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Are you talking about the output method or the measurement requirements? Or maybe it's a gear match?
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It's okay to hit 8% mainly for haste and critical hits, and the magic damage needs to be high.
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It is also important to look at the injuries of the law, and whether the techniques and jewelry skills are the most beneficial at the critical moment.
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AF, no brainless law injury is rapid, and it's okay to hit the standard AF relies on explosions, use some active jewelry, in short, balance yourself.
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Hit overflow is 200 faster, wasting a lot of equipment attributes.
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Yours 3D DPS is very violent, wow!
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Which measurements? Hit Critical Rush
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First of all, the full hit, plus the talent of the hit to meet 17%.
Then there is the income of the three measurements, and the "Law Injury" Rapid "Crit".
Crit is practical to become a fire armor.,Personally, I feel that the 30% income of the crit panel has decreased.。。 The yield of haste is very high, and how much is the upline, specifically forgot = = Anyway, my x's are all + magic injuries and hasty stones.
The output of the arcane law is mainly based on the technique, and the main thing to note is the blue control. As an arcane, if there is no blue before the end of the boss battle, or there is a large tube of blue (gem = "awakening = " gem) at the end of the boss battle, it is a failed arcane. It is recommended that LZ first understand the time of the boss battle, and then the stake goes.
2+1 or 3+1 depends on time and the stock of blue.,Use less arcane barrage.,The income is not high, and the blue is more.,Direct arcane rush + arcane missile is fine.。。 Of course, you have to be calm.,Use it after 3 Ao Chong.,The number is very high.。。
Again, blue is the lifeblood of the arcane. Oh, by the way, but also understand the time of heroism, which is the time of the outbreak, and control the blue for this.
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Arcane ??? Offa in the case of enough hits (137). Brainless heap of intelligence. Don't even think about it.
The ice method is piled up rapidly.
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What equipment? Generally, what is missing is to make up for something.,You have equipment up.,For example, SW graduates.,At this time, it's generally a critical hit.,Before it's a rush.,Hit medium.,Make up for the lack of equipment.,It can be said to be a transitional stage.。 This kind of problem is old-fashioned, and it is recommended to check out NGA's essence post, whether you are low-end or high-end, it is definitely helpful.
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Arcane first pursues penetration, hits, haste doesn't make sense to you, you're generally a biubiu hit. So, one mid, two penetrating, three crit. As for the specific measurements, it depends on whether you are pvp or pv.
And the three measurements, or their own good habits, what others say is someone else's after all, don't believe you go to see, 100 anti-riding on 100 measurements.
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Arcane should be stacked with haste and magic damage, and the hits must be enough, so critical hits don't need to be taken so seriously.
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5000 has never been on it, but 4500 has been there (or blood boiling roll name, generally around 3500 SW level).
Hits: 162
Haste: 350
Injuries: 1400+ (drugs, foam and food).
Critical Hit: 45+ (Focus, Fire Shield and Quail Aura).
Output method: 3 Ao Chong, 1 barrage or 3 Ao Chong, 1 missile (there is a missile with a buff to reduce the missile, generally with a barrage).
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Hit 176 qualified, crit is best 30+, not enough to deliberately pile, the rest of the speed, "Fat" hit "rapid" crit, personal opinion, because now crit mainly depends on the face, not the data.
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Support wawhr5's claim.
Personally, I also think this talent is very good, and your basic attributes are not low, you can try it.
But you have to think about the talent for yourself.
Look at your main means of output, see if you are mainly Ice Arrow or Ao Ice Mix (Ao Chong, Austrian Gear Group Stuffy Bullet and Ice Arrow).
This talent can have 2 Frost Bloodlines, and the Atrocity Bend Strike has 250% damage, and if the mixed output can increase the output by increasing the blue cost.
The main problems with this talent are: 1. To equip the basics, your equipment feels too bad (mainly how much blue it is); 2 is the control of output, now it seems that there is no good macro to complete, so it should be all manual, especially the mixing operation or swim of the Olympic bing.
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Personally, I don't think 25 people are suitable for the survival of the arcane, and the feeling that the arcane gives me is that it exists without ice or fire. 40 Ao, 21 Bing, your measurements are enough to show the withered grip and strength of Pi Xian's talent.
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If you hit 200, you can go to the Dark Temple!
You're already very good!
If you've already been to the Temple of the Dark God, you'll find a sign of the cave.
Let's try to go to the sun.
Now there are many national uniforms that will turn the sun on!
If you guild cow x then ! Go try it out! Tan key.
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Technique ah 3 Ao Chong 1 Arcane barrage. Out of the missile with the missile. That's it
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Hit is high, change hit to haste This will be more effective.
Critical hits are OK.
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The hit is high, change the hit to burst or fs, or change the intelligence Your haste is enough, the arcane haste is too high, it's not good, it's easy to empty blue, and the output is like the first floor.
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If the team team doesn't have a stable draenei Darkherd, strengthened Elven Fire, and remembers the balance of virtue.
Please keep your hit at 14% (3% if you point out Arcane Focus) if you have one of the above Stable Race classes. Please Gen Zhaohe subtract 1% 3% according to his own situation to ensure that the premise of hitting, the ruby red groove method injury, the yellow groove method injury is changed quickly, and the blue groove method hurts the spirit.
Critical hits? The nuclear guess of the face attribute of the He seed let it stay aside.
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Rush around 200.
Hit 170 180
Critical Strike 25%+
Fa Qiang: No buff 1300+
Intelligence 600+
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It's sold, let's come to Taiwan!! Taiwan compatriots are still very loving Now the mainland population is 83w and the population of Taiwan is 71w (of which more than 50w are mainland compatriots), and the atmosphere has changed greatly. The screen swiping has begun to emerge
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The output of the arcane law lies in the technique of the arcane number missile is very important so your critical hit is low about 35 plus fire shield is about the same if there is no buff 1200 is enough then it is a rush The speed of the arcane is not too high But if you want to hit a high second damage in the sun well, the haste still has to be 300
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325 The egg hurts the hit, the words of the arcane are overflowing too much, and the rush is at least 800 scatters, and it is recommended to replace the battle master with the abyss of the trial (it is easier to get the surplus), in fact, 2t10 is a leap of envy and destruction.
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I guess it's a matter of technique.
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