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It turned out to be Anna Theron's.
It's so nostalgic.
I'm Anna Theron and started playing.
Necromancer. Later, he was transferred to Senkin.
How easy it is for a mage to fight monsters.
Melee combat is the Ice Arrow.
When you get close to yourself, the ice ring flashes.
Keep throwing the ice arrows.
Remote? The sheep ...... first
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The basic fs skills are basically at the beginning of the singing time, and it's good later.
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The basic fire method of initial leveling Fireball is generally higher than the level of ice arrows, with high damage and quick battles.
Generally, there are 2 legal systems, the other party is humanoid, start to a fireball on one, sing the fireball, while selecting the one next to it, the fireball will become a sheep as soon as it is sung, and then switch back to sing the fireball, fight for damage. The second one is broken, if you have less blood, make up for it, pull a bandage and sing fireballs, if it doesn't work, run away
I remember that at level 14, it seems that you can learn magic suppression and reduce the damage you receive from the magic system.
There is a counter at a higher point, and when the opponent casts a spell, you use a counter, which can interrupt his casting, and make him unable to use the same spell for a period of time, and there is usually only 1 series of spells
For melee, you can kill him in seconds with 2-3 fireballs at a maximum distance, or you can use ice arrows, through the slowdown effect, delay the time for him to contact you, and slowly grind him to death, if you are close to use a fire rush, the second is the last, if there is more strange blood, use the frost nova, and then run away and continue the ice arrows.
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I play FS myself, and my profession is tailoring + enchantment, so I'll tell you about the advantages:
1. Save materials: The equipment made by the tailor is decomposed by enchantment, which can save a lot of materials.
2. Enchantment to its own equipment improvement: After learning enchantment, you can have two rings + intelligence for yourself, one is 40, and the bright embroidery of the cloak triggers 580 intelligence, which lasts for 15 seconds, which can only be improved by the enchantment professional, not to mention the enchantment in other positions, everyone is the same.
3. The tailor has upgraded his own equipment: version, French graduation handguards: indomitable bracers require 525 tailors to do, the material is 4 destruction essence + 8 fantasy cloth, it is a graduation outfit!
Let's talk about the shortcomings: it costs money, it really costs money, I learned these two majors 1 month ago, if you have the patience to play the cloth, it's okay, if you don't have the patience to play, you can only buy the cloth, a lot of cloth! With the ** in our area, I shared 4wg from 0 to 4wg, and I filled both of them.
Generally speaking, for PVE players, tailoring + enchantment is the most reasonable for FS, and PVP is OK for engineering + enchantment or jewelry, depending on LZ's preference.
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My suggestion is still engineering + jewelry.
Jewelry makes money, and there are proprietary 67 intelligence gems to plug in.
Engineering Enchantment Mighty Ox X, all very good.
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fs The tailor can make his own cloth armor, and the tailor can disassemble it to enchant. Saves a lot of money problems.
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So so. The tailor can make binding items, but it is basically useless after opening.
Stroking can be more than two strokings on the ring, each with 40 intelligence.
Jewels have a special stone 67 intelligence.
Mining plus stamina, multiple health recovery skills, peeling is a critical hit, and it is basically useless.
PVE Suggestion Jewelry Stroke PVP Suggestion Works Jewelry.
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It's good that the tailor can make the cloth armor that the mage needs and some weird tricks combined with enchantments to create cloth armor (both points have to be high, and these two points are not easy to accumulate). If you want to make more money, you can replace the enchantment with gathering skills, and the mage pvp is more useful to learn mining + engineering, in fact, it is all based on personal preference.
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That's the case, Shuangcai is purely for you to make money, basically there is no professional income, generally trumpet practice Shuangcai, if you only have a large size must be a tailor and enchantment, the income is much greater than Shuangcai, the tailor can enchant his cloak and legs, and the enchantment can enchant his ring, even if you learn to pick medicine and alchemy, it is better than Shuangcai.
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The new number is better to learn the collection, and if you don't want to tailor and collect, you can learn mining + jewelry or medicine + inscription pharmaceutical.
Two: Tailoring and enchanting is to make money.
But the upfront expenditure is very large, and the tailor is nothing but enchantment, and it is far from enough to rely on the equipment made by the tailor to use the materials to decompose, plus the green outfit to do the task may be reluctant.
Tailors are used to make clothes and equipment, and enchantments are materials that are disassembled from equipment to give you various attributes to certain equipment.
Three: It is true that the mage has always been Blizzard's own son, but a strong profession does not mean that all mages are strong, mainly depending on your own operation. Remember that none of the skills of each class in World of Warcraft are waste skills, take a look at the skill introduction, learn more, and the novice advice is still a task upgrade.
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