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My setup method is:
Changing stances, pushing the mouse wheel forward is fighting, backward is defending, and pressing is berserk.
The Union (Horde) Emblem is set to the R key Reply to chat is set to Alt+RPK mainly uses the berserk stance, in the berserk stance the Q key is Raging Fury, E is Boxing, 1 Whirlwind, 2 Interception, 3 Lethal or Bloodthirsty, 4 Slash, 5 Break Strength, in the Combat Stance, Q E Casual Setting, 1 Suppression, 2 Charge, 3 Lethal or Bloodthirsty, 4 Slash, 5 Break Strength, in fact, there are a lot of changes It depends on your habits.
I used to be Combat, Fury, Defense F1, F2, F3 respectively and now it's set to macro shortcuts.
Be sure to get used to the way of cs to operate, that is, set the pan to a and d, it doesn't matter if you don't get used to it, you can get used to it after 1 to 2 hours of patient play and there are no sequelae, so you have to use the mouse to turn around, which is very helpful for your operation to improve Everyone knows that the mouse turn is much faster than the keyboard, and you can also set two more keys to set skills, the silent shortcut of my mage number is, the warrior is not used yet, you can also set it up if you like.
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Landlord,It's better to hit more in the early stage of the frenzy.,Because the initial ** damage is low.,Anger is low.,If you don't hit it, you're likely to break your anger.,Point 3% of the talent.,After hitting the talent, you need equipment to provide 5 outside the order.,But this is still low in the early stage.,So I recommend that when some of the initial equipment is not better, use the leather armor or chain mail that hits the high.,Hit and accuracy are the first elements.,No matter how high the strength and crit of this foundation are useless.。
Hit at least 8%, the precision panel level is about 28, and then consider the crit and strength, the initial strength is not recommended, because you don't have enough anger, so if you want to maintain the use of heroic strikes, you have to pile up more critical hits, and the anger after the off-hand ** flat slash crit is twice as much as the non-crit, which is the initial condition, and the initial non-buff rage is about 40% of the critical hit.
Then pile up the strength.,Most of the high-level equipment in the later stage has a lot of high power, but also a lot of crit and armor-piercing.,Good equipment, natural attributes are better in all aspects.,I think the Triumph brand is left out of 4t9.,The attributes are very good.,The head is the head of the warrior of the Black Dragon 245.,This version is the best.。
As for armor-piercing, if you don't have the Bell of Death or Thor's Runestone, you don't have to think about it first, I can't deny the role of armor-piercing, but if you make the gems into armor-piercing, you won't be able to pile up the full break, and other attributes may also decline, so even if you have the whole body of the armor, it's about 50%, and then consider armor-piercing when you have one of the two jewelry.
In terms of gems, the initial red slot is 10 power and 10 bursts, the yellow slot is 20 bursts, and the blue slot is inserted according to the red slot if there is no good slot reward in the case of satisfying the colorful slot reward; After the later equipment is completed, the red slot has 20 forces, the yellow slot has 10 forces and 10 storms, and the blue slot is the same as above.
You should know how to attach other parts of the enchantment.,I said**FM rage (too expensive) cloak engineering with a parachute.,It's not about FM agility.,Hand engineering with acceleration.,It's not just fm to attack strong.,Foot engineering is rocket.,It's not about FM stability.。
As for the furious battle output techniques and engravings, I won't say much.,Personal opinion.,Pure mobile phone input.。
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This is the version of WLK that we will 25 main MT zs turn on Let the defense zs fall down Rage zs has been improved Basically, fq and d are now the mainstream t If you stick to zs t road recommendations Defense skills over 540 After more than 3 rounds of blood 3 around parrying dodge-based.
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Full of armor, this is graduation.
It's a pity that the national service is not possible now.,At present, we still pay attention to priority power.,Hit 8%,Accuracy 8%,This stage is about the same.,Rapid and armor breaking is a little more priority than critical hits.,But it can't be no crit at all.。
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If you like a warrior, you can play, if you don't like it, you can reroll one, it's as simple as that, welcome to embark on the road to glory.
As a warrior, I truly love this profession, no matter how weak he is, I don't have many numbers, but the warrior mount achievements that have accompanied me for five years are also there, and I am committed to building my own boutique warrior.
That's all.
