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The Suppression Blade is actually good for anyone, and it is also useful from range, so don't use it because it is less than melee.
Push the stick is recommended for the butcher and the spirit of revenge.,They can't use a jumping knife.,But it's still very buggy to use this to push yourself into a dead corner to change (hook) others.。。 Butcher, don't forget to bring it yourself.
The Void Stick is suitable for chasing and killing over the tower (because it doesn't slow down.) Downwind ganker can be out.
Don't listen to LS, the captain can't make up the axe (game setting).
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It is recommended to buy a mending axe in melee, and the druid is a special case, buying one for both yourself and the bear can be very effective in improving the efficiency of the jungle... If you push the stick, you can use it as a small jumping knife. Halo Heroes and fawns are a good purchase.
The Void Stick is not very powerful... If you're dealing with physical DPS like trolls, you can try buying it.
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In terms of heroes, when I use heroes who don't have skills to mend knives, such as Skeletron, ug, etc., I buy one to make up for it, and some mages with low attack power can also buy one.
Strategically, it is also very effective to push the line or prevent the push to buy one.
Push the stick, and you can buy it if you have money. It's useful to help your teammates chase and run.
The Void Stick is the same, for auxiliary use.
However, if you support heroes, it is more cost-effective to buy glasses, so you can buy them later when you have money.
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There are a lot of melee battles that can be combined, but Lao Niu, Xiaoxiao, and Blue Fat are still more suitable for melees mages to support Blue!
Many ranged mages can combine the push sticks, which is equivalent to jumping knives at close range to initiate gank
Nothingness Rod... It's quite a chicken thing, and it can't be used with a flute, so it's okay not to do it
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The captain who swaps over will make up for the axe.
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1. Personally, I think that heroes who have farm ability and need to do dps need (such as trolls), heroes who need to have certain equipment and lack the necessary ability to clear troops in the early and middle stages (such as poison dragons), and heroes who need solo (whether they are medium solo or side solo).
2. The Ejection Staff (Push Stick) is similar to a small jumping knife, and there is no restriction that it cannot be used after being attacked by enemy heroes, and the synthesis is very smooth. The disadvantage is that it consumes more mana than a jumping knife, and the distance is shorter. It is recommended that the intellectual physical dps out (such as sil, od), they (they) need a good farm environment in the early middle and early stages, but they have no clear skills, and the self-protection ability is not strong, and they can't go back if they hit 2 people to gank, and if they hit na, they will die if they kill a strongman alone.
Therefore, it is necessary to use this smooth equipment to ensure your own survival and overdo it, and it is much better than the wind staff.
I don't approve of the group stun heroes and the fawn out of this, because for the group stun, they want the first strike, the ejection staff distance is short, the direction control is prone to deviations, and it is more expensive than the jump knife, so the group stun hero will never give up the jump knife to come out first. However, after the jump knife, it is not impossible to jump 2 levels after coming out of this. For the fawn, the ejection staff can only be used once in 1 gank or team battle, which is not cost-effective enough, and the chaotic scene of the team battle is difficult to operate, of course, if it is used for the harvesting effect after the team battle, it is good.
3. If there is no rod, it feels that it is not very powerful, and the practical value is not high. Aging like the bone method, but without slowing down. Heroes who bump into trolls, white bulls, and voids can consider an escape or a return trip.
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First, the Treant is suitable for the Blade of Suppression. Cut down the tree and plant it in the same location, and the tree will be the same as the original.
Second, when there is a prophet on the other side, it doesn't hurt to use a suppressive blade to prevent being surrounded.
Third, most melee starts with money that is not too tight (that is, it doesn't require to buy eyes and chickens at the beginning) and you don't have confidence in your own knife can come out, especially the killer of the Blood Demon can replenish blood. And the Blade of Suppression jungler works wonders.
Fourth, it's very chicken to go out remotely, and it is better to add a few points, so it is better to add some attributes. However, trolls and druids can be transformed from near and far, so they throw down the Suppressive Blade and turn it into melee combat and pick it up. Your Suppressive Blade will then be a melee effect, even if you turn back to ranged again.
Someone upstairs was wrong, the captain couldn't use the Suppressive Blade now.
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Need money in the late stage, such as ghosts, voids, chaos, etc.
Need to brush the wild, such as Xiaode, Axe King, Centaurs, etc.
There are also like captains, who must come out, and after a wild battle, there will be a wave of soldiers.
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Big tree is the first recommendation. Not because of the replenishment, but because of the planting of trees.
