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PVE first look hits, T4 180, T5 250, T6 320 hits based on stacks of AP and crit, crits in PVE last consideration.
I'll just give you one suggestion on the slots.
Red groove all 10 min.
Yellow slots hit all 10.
All blue grooves are 5 sensitive and 7 resistant.
The AP stones are only inserted to cater to the powerful party, as if the thieves only look at the AP now, it is all a novice approach.
High AP low DPS is very normal with very low hits.
In addition, if you want PVE, the deep sensitivity talent is not suitable, it is recommended that you wash deep battles, if you are not used to it, wash impulsively waiting for opportunities can also be (although it is nerfed, but it is still valuable).
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High-end PVE thief, T6 gems, only +10 hits. A hit is the life of a battle thief.
If the landlord just asks agility and attack strength 2 to choose 1,It's definitely agility.,Agility = attack strength + critical hit + armor,You can also eat the bonus of various buffs.。
Definitely agile.
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Dude: Where is your current dungeon progress klz before graduation heap attack strong klz t6 heap min; Rush T6 hit later.
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PVE: If you really want to hit pretty numbers, wash the fight. Then pile up AP and crit, hit me 250 when playing T5 and Seamount feels enough.
Agile is better suited for PvP. For example, enchantment has glove AP or agility, my choice is +AP for RAID
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pve wash keen, most likely to cater to the needs of a strong party, the thief's dodge value in the copy is not much, pile up the attack strong.
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Agility is boosted by the king, while AP is not boosted by the king.
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You'd better wash it into the legendary traitor Then your dps goes up Hit the stone FM at the pile point with attack strength and blood Then you'll FB absolutely oh Agility I think it's basically useless There is one more thing on the 4th floor you play that? You're attacking high, you can't hit a few times, you still have a j8dps?
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Of course, it's agile Agility not only increases attack but also adds critical hits and dodges Although pve is not used, the total effect will be good In case OT still has a chance to survive Unless there is no such possibility.
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PvE also uses what kind of sensitivity to wash the battle.
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Since the PVE, combat talent is the focus.
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Thieves are mainly critically injured, and the red slots are all inserted quickly.
Agility can add critical hits, attack strength, and dodge.
Generally the red slot is 10 agility, and that 12 agility is your own jewelry cut, and it is the only one.
Usually yellow slots are 10 Critical Hit (PVP) or 10 Hit (PVE).
Generally, the blue slot is 5 agility and 7 stamina, or don't have a jack reward, just hit 10 agility or something.
Game settingWorld of Warcraft: Burning Crusade
is Blizzard's award-winning online game World of Warcraft
expansion. World of Warcraft: Burning Crusade is a new masterpiece that expands on the existing game content in many ways, adding new races, maps, battlefields, specializations, items, and more.
Here's a partial list of highly anticipated content from the World of Warcraft expansion:
1. The level limit has been increased to level 70.
2. Two new state wheel races: blood elves.
and Delaney. 3. Arena-based PVP rank ranking system.
4. Improved PVP honor system.
5. Located in Quel'Thalas.
Behind the city, Sunwell Spike Pure Heights and the new birthplace of the Draenei and the Blood Elves.
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It's better to attack strongly. The effect of the poison is forced by attack! Especially frank as PVP's destruction thieves test poison to eat.
However, while inserting the attack strong, it can also be appropriately matched with the agile treasure to make the fierce Qi Stone, after all, the chain of agility = crit = ap = dodge = armor. It doesn't have to be a lot, but it doesn't make your panel properties too ugly!
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So far, the thief has strongly recommended this keen dagger shadow dance pvp talent, and the robbery in the keen is really unreliable, and there are many situations in the battlefield and jjc that can't release the backstab, so it's better to rely on the slowdown poison honestly, and the same way the bleeding must be added.
Gem: Brainless Armor Piercing.
60 11 I don't understand this arrangement, assassination or fighting? The question also says that Sharpness is a plus, but it doesn't matter, because it must be stated that a Rogue should never invest 60 points in the same talent branch, whether it's assassination or combat or sharpness, and whether you're PvP or PvE, there's no reason why it's worth it.
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How much attack is one agility of a World of Warcraft nostalgia suit thief? , interested players should not miss it.
World of Warcraft Nostalgic Suit Rogue Agility Attack Conversion List1 point of agility is equal to 1 to 2 points of attack strength in the World of Warcraft nostalgia game, which is due to the different classes, for thieves, leopard form druids, hunter melee ** case 1 point agility is equal to 1 point of attack strength, for the bow form of the hunter conversion rate 1 point agility is equal to 2 points of attack strength.
At the same time, 1 agility also increases the evasion chance (Rogue is .
Rogue 29 Agility increases Critical Strike Chance by 1% in melee (53 for Hunter Bow form).
1 Agility = 1 Offensive Strength.
1 Strength = 1 Offensive Strength.
29 Agility = 1 Critical Hit.
14 Agility = 14 Strength = 14 Attack = 1dps
Heap property recommendations:
Agility, Strength, Endurance, Spirit, Endurance.
Both Agility and Strength can increase output, but Agility can also add critical hits, so it is a higher priority.
Endurance can increase the blood limit, and it always hurts to have more blood, and more HPP blood is more forgiving.
The latter two attributes are useless and can be ignored.
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It seems that the skills are different without fighting. But what I know for sure is that I lock and roar when I have thick skin, and I sneak up on those with little armor. It is mentioned that the zs should be used to bleed flow, not explained.
It's a big skill to survive.,Skill cd.,You just come out and wait for death.,All outbreaks must be strong.,Especially if you can add blood to yourself.。
3。Here's how I usually go about it.
