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1:3 circumference question.
The hit is too high, not a little too high. In the case of a team, Offa only needs 8% = 210 hit level.
2: Loadouts and gem selection.
This is your biggest problem at the moment, suggestion.
a) Change the Triumph brand for 2 pieces of 2T9, wear 2T9 before the fight, and then use fire armor, add buff and then change back to normal equipment to fight the boss
b) Wrist you use Wizard Jewel, you hit overflow too much (evil fire is used to turn fire) c) 128 hit ornaments for the Abyss, Reign of the Dead, Triumph brand for intelligence ornaments.
d) The wand was also changed, with 10htoc old 1 or 25icc intestine.
In terms of gemstones, magic injuries are king. Red slots have 23 spell damage, yellow sockets have 12 spell injuries and 10 haste injuries, and blue slots have 12 spell injuries and 10 spirits.
Optional: Remember that the mage tries not to choose the haste spirit suit.
Because of the Rapid Spirit Outfit, the crit gain brought by the spirit is not as much as that of directly adding crit.
Try to choose a quick crit. If the loadout is not supported by haste accessory, select Hit Haste.
If the haste is high enough, use the Critical Hit Outfit.
Even if you have 4t10 in your current equipment, you should never turn fire. The DPS is certainly not as high as the Offah.
The essence of Arcane lies in the release of blue, the mastery of battle time. The fire method has high requirements for equipment 3 measurements.
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2nd floor correct solution,I'll add,The stake doesn't mean much to the arcane.,Because the team buff is too big a boost for the mage.,Generally speaking,Arcane 1 magic injury = 1 point,1 crit = points,1 haste = points,1 spirit = points,1 intelligence = points,The approximate attribute of the DPS is almost like this.,The team has bird d.,Hit 220 properly without miss.,Even if there is the word miss.,It's also your mirror image.,Rush 876 is probably enough.,But get 1000+. It's also a good choice.,Law injury is always the last word, don't say much.,Intelligence is a big improvement on the arcane.,Critical hits are honestly too low.,FS has 2t9bug.,I don't know, I can know it.。 To be honest, if you take 4t10 for this attribute, don't fire the method first. The critical hit is too low, don't hit the fire method if the magic damage added by the equipment is less than 2900+, and the critical hit on the fire armor must be at least 40%+ panel crit.
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Open the skill of about 6000.,It's fast enough.,The hit is a little too high.,You can turn it into a pile of critical hits and magic damage.。
4t10 can turn the fire method.,It's best to stick the attributes you wear t10.,According to your current data, the crit is low.。
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I don't know your specific talents. Fire law has high requirements for critical hits.,I once saw a post saying that the fire method at least raised the panel crit to 50.,I personally feel it's too exaggerated.,Full buff over 50 It's about the same.,I've seen a fire law with other attributes similar to you.,But he hasten 1311....Suppress the fireball to a time when there is no 2t10 effect.
There should be no problem with the technique, but if you want to burst more, the critical hit will be higher, and the face will be whiter. Oh also, if you're reading a flame burst, don't interrupt the fireball you're reading, and hit the one you're reading out and then instantly burst into flames.
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I'm a defense war, and then I changed from Brother Zeng to Brother Chun, and in 3 years, I became a blood dk
My friend has always been an Offa. DPS started to pit me 5 years ago, and as the president, I don't want to hurt anyone. But since he washed the fire, he has become my eldest brother. 380 at least hit w I'll give you 60 points.
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The mage's stake is simply useless. It's just to familiarize yourself with the skills and operation techniques. In particular, it's hard to say anything.
I'm an FS. The key to what talent to use is to see what talent you think is suitable for you. Use your own best hand.
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4 minutes of stakes, about 2w, and it depends on the face to drive the stake.
If your equipment is proficient in haste, it's still a proper arcane, and if you have some critical hits and haste fire transfer methods.
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Offa, you hit the stake and you can't see your dps in the group book You yourself said it was a stake, and in the dungeon, you have to control the blue and find the right time to break out The fire method eats the equipment output and is not very complicated I am a fire method What kind of talent to play is still the same as what I said upstairs, depending on which one you are used to.
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I'm ashamed compared to the 2W upstairs.
I could only hit a 1w4 second damage in the boot phase DPS went up to 1w8 and then it went down to about 1w4 after a few seconds.
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What does it mean to be normal? Please give a criterion.
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GS is puffy clouds.
