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Reward me!!
The game industry is divided into several parts, game concept painting, game planning, level design, game special effects, 3D character design, 3D scene design, and game program.
At present, the most lacking talent is the two pieces of talent in game characters and game scenes, which are in short supply. The best treatment.
Employment is difficult in other areas.
The gaming industry is looking very well at the moment, and there is a shortage of people. A game project came down with a great shortage of scene and character designers. China is doing a lot of rubbish, but places like Shanghai, Beijing, and Guangzhou are all foreign-funded game companies, so the treatment is very good.
If you are a game academy, the landlord can directly know and search to see what others say.,Needless to say.。
If the landlord wants to engage in this piece, I sincerely recommend a Shanghai Boss game. The package work is very honest, and the teaching is OK
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To learn to make games, you must first have strong art skills.
As long as you can make a good game, you have development.
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The prospects of the game industry are definitely very profitable now. 3D characters or scenes are even more lacking. There are too many gaming institutions now, and it is necessary to think about itShanghai Boss is quite good, and Huizhong Puzzle is a recommended job.
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Really, just two words: make money. Nowadays, game talent is in short supply, as if it is grabbing.
But it also depends on what kind of work you are engaged in, such as roles and scenes are in short supply. If the landlord wants to go to professional training, then Shanghai Bosihai is still very good, where the teacher is very strong.
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The key is do you have the ability to get in.
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The development of this industry in the future is quite good. However, the original painting is no longer available, and there is still a shortage of talents in design. Shanghai Boss is pretty good. This kind of thing should be compared more often, and the family can be trusted.
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It's useless. Everybody will do that and make money. This is all hype.
What did I go to after the training? What about the entry probability? She didn't say it.
What about job openings? I didn't say it. Said the position.
Is it up to everyone to do the job? So. Pick a stable point.
Don't think about getting into Filipino anymore... It's going to go crazy.
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There is no development in China, because China does not pay attention to games at all.
In foreign countries, they are in great need of talents in this area, the United States, Japan, are all game countries (South Korea is a big country of online games, and China's online games are brought up by them, so they can't mix up there), and games are launched every year.
If you can do 3D animation, you can also enter a film company, such as the post-production of special effects films in the United States, like the transformation of robots in Transformers movies, but people are super masters. Foreign countries are not like domestic ones, as long as you have the strength, they will want you. Many foreign games or animations have Chinese names in the list of producers released at the end.
There are more excellent game producers in Japan, such as Shigeru Miyamoto, the father of Super Mario, Shinji Mikami, the father of Resident Evil, Hironobu Sakaguchi, the father of Final Fantasy, and Hideo Kojima, the father of Metal Gear, etc., who are all very influential internationally.
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Game production can be computer science or art major; Game production is generally divided into two major parts, namely program development and art design.
Program development mainly includes server-side development and client-side development. Art design includes scenes, characters, next-generation, special effects, animation, etc., and to complete an excellent game work, each part needs to be responsible for professionals.
The basic steps of program development are to analyze the requirements, then design the algorithm, write the program, input and program, and finally compile. Programmers need to learn to master data and its transformations, in-machine representation of data, arithmetic and logical operations, and related applied mathematics fundamentals. Understand the composition of a computer and the performance metrics of its major components.
Art design is a kind of idea or plan, and the creative process of visualizing and visualizing this idea or plan through certain aesthetic concepts and expressions.
Precautions when making a game:
1. Don't just focus on gameplay. Revenue generation is just as important as core gameplay. There are a lot of subtle elements to this.
2. Don't confuse the revenue cycle with gameplay. There is a need to create solid gameplay, and innovation is becoming more and more important.
3. Don't forget about the "earlier" works. After 6 or 36 months, players are doing something that most likely can't sustain the game's growth momentum through content, and social interaction elements such as PVP should be considered.
4. Don't make too much content. Carefully consider the core functionality. Draw garlic cloves, do not try to depict the layers of onions. Launch the game and then gradually refine it.
5. Set up a reasonable team. There is a need for a mix of backgrounds and skill sets, revenue generation design and optimizers, UX designers, dedicated marketers, and technologists.
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If you want to choose this major, use it as your own work direction in the future. I advise you to think about it carefully. You can pay attention to the country's policy developments.
Not long ago, "News Network" has made it clear that games are spiritual opium. So the next step for the state may be to rectify the game. If you choose this major, you may be subject to a lot of pressure when looking for a job in the future.
Or choose another industry with higher security.
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For many game companies and software companies, what they really lack is game production personnel, and as game developers and producers, their salaries are also very lucrative. There is a statistical reality, in all the IT industry, the salary of game production talents is the highest, basically at the beginning of the salary is tens of thousands, if it is an experienced talent, there is even a high salary of more than 500,000 yuan per year.
Open the recruitment** Ant Gap, you can see that there are many recruitment positions in game companies, covering game production, game art, game planning, game operation, game program development and other positions. There is no doubt that game talents are currently in high demand on the Internet, and there is a large number of talent gaps.
Game training has a history of more than ten years in China. The game training industry, which has grown almost with Chinese games, is facing an embarrassing situation today - it trains a large number of students every year, but it is unable to start making products immediately.
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There are a lot of them on the Internet.