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Fire Emblem has always had the setting of the character's permanent death, and the original intention of the producer was to show the cruelty of war, but in fact, most players will re-switch the card once they die, and there are not many people who insist on fighting when the main force is dead. The official felt that this was not in line with the original intention, and added a certain number of deaths to the design of a certain generation of remake before entering the Gaiden, and as a result, everyone was generally dissatisfied.
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I think QQ Speed was originally a competitive game, but in the end it became a money-charging game.
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It's supposed to be Contra.,Originally, it was a game that was turned into a game-free pass.
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I actually think it's okay, I personally remember the King of Fighters, many people thought the fight was handsome at the beginning, and then they actually fell in love with the fight.
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Legend was originally a good game, but it changed so much that it didn't get much to play.
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There are a lot of them, such as the phenomenon of fast food is increasingly appearing in World of Warcraft.
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A lot of games end up stray a little bit.
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Basically, they have deviated from their original intentions. It's very irritable.,Play is out of the original.。
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CF This is a game that is going downhill and downhill, and the artifact of 888 in the past can now be drawn for only 5 yuan.
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That must be CF, is there anything more deviant from the original intention than CF?
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I've played a lot of games, and I have a few special favorites. Every time a friend asks me if I have any fun games recently, I always ignore the word "recent" and directly recommend this game. Even if this isn't the previous game, isn't it?
I'll cover my ears and add that it's a fun game. This game is The Elder Scrolls 5.
Knowing that "The Elder Scrolls 5" was an unexpected thing, because I had not officially touched the 3A masterpiece before "The Elder Scrolls 5", so I deliberately checked the meaning of the term 3A, and the words "Girl Scroll" were impressively in front of me. It's no exaggeration to say that The Elder Scrolls 5 was the first single-player masterpiece I came up with. I fell in love with The Elder Scrolls at first sight and still consider it the best RPG.
Although the plot of The Elder Scrolls 5 is not grandiose, the huge free world of The Elder Scrolls 5 will really make your eyes shine. Once you're used to the Firewall, you'll probably be amazed at how much freedom The Elder Scrolls 5 has. Moreover, in this huge world, there are all kinds of human races, thousands of magical beasts, and barren lands with no human habit.
The gameplay of the mod can be said to be the characteristics of "The Elder Scrolls 5", and the gameplay of the mod is affordable, ** The device is to apply more gameplay to "The Elder Scrolls 5" can be modeled, such as a variety of exquisite followers, and the packaging of materials such as the details of the picture can be enriched. Due to the free addition of mods, The Elder Scrolls 5 is nicknamed the aforementioned "Girl Scroll".
There is also a game of Rock Kingdom that has been played since elementary school. A 4399 mini-game of Rock Kingdom was the biggest and biggest fun we had when we were kids! By now, I am almost 28 years old, and this game belongs to my childhood!
At that time, there was too much time spent on this game, too much childhood, and too much joy! I just remember that I swiped tens of thousands of times on a pet in a scene for the sake of a pet, just for my pet to reach the full level!
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Warcraft. To comprehensively evaluate a game, one of them is that it has a very in-depth and long-form story background, and it has been successfully promoted, and players have a deep understanding of the story background. Its story background can be launched as **.
Second, the game has large, numerous, and complex scenes. Different scenes have perfect art style, background**, ins and outs, and cultural landscapes.
The game mode is novel, although it is a game more than 10 years ago, but the current third person, missions, action fights, magic casting, running, horseback riding, etc., are all necessary for this type of game now, and the current game is more or less borrowed from the World of Warcraft.
The visual style is difficult to make. Unreal games, scene design is very difficult, on the contrary, we see that many games use real scenes, and the real scenes can be directly optimized by laser scanning to generate 3D models, texture maps can be photographed to generate materials, and unreal scenes are all imagined by designers out of thin air, and the requirements for art processing, color matching, and background are extremely high. And now many game scenes are also borrowed from WOW's design and color scheme.
Character attribute matching, class matching, and strength balance requirements were perfect in those years, and it was not good to have one less team, and it was not good to have the wrong class. PK is extremely balanced.
Call of Duty 4cod4 is the most successful one of cod, although the sales are not the highest, but its gun feel, running texture, jumping texture, and plot design are the most perfect, and the sequel that came out later until the current 19, is a continuation of cod4, only the picture is different, the story is different, there is no freshness in the later stage, and the current cod running speed is fast, it has been completely distorted.
DOOM3 is the originator of light and shadow, although no one plays it now, but relying on the CPU to give the outline, the light and shadow algorithm of the graphics card map has continued to the present.
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The Glory of Kings cannot be surpassed, because this game is really popular, and the audience of this game is also relatively wide, both adults and children like to play very much.
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World of Warcraft, Dungeons & Warriors, Honor of Kings, Return to Wolfenstein 2001, QQ Speed, these games have never been surpassed.
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I think Honor of Kings is very good. It's a game I've been playing, and I'll play it when I'm tired.
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It mainly depends on how much financial, material and human resources domestic game development companies will invest, and at present, domestic games are developing relatively well in mobile games, but the development of terminal games is relatively slow.
