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As an uncle who is almost 30 years old, I am very emotional when I see this problem. In the past, when I was a child, as long as I criticized the game, no one ever said about the benefits of the game. Nowadays, people look at things and problems from more and more angles, and they are becoming more and more comprehensive.
For me personally, the game has been a good influence for me:
1. Relieve the pressure of life and work. At this age, the old and the young, the burden of the family is on their bodies. Car loans, housing loans, living expenses at home, and children's tuition tutoring fees all cost money everywhere.
In case someone in the family gets sick, the already tight money is even more dwarfed. It can be seen that the pressure is huge, at this time, play a game, forget the troubles for a while, and reorganize the mood the next day and then work hard for life.
2. When you are bored, you can pass the time. With a family, I still spend more time at home after work, one is to supervise the children's learning, and the other is not afraid to go out. You have to spend money when you go out, whether it's drinking with a few friends or playing cards, it's inevitable to go to watch a movie and spend money, occasionally it's okay, and you can't stand it if you go often.
Families feel the same way. It's better to play games at home.
3. You can communicate feelings with friendsAfter graduating from university, many friends are now all over the country, and it is basically difficult to meet each other, and they rarely contact each other again. Playing games provides a platform. For example, I'm playing Honor of Kings.
Of course, there are other benefits, such as being able to meet people from different industries, exercising brain power, exercising finger dexterity, and so on
However, there is still a degree to play a game, and indulging in games has a very bad impact on life and work.
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The positive impact is definitely getting to know friends and gaining friendships. And I found true love in the game.
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The most positive thing is that I think some people are really hungry, why do they want to play games.
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Let's practice hand speed, I guess it can prevent Alzheimer's disease, and of course, entertainment.
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It was from it that I found some of the joy of childhood, and I understood unity.
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By playing games, you can learn how to control your emotions and not lose your temper at will.
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It doesn't matter, and I tend to play collectible and single-player games.
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Don't give up, don't give up, as long as there is a glimmer of hope, we can still win.
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It has exercised my reaction speed, as well as my way of thinking, and the game is still good.
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That's definitely lol's never give up and unite.
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It is propagated that the last trace of kindness in your heart should not be erased by treating all things.
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Games still have a role to play in helping us distract and also help us reduce stress.
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I think games can exist, and many people don't have much leisure time in their lives now, so if they have games, they can play and relax in their leisure time. But you should also play games in moderation, and if you are addicted, you should not play games.
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In this short period of time, the essence of most video games seems to have changed, moving away from "providing simple happiness for humanity" as a starting point, and gradually drifting off the normal trajectory when designing games that target "human weaknesses". The player is trying to knock it out. For developers, this means more income, but for players, immersion in the game can provide a certain amount of satisfaction and enjoyment, but at the end of the game, the game may end, with negative emotions including but not limited to falls, emptiness and even anger.
Trigger. Immersive crushing.
Let's take a real-life malicious incident as an example. This is the negative emotion caused by the game, but this is only the "beginning", we can call it "broken immersion". Shortly after the guilt and self-blame gap disappears, the player returns to the game and imagines the negativity of "guilt and self-blame", throwing a tantrum with a friend or relative because he is upset about something he can't stop.
Born immediately. At this stage, the player begins to think about his own irrational behavior and begins to feel that "the game is just a family, and the importance of friends cannot be compared". Even some people began to blame themselves.
Actually, this is not a problem for our own mental state, it is a normal psychological reaction of a normal person to calm down and think about the battle that took place. Emptiness after extreme satisfaction.
For otaku, if you're out and about, you'll definitely choose the latter. Otaku are called "otaku" because you have adapted to this life. The most worrying thing is that this kind of player is somewhere between an otaku and the current ticket price (which he is very happy with indeed).
The concept of time is more sensitive because both work and family are responsible, because time is actually insignificant. Games can bring moments of happiness and fulfillment, but the feeling of being wrapped in reality after stopping is not so rosy, and extreme gratification brings the power and emptiness of wasting time.
Next up is "goal-oriented", which is what induces players to move towards a bigger goal. Through the richness of various main and side quests and the diversity of the system, the player is guided to the next set of actions as soon as he is about to finish them.
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Because most people don't have strong self-control, they are addicted to games and can't extricate themselves, which affects their studies and work.
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That's right, because games can easily make people waste time, affect their eyesight, and affect their learning.
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That's because some people can't grasp the degree of playing games, so it's easy to get addicted to online games, and they will abandon their studies.
In fact, I hate it very much when the other party posts some disgusting emojis or responds very coldly, only one or two words.
Nowadays, electronic gadgets, and the ubiquity of computers have made it easier for the younger generation to access all kinds of online and mobile games, but you will find that there are more children who are addicted to them. People who are addicted to games are because of the boredom of life, they don't actually think that games are fun, they just can't find anything more fun than games, so they will keep playing games, people who live a full life may not understand, but the truth is that you can never imagine how much power boredom has.
I went around in my own memories, and most of the experiences that disgusted me the most happened in my original family, when I hadn't grown up and didn't have my own independent thinking, so most of the decisions were made by my parents, and there were many things I didn't want to do, but under the authority of my parents, I had no choice but to do something I didn't like to do. >>>More
Not a person who likes to play games.
But I used to like to play games, like Honor of Kings, I played it during the closed beta, but I stopped playing it after I went to college, because I think playing games is a very childish behavior, which is a waste of time and doesn't get any benefits. Because time is so precious to me, I simply don't have any extra time to play games. I have a lot of things to do, I want to go to higher education, I want to train my body, I want to improve my interpersonal skills, I want to increase my oral skills, so there are so many things. >>>More
The successive generations of OP of the legendary series,The songs are not necessarily the ** burning of the jam project.,But the animation will match the ebb and flow very well.。 Therefore, after reading the whole OP, you will not only have a foundation about the general direction of the story, but also be excited and want to start playing immediately.