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BB can't eat it, this can't be helped.
If you're just after tendon damage, go for Rush Forge to Mastery and Critical Strike, and there's no pressure on you to take 400 points of Rush now.
There's nothing wrong with the technique, since you can hit 180w, then you can only say ...... at this timeThere is really no way to ...... the problem of the faceNo orange cane 140w is completely acceptable, I have an orange cane and only 150w guarantee.
If you really can't get rid of that bit of damage, ** and t can't squeeze out, then you go to recast, if it's not a little worse, just maintain the 2589 rapid passing line, because the current h7 pressure is not only 122 of 1, but also the kill speed of the entire fusion body behind it, and the damage of the fusion monster is slightly heartbroken ...... if it is not at the critical point
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The tendon must be a shadow demon outburst, I don't really understand what your little outburst means, where did the 3 balls come from.
Ornaments with open type, moon well or courage.
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7h time is limited, direct winged shadow demon After the cycle, the blood line that will pass through the cycle will inevitably be less than 25% Extinguish and then extinguish.
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Open SP and play normally. You're not sharp, you're not exploding.
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Just save the skill for the tendon phase, and now the 35% buff dps is fully enough.
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Under 4t13, once the haste reaches this value, the transfer pile is proficient, and the critical hit can basically be abandoned.
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What kind of stakes are driven? If it's a boss stake, you must first make sure that you hit the attribute and then pile up the haste, and the haste is decreasing, and at a certain time, you can consider turning some mastery.
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target boss2
use potions.
use accessories.
cast skills.
dz didn't play so didn't have writing skills.
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Attribute selection: Before 4t13, hit (not full) "Intelligence" "Hurry" "Mastery" critical hit.
4t13: Hit (not full), Intelligence, Haste (before 2689), Mastery, Crit, Haste (after 2689).
It's right to use the spirit to make up for the hit, and if you can, recast the hit into the spirit.
After 4t13, the role of mastery soars, and after the rapid completion of 30%, mastery becomes the first attribute.
A is strange in several cases.
The monster survived for a short time, and it didn't jump three times, and it didn't go on the dot, and it burned directly.
Survive long enough, four or less monsters, each touches up, and then burns, more than four, directly burns. The two targets do not use A, they are full of dots, and they are pumped back and forth.
It's best to have red balls when you're weird.,Red balls have the same bonus to burn.。
Monomer output, such as boss, the basic idea is to keep 3dot constant, heart burst card cd put, whip as a fill.
4t13 starts with two second-stage whips, open shadow demons, angels, accessories, spikes + heart bursts, and angels end and turn back to the normal cycle.
No 4t13, start the dot in your hand, whip until the black ball comes out, and hit the heart burst into the loop.
6 years of dark pastoralism, if you have any questions, you can continue to ask.
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First of all, the group of monsters is brainless to release spiritual burn to T (the most direct and maximized release on T), and the DOT whipping + shock explosion on the boss;
Secondly, in terms of attributes, AM intelligence is the first, hit second (before reaching 17%, 1 point of spirit = 1 point of hit, how to equip it depends on your equipment, basically use the spirit pile, after reaching 17%, there is no benefit from hitting), the speed is greater than or equal to mastery, and other attributes are ignored;
In the non-slashing phase (the target's blood is higher than 25%), try not to put the extinguishing into the normal cycle, CTM's AM should pay attention to a lot of buffs, such as dark orbs, red ball buffs, etc., it doesn't matter if you start, and there is no fixed good or bad in the output cycle, it just depends on the consciousness, but there are a few principles you have to remember: 1, ensure that 3 dots are continuous; 2., try to release the Shock Explosion if the Dark Orb is triggered, so that you have the bonus of the Red Orb; 3, wings and shadow demons are best opened with cd, unless it is a special stage (dragon old 8 seconds tentacles and tail or something); 4, when you open YY SX or open SP by yourself, you can re-touch + plague according to the situation; For other precautions, you can take a look at NGA above.
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When you are a group of monsters, you can give each monster 3 dots and then burn them with spirit.
Am's words are heaps of rapid hits, intelligence, and spirit are not used This method belongs to stealing dps, and after you finish doting each monster, pull the spirit burn on it, and when the random group hits the crazy deathwing, the equipped am can hit more than 7w seconds with this method, you can go to the test and get a fast hand.
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It can be extinguished when moving the output, to ensure the cohesion of DPS, in addition, the AM output is also about rhythm, and the landlord can contact the stake more to find the feeling. The output of my AM team is generally in the top 3, although the current version of AM is not very giving.
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Let T pull it up and bite one by one.
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Choosing Shadow Word Chaos, and Energy Infusion can generally reach the maximum DPS in single-objective battles, while the trigger stream you choose is suitable for PvP or multi-target DOT battles. In addition, the first threshold of rapid speed is 8085, the higher the better, you are obviously not enough.
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Talent is actually not much different.,I'm just choosing a lot of trouble in the penultimate layer.,And then say the next attribute.,AM guarantees the hit.,In addition to intelligence.,The first attribute is haste.,Rest assured heap.,Don't consider giving up before you break 10,000.,The cost performance of the two other attributes is about the same.
As for the technique, in fact, the AM output is very simple, just pay attention to some small details For example: at this time, after you release the Psychic Shock, there are 3 balls in your hand, don't hit it first, and when the Shocking CD1S is released, hit out the plague, and then hit the Shockblast, at this time, read the Psychic Whip, read half and then hit a Psychic Whip. Because the damage of the whip that enjoys the plague effect will increase, and the whip of 4s is enough for 1 whole whip, but if you read half of it and then hit another one, you will have one and a half lashes to enjoy the plague bonus effect, which is the second whip of am.
In addition,The output of the French system is very ornamental.,If you want to play a little higher.,Start with a good French ornament and then consider the output.,The same outfit is the same**,The output of good ornaments and bad ornaments are completely two concepts Welcome to ask
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