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It will take at least a few decades for domestic games to rise, as long as domestic games are no longer plagiarized.
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When domestic games are no longer sold for the purpose of making money, and after selling equipment, they will focus on game optimization and user experience, and domestic games will have the possibility of rising.
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When the 3D special performance of domestic games is like that of foreign games, to achieve realistic effects. At the same time, there must be more exciting plot settings and character design. Then with the best domestic volume, the game will rise soon.
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China currently has the largest gaming market in the world, and such a huge market demand has not only contributed to the success of many local game companies, but also created a lot of revenue. However, so far, I haven't seen a single Chinese-original game gain widespread recognition in Western countries.
A few years ago, when people were talking about promoting a game to a new market, they were talking mostly about the translation of the game. Over time, they came to realize that they needed to create their own localized games, rather than just being content with translating Western games into their own language. Text translation is naturally included in the localization of foreign games, that is, if you want to design a game as a localized work, you must not only translate the text, but also consider its art style, game design, and profit model.
Art style. The art style problem is the first thing a game needs to solve when entering a new market. The art styles of the East and the West are very different, including the use of colors, the proportions of the figures, the hairstyle and dress style, the face shape and accessories, and so on.
While none of these factors may be the most critical elements of the overall game development process, they can be a hindrance when a game enters a new market if not handled properly.
That's why some Chinese companies repackage their games before they enter the Western market, making them more visually appealing to Western players. However, art includes not only 2D or 3D images, but also the interactive interface used by the player. Asian games often use complex UI interfaces, but this is not the case in Western countries.
The dominant genre in the Chinese market is massively multiplayer** role-playing games (MMORPGs), and while this is not representative of all Chinese games, local originals do tend to be more complex in terms of gameplay, so the player interface is cluttered. If we look at some of the most popular Western games on the AppStore, we can see that the interface of these games is generally simpler and clearer, Western players are more willing to accept this kind of game, and the difference in text length due to different languages is another important problem that needs to be solved.
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The game scored 35 points in Famidori, the most authoritative video game magazine in Japan at the time, and entered the "Platinum Palace". What is the approximate level of 35 points? Contemporaneous action game classics:
Onimushi 2 is 1 point higher than him. Honestly, as an ARPG game, Diablo Chronicles is designed at an ordinary level in terms of combat and levels. In the PS2 era, what makes it stand out?
That's because there are simply outrageous ways to play in this game beyond the core combat. The protagonist has an old-fashioned camera that you can use to "shoot" everything you see in towns and mazes. If the key items are photographed in the shot, this ** can be transformed into the "inspiration" for the protagonist to invent various props.
For example, if you shoot a pistol and a trumpet flower, these two items can invent a "trumpet-shaped pistol" that can perform better than a pistol in battle. <>
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Making a Robot The male protagonist in the game is a small inventor, and this inventor is most interested in making "vehicle-type robots" that are the same height as a human. Players will be able to invent all kinds of strange parts through the materials obtained in the dungeon and the inspiration from taking photos, such as "fan levitation devices", "milk jug-shaped cannons", etc., and load them on the robot to play a variety of interesting effects, with more than 100 kinds of parts combined. I've been able to play for a year, okay?
Fishing You can fish in towns and dungeons through a mini-game, and the fish you catch can be kept in a fish tank. Each fish has unique attributes, and different types of fish also have an emphasis on attributes such as weight, speed, impact force, and flexibility. Wait a minute.
But why do you want these attributes? You can take part in fish weighing competitions and races that are held regularly in town! Each match will allow you to earn rare items or decorations.
I think it's good, there are many places in it with beautiful scenery, and there are wonderful ** in some peaceful places! >>>More
In fact, there are many such games, such as Double Dragon, Axe King and Snowman Brothers, all of which are plots of heroes saving beauty. In the FC games when we were kids, the most common link was when the hero saved the beauty. As the mainstream plot of FC games, the hero saving the beauty may be the favorite thing for all friends. >>>More
I usually ban Yasuo.,This hero teammate plays.,That's really wireless happiness.,No matter what the situation is, it's crazy and messy.,It seems that it's really a teammate's question mark can't keep up with his speed.,Rush in and send people to the head.。 If the other party plays, then our side can't be targeted, as long as e comes, then our formation will be scattered, and as a result, one was hacked to death by others, and it can't be beaten at all, Yasuo, the hero, must be in the ban position.
Playing the fifth personality, my lawyer was there to repair the machine, and a gardener dismantled the chair next to me, and when he was done, he ran away and made a move on me. I was knocked down by the ugly man in shock. >>>More
Lin Yueru, of course, Lin Yueru. When I played this game and watched this TV, all the tears cried to Lin Yueru. I don't know how to say it, the tragedy of the second heroine is that when she died, she didn't give a cool long shot, didn't have a voice-over**, didn't say the last sentence in Li Xiaoyao's arms, Li Xiaoyao didn't have time to recall the bits and pieces together, and before she had time to say I love you, she snapped and was killed by a big stone. >>>More