It's hard to tell the difference between cutting down a tree and planting it.
The second is the jungler hero, druid (you can bring 2), werewolves, etc. Not only does it add attacks, but cutting down trees can make several monster spots closer, and it is also convenient to pull wilds.
Generally, it is not recommended to press in the later stage, so it is better to bring 2 more bottles.
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This depends on how you fight.
ai passerby ?
First of all, ranged heroes are not suitable, the 12% bonus is too low.
Short-range heroes are also mainly suitable for jungle streams.
It's best to go out and go wild.
Werewolf, Troll, Druid.
Players who mix the lane are not good at attacking too high because they involve the control line.
But highly recommend Old Tree Out One.
You don't need any equipment, it's three-dimensional, and the bonus is considerable.
It's hard to say anything else, let's experience it for yourself.
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ls: Looks like Roshan is a hero unit...... right?Suppression is useless ...... him
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On the 1st floor, don't mistake people's children The captain can't come out I'll tell you Pat the bear out of the suppression Beating Roshan is abusing his grandson.
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The first floor is not right, it seems.
The captain simply can't pull out the Suppressive Blade.
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The 1st floor is nonsense, and the captain cannot carry the press.
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The other side has the words of the prophet ......Buy it or not, it's up to you.
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15 seconds is the CD time for chopping down trees, and the damage increase is not CD, but only the damage can only be increased against non-hero units.
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Adding damage is passive, generally good for mending knives and junglers, and cutting trees is a skill that relies on trees for the first skill of the Prophet and the second skill of the big tree.
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The passive skill of the Suppressive Blade increases the damage, and the active skill is the tree chopping, and the two have nothing to do with each other, whether you chop the tree or not, it increases the damage.
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In fact, this is a very good piece of equipment to use, far 12%, nearly 36% is very good for the mending knife and is only more than 220 points, remember that the hero with the magic ball is better not to appear to be in conflict I hope my answer helps you.
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Ranged heroes have a 12% damage bonus to creeps and a 36% pit stop. It's basically going out. The effect is more obvious when you are in the jungle, but in fact, it is useless if you have a good patch.
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It has nothing to do with increasing damage.
Suppressive Blade passively increases your attack damage by 36% when you hit a creep (not visible) and ranged by 12%.
Action Skill Tree Chopping CD is a tree chopping CD that has nothing to do with increasing attack damage.
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Cutting trees is just a skill, it doesn't affect the damage, and the cd is the cd of cutting trees.
The Suppression Blade, generally called the Mending Knife Axe, will know the meaning of this name as soon as you hear it, just to make you better use the mending knife, and it has no great effect.
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That's how you should understand it.
Increased damage is a property of this item! (Bring it with you).
And cutting down trees is the skill of this item! (The cd of 15s is the interval between the tree cutting skills)
Losing it plus agility and intelligence is its attribute.
And purification is its skill.
If that's what you say... Isn't it necessary to use purification every time to add attributes???
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You don't have to cut down trees to increase your damage.
Chopping down trees is just an additional skill.
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Used to cut trees around the shadows, the 12% felt meaningless, and came with a little more.
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You can chop down trees, deal 15% extra damage to non-hero units, and mend the knife, but I don't think it's useful--
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The Mending Axe does not stack, but it is not a orb. Concise.
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No, by the way, the Axe of Suppression is a mending axe, it's a magic orb, it can't stack.
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The mending axe is a magic orb? On the 4th floor, is that so? He's just a skill.
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--Of course. No. Because he's actually having you with a 100% activated smash skill. - Of course, the same skill cannot be stacked.
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No, it is indicated at the back of the equipment.
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I believe in Brother Chun.
That's it. If you don't believe it, you can try it too.
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I never buy mending axes with ranged heroes, because ranged heroes either have the main task of pointing people, or they all have good aoe skills or attack power increases to facilitate mending knives.
It is also rare to buy mending axes in melee, except for some heroes who can change the forward swing of attacks, such as monkeys, etc. (when the monkey is equipped with a mending axe, the forward swing becomes a jump split, which is very easy to control). If other heroes are strength, it is recommended to have a round shield or two power gloves (synthetic vanguard shield, shadow urn or two bracers), and if it is agile, it is two agility slippers (synthetic poor ghost shield or two straps), and the cost performance is not a little higher than that of the mending knife axe.
Of course, this is for people who can also mend their knife skills, if they are not confident in their mending knives, they can buy mending knives and axes. But then it's easy to get caught up in the farm and neglect teamfight participation and support.
