-
I've practiced on this issue It's probably the same as what you think now, the gods seem to be a bit useless now, and can only contact an existing trap and immobilization effect (excluding the stunned effect) Let's talk about the storm hammer one day on a whim and point out the big windmill + storm hammer The practical effect is not ideal It's because the storm hammer has"Missed"with"Parry"The existence of the hammer 30cd It has the advantage of being better than the **wave, mastering the halo decreasing time of the single target, but the shortcomings of the miss are difficult to make up for The sacrifice of the big jump charge or finding the back to cast the hammer to ensure that the hit is stunned for 3 seconds, so that the **wave must hit and stun for 4 seconds 20cd **wave wins, there is no need to go out of the big windmill.
Besides, the gods descended to earth for a while, and for a while, I used the **wave + storm hammer that decreases a lot, and it's still very useful to play 3v3 But I suggest you still use**wave + god descends to earth jjc, your positioning is one: outbreak killing, 20% damage of the god + recklessness, calculate its value yourself.
It seems a bit off-topic, but I'm not talking about nonsense, the answer is **wave.
Your supplementary question First of all, the big windmill is not an output means It is a disguised means of deregulation and control In PVP, it is not an output skill Warriors mainly rely on the lethal blow after the ** wave 1 time Suppression 1 time (N times to trigger the breath of blood) Heroic strike more than 2 times.
-
It's useless to be disarmed and pull away from the big windmill.,It's not as practical as ** waves.,And the output of the big windmill is not as good as ** Boga slam heroic damage is high.,The current version of the windmill skill is purely a chicken rib.,The damage is too low.,Unless it's a little useful to play a dungeon.。 If you don't lack control, point to the gods, and if you don't have control, click on the Stormhammer. Warriors erupted in seconds, and the people didn't say anything about the windmill!
All of them are **wave + skills.
-
It's still a **wave. I don't think anyone uses a windmill in JJC. Do you need a windmill for output?
-
The range decelerates well, so you don't have to hang up the ribs. Because sometimes when the charge passes, the person is fixed there, and the broken tendons are not far enough, and then they can roar.
It's better to charge for a short time, especially in JJC. The two charges are not real, and if the master doesn't flash first, your eggs will hurt, and you still have jumps to deal with emergencies. I haven't tried to charge down, and it seems to be decreasing with many skills.
-
The roar of the layer is bound to be a **wave.,No**wave to take any control.。。。 The first layer of double charge has strong applicability, and if it is a short leg, the 12s charge is also good.
-
First Layer Charge.
Roar and choose to slow down.
-
The Warrior talent is very buggy, and no matter which version of the talent is the mainstream talent of Warrior Pvp, this version is stronger. The dragon's roar was already like scum in the open beta, and he decisively chose **wave,**Boga was silent and took away all professions in a wave.,The master is now afraid.,This version of ZS's nirvana.。
-
Roar is usually a choice of silence or slowdown, and the two should be chosen according to the different opponents, of course, the slowdown adaptation is wider, and silence is more targeted at the legal system.
The first layer is usually a 12-second charge! ~
-
zspvp talent, you go play more and take a look.,nga essence stickers are okay.,Now NGA seems to be better than playing more,
-
Remarks: 1. Carved insert sweeping and broken ribs. Sweep costs 30 rage, and JJC is prone to lack rage. Broken tendons save 2 Talent Points.
2. This is a PVP axe talent. At present, the national server pvp axe is the most bullish 3, if it is 5v5, it is recommended to give up sudden death or a little point. 5v5 Your main actions are to die, break tendons and save your life.
If you don't understand, you can ask again.
-
The warrior's ** is the axe, and the best race for the warrior profession is the orc, and racial talent is preferred.
The second axe has 5%.
Critical hits, hammers are 15%.
Armor penetration. Hitting the same person with an S4 Hammer and an Axe with an S4 Graduated Warrior will result in more damage from the axe than with the hammer. Because when the opponent is also high-level equipment or under similar conditions to you, the face is seen, and the critical hit is triggered well, and it is possible to crit with three knives and two crits, and the face is ugly.
The hammer is a stable output. PVP, who dares to say that they can stabilize the output.