Sneak Attack--Bleeding--Sneak Attack: Chisel during the countdown--Then Kidney Strike--Keep Fighting--Blindness--No Blood, Bandage by the Way--Break Out in About 6 Seconds--Stealth--One More Article--Disappear--One More Article--If You're Not Dead, It's Dead--Fight Fight--Wanton--Disappear--Again.
4。It's good to pay attention to handovers and dodges when approaching.
5。Dash and cape are good for long-range. Kicks, I don't use them much, they are all interrupted by chisel blows. Unless chisel the CD up.
6。Awareness is stronger than technology.
Complete. Oh, come to think of it, you can run when you see 74, I'm scared of 74.
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Premise: At the same level, that is, the second injury is close to **, according to the formula (refer to the formula provided by the return), you can know that the slower the speed, the higher the attack ceiling, and the thief's skills are released with the main hand, which determines that the skill damage is directly linked to the damage value of the **, so the ** of the same level**, the attack speed is slow, the higher the damage, but the skill is instantaneous, not affected by the **speed, only affected by the **damage value.
To put it more bluntly, the thief's damage = skill damage + flat slash damage + poison damage, the same level ** because the second damage is close, the difference in flat slash damage is very small, mainly in the skill damage.
There are three reasons why the deputy is selected quickly, first.
1. In the combat talent, the "Combat Potential" deputy has a chance to regenerate energy when hitting the target; Clause.
Second, the poisoning time is shorter; Clause.
3. The energy consumed by the poison blade is linked to the speed of the off-hand, and the faster it is, the less energy is consumed.
If it's 2 different levels, of course, it's another matter, for example, a white **, speed, but the second injury is only 30, of course, it can't be compared with the speed, the second injury is 60.
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First of all, LZ must understand that whether in PVP or PVE, the bonus damage of skill attacks depends on the **damage of the main hand**, so the attack speed of the main hand is slow, and the skill damage with high damage will be much higher. In PvP, the reason why the off-hand needs to be fast is to apply poison, and if the off-hand is fast, the number of attacks will be more, so the chance of poisoning will naturally be high, and the DPS will naturally increase. However, in the PVE (I believe that those who can play thieves will choose the combat talent), there is another important reason - the talent of triggering the combat potential in the combat talent (the off-hand ** has a 20% chance of getting 15 energy points), the same reason as triggering poison.
So in general, the thief's ** speed choice is: the main slow and the secondary fast.
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The main thing is that the skills are not calculated according to the **dph damage of the main hand. The slower the attack, the higher the damage. The deputy's ** wound is 50o o....
The faster the off-hand** speed, the higher the effect of triggering the poison. The poison damage is much higher than that of the off-hand. The overall damage of the main slow and secondary fast is much higher than that of the double slow, double fast, and the main fast and secondary slow.
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The damage of the off-hand ** is halved, so you want speed. This way the dps is high.
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Feeling sharp is to fight the explosion Poor controllability Once the shadow dance doesn't kill people, it's difficult to fight back in the back And the requirements for personal operation are high, and the assassination is relatively simple Now the damage doesn't need to be released in the back It's a lot easier to fight, and the poison that assassinates the thief is really powerful.
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First of all, it depends on personal preference to choose sensitivity, or assassination.
There are also people who will use the combat talent PK, and the power of the Killing Feast cannot be underestimated, but the survivability of this talent is too poor, and there are only a few people who use this talent to fight.
Assassinating gifted thieves is now popular.
After all, the damage effect of the destruction is clearly there.
And the survivability is also relatively strong, much more resistant than the fighting.
But if you change the version, you can't guarantee it.
Needless to say, the ability of a keen thief to chase people is not to be said.
But his damage was too low.
And it requires good operation and awareness.
The dark dance must be used just right.
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Before 70, if the equipment was not good and it was a novice, the battle thief Before 70klz, you can fight 25 people, after this person, I personally appreciate the destruction It turns out that the damage is not low And the damage cycle chain is definitely better than the battle As for the sharp killing talent, there is no best talent, only the most convenient talent, and the operation room is practiced, not to see it, come on.
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It must be the main hand slow**The off-hand is fast**Ah, you clicked on the ambush talent and then change the dagger when you want to use the ambush. As long as it's a slow or left main hand, anything!
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You should be the main and deputy hand with the regular **, and the main hand is changed to the dagger during the shadow dance. Commonly known as bloodletting flow.
Personally, though, I think there's a little bit of a problem with your talent.
1.According to the 6-second disengagement rule, 2 camouflage points are sufficient. That point should be added to the preemptive strike.
2.Since ambushes are mainly used during shadow dances, it is rare to start with ambushes. And Shadow Dance itself has strong control, and the 2 points of the robbery can be given up and added to the deadly. After all, the flat slash damage of bloodletting is still considerable.
3.Since it is a bloodletting flow, the critical strike rate is not as high as Shadow Dance's backstab, so the effect of dignity is not very good. There are three options for these 3 points - Keen Master, Enhanced Chisel Strike, and Enhanced Piercing Bone.
Depending on my personal hobbies, I added a reinforced chisel. The reason is that the outburst of bloodletting is not strong, and the 6-second effect of the keen master is not obvious, and I brought the glyph of throat lock + sprint, giving up the piercing bones. There are seconds after strengthening the chisel, as long as the second can be out of the battle stealth, and in JJC, this is quite a small confession of a QS, CD is short, and the general chisel will not be handed over the badge, which is a good control skill.
The only drawback is that it can only be cast in front of you, and for ZS and QS, it is often parried, but overall it is still very useful.
That's how I am :
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