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Fixed magic resistance and growth type are good, but against the line with Darius, the magic resistance is actually not very effective, you can give priority to the ninja foot to increase the armor when the line, and supplement the blade of Dolan to increase the early attack and blood! Both are explosive half-meat, Raven is more excited and flexible than Darius, and E's shield effect is obvious, in the interval of skills to catch the general attack draw A, play extra damage, if the opposite side damage is enough, you can have a few more levels of E, E can withstand a lot of damage if it is used well, so that even if you fight, you will have capital! In addition, Darius is a blue-consuming hero, and Raven can get an economic advantage as a non-consuming hero!
For other tips, you can take a look at the precautions for placing orders.
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You've been draining blood with Nock before level 6 in the early stage of Raven, and you're a little more obscene after level 6. You can cooperate with the jungler hero to kill him, note: you have to be eye-catching when you play with Nock.
Pay attention to the movement and mend the knife, Nock open e you will run away at once, Raven's mobility is very strong, summoner skill band flash and ignite, ignition can make up for the lack of your early output, flash can increase your mobility, loadout: ninja shoes, madman, dung fork, blood drinking, thorns, spring brother armor, powerful half-flesh AD
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It's better to fix it... After all, the effect of those growth abrasion resistance in the later stage is not as great as the fixed abrasion resistance in the early stage.
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In fact, I use AD general runes to fight axe men can hit ·· The main thing is that when you are in the line with him, you need to know the range of Q E, dodge the outer part of Q with the highest damage, and use E to prevent E from pulling you back... That's how easy it is to fight... After 3J, you will be given a set of combo qqawaq (the first one or two q's are used in close quarters.,Not necessarily able to hit damage.,Of course, Raven's damage has a lot to do with the distance from her.,The closer you get to Raven's Q, the fuller you can eat) And then reflexively e so that he can't hit you Of course, it depends on this reaction.。
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Raven is very strong on the top order and goes up to press him.
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On the question of bringing one,It's all about fighting character.,In the case of no equipment.,If the character doesn't provide critical skills at the beginning.,Critical hit is 0 by default.,That is, it must not be critical.,But there's a chance of a critical hit (if you hit a critical hit in a first-class group, it will take a big advantage),But this chance is also very small.,So it's up to you whether you want to gamble on luck.。
Yellow is generally armor, mainly because the adc is more crispy, and yellow is also more added with armor runes, as for the blue runes, it depends on whether your hero is playing in the early stage or in the late stage, and the strong heroes in the early stage use fixed magic resistance, which can increase the advantage in the early stage, and the heroes in the late stage use the growth magic resistance, and the value added in the late stage is relatively high.
It's generally not recommended to bring back to blue.,As long as the effectiveness of the skill is put.,The blue of the general adc is still enough.,If you really feel that the blue table is not enough.,You can discuss with your teammates about a blue buff.,Or out of a small piece back to the blue.。
Finally, there is the big essence.,You can bring blood-sucking or attack.,This mainly depends on your tactics and habits when using ADC.,If you like to rely on the line and consume, you can bring bloodsucking.,If you like to rush the face, you generally bring an attack.。
Hope it helps.
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Armor and magic resistance will be better, and the blue will be built on the opposite side, without AP, and you have enough vision in the lower lane to allow you to push the line and grind your blood.
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Personally, I think that ADC except for cold ice, it's best not to hit the crit stream, after all, it depends on the character, unlike the real man like the barbarian king, the main thing is attack and attack speed, blue with magic resistance, ADC is the object of the first second of the opposite mage. ADC personally doesn't feel the need to go back to blue, because there is assistance. Essence I recommend 2 attacks, 1 lifesteal, or change to magic resistance.
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ADC Red Attack, Yellow Armor, Blue Magic Resistance. The two essences suck blood. Or 3 attacks. What to do when you want to come back You need to return to the blue talent 21 6 3 You don't need to return to the blue 21 9 0
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Try to bring attack power, and you don't need to use 5 blue belts and 3 critical hits with armor belts.
Catch people and open them wide, e close, a down, w dizzy, a a, and then qaqaqaNo matter how big it is. If you feel that QQ can kill after rew, you can directly press 3 Q in a row. >>>More
In the early stage of the fight, be careful not to be knocked away by Ruiwen's W and three sections of Q, so that Raven can use this small period of control time to give us an extra knife, Ruiwen can not pose a great threat to us in the early stage of the damage, if Raven uses the three sections of Q, we can Q forward output, at this time Raven will use W to stun us, when the vertigo is over, turn on E, and use the Q skill to stick to its output, if Ruiwen dares to turn back, we turn on W to block Ruiwen's flat A damage, in the sixth-level fightIf we don't have to equip the crush, it will be difficult to kill a Ruiwen, so we have to make good use of our high damage in the early stage to consume Ruiwen's HP and ensure our own development. >>>More
I'm accurate to say that Raven is a line boss It should be a Q skill with a knockback effect W is a halo E is armor And a skill can stack a damage Secondly, there is no blue bar These can determine her overlord position You E go up W and then A two times directly Q escaped This harassment goes on The opposite side definitely can't afford to play I'm the main W's Early out of a lantern Net erosion A w is almost a 4th of the blood of the crispy skin And then there is Q's damage I just don't know how you can't break out Later play in the group Your purpose is to control the Q E two skills The displacement distance is quite large It's like two flashes Your main task is to open the big Use your QW control skills to harass the back row Or protect your own ADC (it should be a halo with W, such as the opposite nightmare, you have an E rush next to the ADC, and he will be scrapped directly) So the purpose is not to do a lot of damage, but to harass and protect your own back row, so don't put a bunch of skills all at once, you should be half-meat.
Fighting the Dragon Maiden you have to rely on your recovery advantage (the Dragon Maiden didn't reply, hehe), and the Dragon Maiden is magic damage, so your first exhilaration, is the best choice. Then the routine, look at the opposite formation out of the anti-shoes, maniac, the sun is bound to come out, and then it depends on your hobby. >>>More
After level 3,,You can go up e.,Q w consumption.,And then if the rice has a chance to kill.,Make up for the soldiers and wait for cd.。。 Solo wants to push the line, the level advantage is very important, what concept is the concept of playing level 1 at level 2, what concept is he at level 6 and he is a little worse than level 5, what concept