DNF Dungeons Warriors, who can say what the armor piercing effect of the Extreme Armor Removal Tom

Updated on Game 2024-05-22
11 answers
  1. Anonymous users2024-02-11

    Although I don't have an armor-piercing axe, but I have an armor-piercing cannon to say, the attributes are similar, all add 30 work, it's very easy to say, if out of the armor-piercing state, the monster is as weak as Luolan, and the armor-piercing axe has a higher chance of armor-piercing than the armor-piercing cannon.,The armor-piercing monster has no defense.,Defense 0,After the armor-piercing effect is gone, the monster doesn't have much defense.,Think about it.,50 times the speed of the durability.。。 Don't explain it, the death comprehension only adds a 40 breaking move, this attribute is much worse than the armor-breaking axe, much, much.

  2. Anonymous users2024-02-10

    Breaking the Armor Removal Tomahawk.

    Advantages: Piercing status causes the enemy's defense to zero and the durability cost to 50 times.

    Disadvantages: Because it's a level 55 SS battle axe, for the 70 version of the map, the basic level of the monster is more than 70, so the effect is basically not out.

    It is recommended to use a 55 powder axe to be strong, even if it is strong, you can buy it again.

    Dead comprehension. Advantages: 40% damage when breaking moves, if 10000 when breaking moves, 15000 when critical hits, and 21000 when breaking moves and critical hits.

    Disadvantages: The actual effect conflicts with the bone ring, and only adds ** breaking damage.

    It is recommended to use a 55 powder sickle with high strength, even if it is explosive, you can buy it again.

    If you don't understand, ask quickly, I'm going to get off work.

  3. Anonymous users2024-02-09

    Armor breaking.,It's not a defense-breaking.,The enemy's calculated defense percentage base has been greatly reduced.,It seems that some of them have resistance.,But it doesn't seem to be studied.,Do you want to trigger that effect? Can you trigger? Can you?

    I'm sorry that the old horse won't let you face the frequent triggering effect of advanced monsters.,Or don't break the armor.,Personally, I think improving yourself is the king.,Weak monster? Are you the boss or the boss of the horse?

  4. Anonymous users2024-02-08

    Changing the durability of your equipment to 0 is equivalent to the defense of the equipment you are carrying, and the effect lasts for a while.

  5. Anonymous users2024-02-07

    Well, I have 12 source power and 12 armor piercing. Damage is doubled while Pierced. If damage is attached, the damage is multiplied. After the two effects came out, I changed the source force panel attack by 3000, and I broke the armor to stand on the street 6700 and the source force 7500

  6. Anonymous users2024-02-06

    It's okay to reduce some ,,, effect.

    Increases your attack power in disguise.

  7. Anonymous users2024-02-05

    The state of the effect is not necessarily.,Sometimes the effect is good.,Sometimes the effect is average.,But 30 is good.,And the effect of the boss is very bt,

  8. Anonymous users2024-02-04

    Armor Piercing, of course, is ignoring defenses...

  9. Anonymous users2024-02-03

    Physical defense is 0 and has a time limit.

  10. Anonymous users2024-02-02

    Breaking the Armor Removal Tomahawk.

    Battle-axe**. Extremely slow attack speed.

    Physical Skill: MP +15%.

    Cooldown +15%.

    Magical Skill: MP-15%.

    Cooldown +15%.

    Can be used at lv55 or higher.

    Physical Attack: 665

    Magic Attack: 471

    Strength +13 19

    Hit rate -1%.

    When attacking the enemy, there is a 10% chance to increase the self's physical attack by 30%, and when the effect lasts for 30 seconds to attack the enemy, there is a 3% chance to make the enemy enter the armor-piercing state. No need to fix **!

    The long durability is the durability consumed when the effect is produced. Choosing a character can also be long-lasting).

    Physical Skill: MP +20%.

    Cooldown +10%.

    Magical Skill: MP-15%.

    Cooldown +10%.

    Can be used at lv55 or higher.

    Physical Attack: 699

    Magic Attack: 479

    Strength +42 48

    +2% Accuracy Rate

    When attacking an enemy, there is a 5% chance to consume 1 durability to increase the caster's ATK by 30% for 30 seconds.

    When attacking an enemy, there is a 2% chance to cause the enemy to enter the Pierced state (if the enemy is higher than lv60, the chance and effect of entering the Pierced state are reduced; Otherwise, it increases the chance and effect).

    Equipment provenance: Pursuit of the Abyss of Annihilation, Ghent South Gate Butterfly Girl.

  11. Anonymous users2024-02-01

    Breaking Armor Hand Cannon.

    Pick the binding. 10800 gold.

    It can be used at lv25 or higher.

    Hand cannon sharpshooters can be used.

    Orange Physical Attack: +314

    Magic Attack: +190

    When attacking, 5% reduces durability by 1 and increases attack by 30% for 30 seconds, and 1% causes the enemy to enter an armor-piercing state.

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