The following three points of lethality are helpful for PVP, 10%.
It's a bit better in battle, but it depends on whether you can click on these three points to see if it's enough.
Steel awareness and tactical mastery, steel three points or tactical two points can also be used, and it can resist some control, but it may not be intercepted when turning attitudes.
Strengthens the Suppression Two-Point Boost by 50% and Critical Hits against xd
dz,Out of the dodge must be suppressed,The damage of the skill itself is high.,Add crit and then look at the face.,It's very good to be able to fight**Master.,By dz.
It's a very troublesome thing when dismantling.,At this time, the point control skill will disassemble the time through the 8 points in the furious posture Don't even think about it.,wqz:
pvppve, fz must be out of talent.
Sweep is recommended respectively and along the chop, electric fan.
Tie a macro and use it when you are in a group.
Once the glyph is suppressed, it can be triggered under almost any condition.
Charge glyphs, for lr
Good point, he is 41 yards, 30 yards of charge, 10 yards of bloody rage that kills undead, the fight itself loses blood, if it loses blood by itself, it is not fun.
-
This talent is basically universal. The spell knife can be used as a group counter. Hunter Mages can charge again. 33 generally plus ** wave. Nothing else is basically moving.
-
Landlord, I'm a veteran soldier, I've been playing warriors for the past few years, and I've summarized my own playing style for each class. For the battle between the warrior and the warrior, the comparison is skillful, and whoever grabs the first charge, and if you don't grab it, immediately open the bloody rage and fury rage, and add anger. Or practice an engineering, engineering is very effective for a professional PVP, stroking a rocket boot on the boot, you can quickly increase the movement speed, open the distance, and then use the charge.
Once it doesn't work, then don't think about opening up the distance, just fight like this, if you have the kung fu to open the distance, you are likely to be killed by the other party.
To prevent the opponent from charging and intercepting you, make the interception a macro, so that the posture and skill will be used faster, and when he wants to open the distance, you also pull away, and charge with your hand, once you reach the range, you will take the lead and rush over, so that it will be easier to do.
If there's anything else you need help with, you can contact me!
Fight the battlefield with defense, you can't kill others if you don't fight, others can't kill you, what else can you fight?
-
This one... The battlefield is ** cool, but on heads-up, civil war, or anti-war, more blocking, and halo skills, very dominant, broken tendons you can ignore, he can't kite you, when he hangs up the tendons for you, you also hang, he distances, thank him, please charge, if not, he pulls the distance, the shield on the horse is blocked, come over on the chapter + shield fiercely, hang up the tendons, close to the dead! Who is afraid of who is afraid of the high, he suppresses, you take revenge, and it is needless to say who you hurt.
Please wear a 4+4 or all FB outfit to disgust him. fz vs. the French system... It's so strong that I don't explain.,I'm playing fs.,I know the difficulty of winning fighters.,But it's better to hide from some double lights around the back and pretend to be FQ.,They're Brother Chun.。。。
-
This has a lot to do with network latency. And if you don't move, and the opposing fighter moves, it's also eight yards, and two people press the charge at the same time to intercept, you can't rush out! If you're moving slower than the opponent, you won't be able to rush out.
The civil war of the warriors, it is better to be honest.
**Talent double** specialization Point out the axe and hammer specialization The main hand holds the high tide of BT No. 1 The deputy hand holds the swift steel hammer dropped by the mob Specifically, go to Warcraft Warrior to find the relevant post. >>>More
It's just an overreach.
It's like you'll never be able to experience WOW before level 60, and before TBC, it's not very useful to say anything else before level 70. >>>More
Since your level is low, it's better to have a demon talent in the early stage, and it's very good to keep a life with a blue fat man, and it depends on which one you like in the later stage, pain is generally used as a copy talent, and destruction PK is more common, of course, you can also use a talent for copy PK, it all depends on preference! >>>More
When the equipment is poor and not good, it is recommended to play**war, and if you have 480+ equipment and good**, you can turn to a berserk battle. >>>More
1. Adjust the field of view
Maximum field of view. 2. Target marking/scriptsetraidtarget('target',8);(The number 8 represents the 8th chart.) 1-8 replaceable). >>>More