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If you come out, the average attack power is about 50 It's equal to the sword axe and will add 6 points to you Just two attribute outfits will be reached Did you say it was necessary With that money, it's better to buy two attribute outfits Of course, except for circle heroes like prophets.
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Novices don't buy it veterans don't care I buy it every time I go out I can basically get 2500+ money in 15 minutes.
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Basically, I don't buy it! Unless there is a prophet! Late melee is more suitable!
Especially for trolls, the trolls first learn the first move to become a melee form, then buy a replenishment axe, and then change back to the ranged form, at this time, the replenishment axe also has a 32% bonus in the ranged form! And the enemy law does not buy! However, the enemy law in the new version may be able to be bought!
Because in the new version, the Burning Demon of the enemy law is no longer a ball.
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Remote ones are generally not bought.
You can try the shorter ones that are more crispy.
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Also, the mending knife and axe cannot be stacked with the orb, so don't consider the hero with the orb.
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Let me give you a few examples for your reference. Painful heads-up without exception will learn to reduce aggression. Therefore, skill-based heroes are better than physics.
Doomsday: This hero plays everything like this. Kobold who eats + movement speed.
SF: Little J transports bottles back and forth with unlimited brushes to suppress with a monetary advantage. The premise is that the SF operation is proficient, and the short pressure is a loss.
Necromantic Dragon: Now the Necromantic Dragon's laning ability is undoubtedly strong (skill level 3 first, then 1 1 2 1 4), and he can't escape a few times.
DP:6 can already gain a certain advantage in the lane, and the wind staff is recommended for equipment.
Musket: Range is the advantage of the Musket heads-up. Use the range to move to accumulate primitive wealth After the doppelganger comes out, the pain is basically gone.
After testing, the early stage of the musket was slightly inferior to the first level of 4 - the pain of the attack. You won't lose much by using the range. The appearance of the doppelganger was a turning point.
Captain: This hero doesn't lose anything but silence.
Bloodseeker: This one is a bit harder.
Blue Fat Man: Gambling is character.
Addendum: I want to ask you when you talk about broodmother spiders, don't the other party know how to buy eyes? Xiao Crisp didn't even dare to be a in the early stage, and he could be crushed into a fool before 6.
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TK, Silence, The Great One, Doomsday, etc. are all better.
The first to recommend TK, TK can completely suppress the source of pain, the trajectory is better than him, and the explosion is high; Silence can also suppress the pain, if it is used well, before reaching the sixth level, it is estimated that he will have to go home at least twice, the pain is very lacking, and he will be consumed by the silence skill and can't stand it; If you are a big one, you can use a snake to consume his blood, you just need to make up the soldiers, control the line, don't let the tower crane go too fast, don't fight with him in the early stage, and he won't be able to beat him in the middle of the period; Doomsday,There's more blood.,It's not easy to be killed by a painful set of skills.,As long as you control the level of the level cannon.,Use the level cannon to consume his blood.,Wait until six.,Ultimate.plus level cannon.,It should be able to get rid of the pain in seconds.,But like sf, I don't recommend it.,If your personal ability is stronger.,You can barely hold it down.,But it's a little unsafe.,sf blood is too little.,Wait until level six to be painful.,Basically die; But then again, there are actually a lot of things that can suppress the pain, just depending on your operation, I'm just talking about a few heroes who are easier to suppress.
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tk.Doomsday. vip
tk has e to suppress him out of the experience zone and the level is high to suppress him at half blood. And to make up more, to 6 et before him, to hang up to him. Pain is 6 before you and you're 6 bigger than you, and you're done.
Doomsday Learn 1e 1t 1v The remaining skill points are left for v to see the opponent's situation and upgrade v Be sure to pay attention to replenishing troops.
6 before him and he definitely finished playing.
When the pain is level 5, level 1 v him, he will definitely be wronged. It's 6, it's basically over, if you can, go to the area to eat a kobold, take an acceleration aura, and the pain is definitely over.
VIP is crazy c he The goal is to suppress him out of the experience zone Level 5 c No CD C Kill him But pay attention to his b and t If you don't have much blood, watch out for his v
In short, it is necessary to pay attention to the complement and pay attention to his b when killing 6 before him
If he arrives 6 first, you can only entrust VIP and late apocalypse to abuse him.
Another one is boosting. Xiao Y pays attention to replenishing troops, and if there is a big one, he pushes the tower and grinds him to death.
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