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I only started playing warriors after the cataclysm.,Later, I played knights.,After playing warrior pvp, I felt that knight pvp was very unhappy.,I've only been in contact with pvp for a long time since this version.,Hehe, jjc has also been there a few times.,Only played 1000 points.。。。 Later, the man left and never fought again. It's the same plate armor.,It's also melee combat.,It's all an honor suit.,4200 toughness.,Hit the blood dk.,Sister law.,Or dz, the three giants.,At most, knights live a few seconds longer than warriors.,When it comes to explosiveness, it's definitely a warrior.,I'm generally a giant 20cd.,Deathly.,Hero strike 3cd (doesn't account for public cd),Tear no cd.,And then suppress (warrior talent,Activate suppression after tearing) The whole process is 4 seconds.,That is, you can use it in a row.,Knight Crusader,Judgment 7cd (set effect), Other exorcisms, and rulings, it's a matter of luck, I said that knights are very unhappy to fight, I feel that the warrior pvp is in my own hands, and the knight pvp looks at the computer mood, in fact, I want to say that the warrior pvp is really not very bad, the battlefield is a group fight, and I don't know how I died, no matter what profession I have to go to the cemetery in this case, and the fight should be smarter, let the dk go first, you wait for a while, and then go on when the person dies, casual players experience it personally, if there are similarities, it is an honor.
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When the equipment is up, it's normal for the fighters to pick up more? There is also the problem of technique, although the warrior is not as good as the awesome, but please believe that there are only awesome players, and there is no awesome profession.
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Warriors are equipped and can take on any class alone.
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If you go head-to-head, the warrior doesn't suffer, but in the case of 1v2, there is no life-saving skill. If the military uniform is strange and hits JJC, the quality of the technology will be directly displayed. Warriors are not garbage, the main thing is to catch the enemy, control skills and life-saving skills to connect the empty outbreak, the master is definitely more coherent than ordinary players, so it's not easy to fight, but it doesn't mean that there are no holes to drill, it's up to you to play.
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No, but if no one really adds blood to you and beats you to death, then there's no way, in fact, ZS is still pretty good.
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In fact, in addition to facing blood dk and wild virtue, warrior pvp is still possible.
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Want to play warriors or what...
Warrior is the purest profession, including the name and use of skills, charging into battle, forging ahead...
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Warriors are fun! I used to play melee more or less, but now I don't have a lot of mages, and I'm not very comfortable.
The warrior chases the man and slashes wildly, and the mage wants to run and fight.
See what type of drop you're suitable for!
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Warriors are slow to upgrade in solo training, have low survivability in the wild, have average status, and have good talent in orc warfare The difference between a dead rider and a warrior is like a chicken leg and a chicken rib. Deadrider can single-handedly take on the five-player boss berserk defense** upgrade with** best. The output is stable, the furious equipment is recommended for the late stage full level Defense is 10,000 years mt defense and fighting on the battlefield is a first-class choice The elephant is very handsome You will understand it when you ride it Reforge is useless Take care of one or the other Warrior is a three-way profession Weakness is not allowed.
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1 Single practice of basic perpetual motion machine high efficiency 2 With the wind of recovery As long as you don't pull more than 5 monsters, it's not easy to die 3 The status is average It turned out to be a big brother, and now I cut 4 tribes and choose orcs or trolls Multiple Outbreak 5 and DK are much worse Many are different Now if you want a high output, you will have a berserk talent.
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ZS leveling is still quite fast now.,There's no need to eat to chase after victory.,Now zs is okay, DPS is quite high.,Will t everyone want it?。 BL's is, of course, a bull's head, so powerful and domineering. Personally, I feel that DKT is a little harder than ZST.,The output depends on your own preferences.,WQZ,KBZ are good.。
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The current version of the warrior is very strong, and if you play the Horde, the orc warrior is recommended. However, the version of the warrior may be nerfed!
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Warriors are very strong, although they are constantly getting weaker, I just play warriors.
1.The warrior is strong in single practice, and Chen Sheng pursues, so he doesn't have to sit on the floor. There is a wind of recovery in survivability.
Warriors prefer Ox Warfare and Beast Warfare, Bull Warfare Clans have a 5% stamina bonus, and Beast Warfare has an anti-stun bonus and an axe specialization. And Deadrider are two different concepts, Deadrider is the coexistence of continuous damage and direct damage, the damage is high, and the warrior is direct damage except for tearing and bleeding continuous damage. Personally, I think the damage of the dead rider is very high, and I can't beat the dead rider. . .