It depends on what talent your equipment is suitable for, Arcane needs mana and haste, no need for critical hits, and fire law is to survive by crit, in the late stage 277 284 has more equipment, the panel crit of fire law will exceed 65%, and the hit of T10 plus parts is super high, and it will be seriously overflowing for Arcan.
In fact, how many GS turn to fire, this is not all wrong, after all, there are more ICC equipment in the later stage, GS will naturally rise, plus T10, the fire method is naturally more suitable.
You still use the arcane now, I remember when it was 5300+, the crit was not enough, keep 2t9, and get some 264 277 as soon as possible to think about turning fire.
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At present, the arcane law output is high, and the fire method requires too high techniques and equipment
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Don't mistake people's children, okay, 4 Ao Chong 1 missile? Fly your sister!
First look at the hit, after hitting 17%, check the talent, the glyph I just 85 when the 333 + 346 arcane law is more than 11000 mage armor, intelligence buff.
4 Ao Chong open the skill jewelry, brainless Ao Chong hit the blue to 25%-30%, and then wake up and continue to rub the Ao Chong, keep the blue above 90, the blue will continue to Ao Chong, and the blue will hit the missile if the missile is less.
The ball of flame is fired without a missile, and then the ball is hit back to blue.
You have to have a concept in your head, missiles are used to return to blue.
The more blue you get, the more damage you do.
Now that the new 3 books have been opened, you can do the quest casually, and the equipment will be improved quickly.
The damage of the fire method has been increased, so you can try to play with it.
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4 Ao rushed a missile, that was the previous shot. First of all, the opening eruption has been Ao Chong. Then it starts to wake up when it's 30% blue.
Then according to the situation of your blue n Ochongga missiles. Normal should be 90% blue. ps:
Arcane's mastery is the one that Lan adds damage. In addition to intelligence and a certain hit. The best attribute is mastery).
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3 under the Ao Chong missile 4 under a little Fei Lan!
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fs hit the stake I said that the pear is very big, a little buff without the basic data will be ugly, in other words, I have been playing fs for so many years, the number of stakes will not exceed ten times.
Circumference of the Ofa? I haven't heard much about it, because the arcane itself doesn't require much equipment, so you can understand it this way if you have to:
1. Hit 210, not too high and not too low, that is the embodiment of unprofessionalism, of course, this is the data of black people or birdmen, if not, it is 289;
2、Hurry,The higher the arcane law, the better.,You always have to be at least 800+ under this version.,Otherwise, it's a little embarrassing to go out and meet people.。。
3. Critical hits, no need to deliberately pile up, this is really not good for the benefits of the arcane;
4. Spirit, it is still a little useful, it is similar to the concept of explosion, and there is no need to deliberately pile it up.
5. Dharma injury, this Dongdong is the most real, the fire is the same as Aodu, the higher the better;
6. To sum up, under the premise of full hits, the spirit of "Rapid" and "Crit";
However, what are you bothering with this version? Direct 4T10 fire washing is proper.,To DPS, it's cool to have fire.,Alpha can't play in ICC.,Too much running and fighting.,As soon as you run,Ao Chong's buff will break.,Broken Arcane's DPS will drop very badly.。
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How can there be three measurements in Ofa... Enough for 14% hits, critical hits, rapid damage, the better, output and brainless, 4 Ao Chong 1 missile, out of the energy cast to continue Ao Chong.
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Hello, Offa GS 5000 is good to drive a stake 4000-5000.
Arcane requires that 12% of the hit is enough (it's useless if it's high) The speed must be at least 600+ (no upper limit) The higher the magic damage, the better The higher the crit, the better. All in all, as long as you hit enough 12%, you will pile up Rush first, then magic damage, and finally critical hits. Haste is the key to arcane law.
When playing BOOS, make a macro with full moves, open the clone 2 seconds in advance, and then open all the ultimate, no brains. Look at half of the blue, and then 4+1. The team dungeon's 5000gs Arcane damage should be above 5500. Otherwise, you'll be scolded.
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Shi Zheng Oak is not normal.,It's normal to brush ptsl and graduate Kai Congdan.。。。 More than 2000 people who didn't bother you to play.,It's useless to study those.。。。
ps: gs kills people, ah、、、
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It can only be said that the mage can't see anything when he hits the stake, and the smallest gap between the stake and the boss battle of all the professions is the warlock, and the mage is a profession that relies on the team a lot, focusing on the crit After being damaged by the beam block, the magic strength increased by Oak Qihu The team's blue buff....The stake is just for you to practice the output cycle, and your 3500 is not bad.
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