Talent 3 series, Defense, **, Berserk. **Start,** don't eat equipment, have good equipment, and currently wait until 470+ to consider turning berserk. Defense mainly eats equipment.
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Tribal warriors are the first choice for beast warfare and bull head bull head warfare has endurance bonuses can be group stunned pvp play beast warfare is better to have pit halo and axe specialization that race is similar to survival in the wild Solo training warriors are not easy to say The upgrade stage can choose defensive warfare and anti-beating Endurance is that the output is a little lower After the full level, the equipment is good for berserk battles Ice dk is very high It also depends on the individual t DKT is harder than ZST More blood return DKT's copy tank VIP high resistance and high resistance ZST and DKT both eat equipment 10w+g yak is a symbol of high wealth and handsomeness.
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Hello Junior.
First of all, you want to upgrade the equipment level quickly, 30 RMB to buy courage shoes + wrists. The rest can buy a 359 accessory.
Then you platoon ZC and replace the blue pieces with military uniforms. Loading and so on to be able to enter the new 3 copies. (Now honor is faster than justice).
In the end, every day new 3 books can basically graduate in 2 days, and then directly random team.
The above steps can be completed in 3 days.
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Upstairs didn't understand what the landlord meant. Next to the random finder, there is a dungeon manual, and the skills and drops of the major dungeon team dungeon bosses are clear. In a quartermaster who can go to a large leveling map, see if there is anything you need, you need prestige worship, and there are also some 359 equipment.
Enchanted gems. It's basically something that must be brushed. In one where you go to the auction house, the 359 378 equipment is very cheap now, a few hundred g a piece.
Take your time. Equipment is just annoying to brush. Some people don't get one with a week's worth of teams.
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Hello, you can change it, in the square in the middle of the city of Shata in the outer region. If you play a dungeon, it depends on how many levels you have now, and the 85-level single brush sun has dropped a lot of purple, but your shield is also low, go to ag and shoot some good outfits.
I've practiced on this issue It's probably the same as what you think now, the gods seem to be a bit useless now, and can only contact an existing trap and immobilization effect (excluding the stunned effect) Let's talk about the storm hammer one day on a whim and point out the big windmill + storm hammer The practical effect is not ideal It's because the storm hammer has"Missed"with"Parry"The existence of the hammer 30cd It has the advantage of being better than the **wave, mastering the halo decreasing time of the single target, but the shortcomings of the miss are difficult to make up for The sacrifice of the big jump charge or finding the back to cast the hammer to ensure that the hit is stunned for 3 seconds, so that the **wave must hit and stun for 4 seconds 20cd **wave wins, there is no need to go out of the big windmill. >>>More
When the equipment is poor and not good, it is recommended to play**war, and if you have 480+ equipment and good**, you can turn to a berserk battle. >>>More
1. Adjust the field of view
Maximum field of view. 2. Target marking/scriptsetraidtarget('target',8);(The number 8 represents the 8th chart.) 1-8 replaceable). >>>More
If you equip that class, you can get into the top 5
ZS to ZS. If it's a duel (a sneak attack is a different story), you should be prepared at the beginning, don't get out of the way, and want to charge? Forget it, if you are rushed, you won't row, so give up the idea of charging at the beginning, stick to the opponent, it's fairer, the battle roars, the frustration roars, the split doesn't need me to teach it, this is the mindset, use a furious posture at the beginning (provided that you add a talent of the ** system - tactical control, if not, then change the defensive posture at the beginning), and when the anger reaches 10, immediately defend the posture, disarm, and then switch to a furious posture, it is best to keep the anger below 25, Suppression can be used as soon as it can be used, and then break the tendons, this effect should always be maintained on him, and the heroic blow should be used as little as possible, unless you feel that your anger is too much to use up, and if there is less blood, you will break the gall + bandage (but this year, people will wear a badge, which can relieve fear, unless you are a bull head, there is a war trampling, otherwise I can't help it), if you think you are really not an opponent, don't be afraid, reckless Counter Storm can help you turn the tables (I rarely use Counter Storm, unless the opponent is a strong thief, I will move freely potion + counter storm), and the running position is also quite important, he runs, try to run behind him, to avoid him from cutting you, in short, zsvszs is to see who has good consciousness, good equipment, can use as many skills as you have learned, whose RP is good, who can win!