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I feel that the old deer can't do the late stage, and the little deer can also play a pseudo-post.
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dp is rare to explain what is ts after?
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Isn't the blue fat man? And Carl...
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The old deer is really unreliable... Fengxing is really ignored by you.,The big move is so sharp.,Just a magic ball will break people's hearts.。。。
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I think silence, blackbird, is in order. But the necromancer is now sharpened very much.,It's no longer possible to use it as the late stage of the core.,The original positioning of the old road seems to be an auxiliary.,This。。。 It feels like Carl, and the blue cat is strong enough, plus a wind run.
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Personally, I think the old deer is not as popular as wr.
And Carl...
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Karl, Popular.
It's like an old deer, and NEC isn't necessarily very good.
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Personally, I think there are a few of the strongest late-game heroes in DOTA:
One. Soul Guardian BT's reblem.
Two. Masquerade Void bt is large.
Three. Troll Warlord Terrifying Infinite Halo and Dodge.
Four. Ghosts often become gods in the later stages.
Five. Phantom Spearman: Master of stealing towers.
Six. Phantom Assassin The hero who needs the most character! Critical hits are scary.
Seven. Anti-Mage A late-stage mage's nightmare.
Eight. Floor shop master plays 4 at a time, which is not a myth for floor shop.
Nine. Skeleton Archer Powerful DPS
One last word: Dota is 5 people and one person is not strong enough to win the game and needs to cooperate.
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Yangtze River Delta, Pearl River Delta, Beijing-Tianjin-Hebei, Liaoning-Central-South, Sichuan-Chongqing.
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Emotional management, this is the core, if a person can't control his emotions, his promotion will be blocked, he will think that this person is incapable, a person who can't manage himself, can he be expected to manage others?
This is what officialdom usually thinks.
Before you go, remember to adopt, thank you!
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Interpersonal management!
For leaders to know how to make good use of people, knowing how to coordinate all aspects of interpersonal relationships is the most important. A leader can't do everything himself, as long as he knows how to use and manage all aspects of people to do things for him!
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First of all, Blackbird and Sil can play the late stage, so let's not talk about this.
Let's talk about Lina, Qop, WR, and ST, which are the four pseudo-post-posts that can play physical output. If you are a real A, of course, these few can't play allergic heroes, but these have one of the biggest advantages compared with the Min system, that is, they can create their own output environment and don't rely on teammates. QOP relies on Blink to find the output point, ST relies on Blink, and the other relies on the control of E, WR is similar to ST, there is vertigo and escape, and Lina relies on the vertigo of T of its own short CD to achieve an opportunity to create output.
The advantage of this self-created output environment is too obvious, especially the Min system mostly relies on BKB, BKB is easy to be restricted once it passes, and it can't output people, but these mages are different, so they fight guerrilla and harvest, and these mages are obviously stronger than Min in the later stage.
Big late team battles, these pseudo-late brittles are a fact, but these few equipped are set on fire for seconds, that's your own problem, since it's when the pseudo late stage comes to fight, cut in, pay attention to the position, it's still very difficult to think about seconds. And although these are brittle, the ability of the second man and the ability to create a team battle first are not comparable to the heroes of the sensitive system, such as Lina Sanlian, which can kill a person in an instant, such as ST and WR can take the lead and create the first opportunity, and for example, QOP can jump around to attract your soy sauce eyeballs, cut off the soy sauce and cooperate with your own control to create an N-to-1 output environment, these are not comparable to the Min system.
Min's team battle standing ability is strong, but the ability to create opportunities is too weak, and the mage's standing ability is weak, but he can create an output environment and create opportunities. Overall,I think it's half of the pros and cons.,I met a lot of pseudo-late stages that didn't understand the advantages of the pseudo-late stage.,I also used lina、QOP and the like to play a lot of god muskets and ghost ghosts.,In this version of a hundred flowers,The real big late team battle,It's not at all one or two god heroes who can decide the winner.,It still depends on team execution and cooperation and individual play.。
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It's normal.,The general rule of Dota is that there are more late stage heroes in the sensitive system.,Strength heroes have more fleshy shields.,Intelligence heroes have more mages.。 Among the intellectual heroes, there are only a few pure late-stage blackbirds, goblin tinkerers, and silent warlocks, and necromancy belongs to the type of continuation of the advantage in the mid-stage and late-stage forces, and it has to become a meat shield before it can be output, and it is not a real late-stage hero.
Dota is a game that is extremely balanced in pursuit of balance, each hero has its own strength, the mages are not as powerful as the physical output heroes in the later stage, but don't ignore their early strength, why should intelligence heroes compare with other types of heroes in the later stage, isn't this to attack people's strengths with their own shortcomings?,Choosing an intelligence hero who is not in the late stage should think about how to play an advantage in the early and middle stages,So that the opposite side can't hit the late stage at all.。 Even if the advantage is not obvious in the early and middle stages, it is not wise for the intelligence hero to be entangled in the physical output outfit when the late stage is played, because it will rob a large number of resources in the real late stage of the team, and the effect of these resources on the mage is far less powerful than that of the late hero, and the non-late intelligence hero should do auxiliary work in the late stage, and put away his own skills, protect the late hero at the critical moment, and the equipment should be based on team outfit and life-saving outfit, so as to make the greatest contribution to his teammates while ensuring that he does not die, Don't give money and experience to each other.
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lz is roughly right, but in fact, the positioning is different, the blackbird necromancer hits the middle and late stage of the equipment molding, mainly relying on farm, while the blue cat popular queen plays mainly in the early stage of high mobility, high output, using the level economic advantage of the single middle lane to efficiently gank to expand their level economic advantage, and at the same time win a good farm time for their own carry and lion fire girl and so on are all relying on the high burst in the early stage to effectively gank for the problem of being set on fire mainly It is the position and timing of the cut, as well as the first move and the advantage of the first hand of your own team, the control of the team control, etc.!
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This is determined by attributes, agile heroes have high agility growth, agility plus attack plus attack speed plus armor, so aside from the skill factor, it must be that agile heroes are more suitable for playing late.
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There is a very important factor in the later stage is the attack speed, the intelligence hero is naturally weak, the prophet can barely do it, and the necromancy does not rely on A, but on the aura, so it is different. Another factor is meat, including armor and HP, and intelligence hero armor is also a weakness. One more thing to say, I personally like the meat shield flow, I don't like to come out of the red staff, and the skills are also the main, and the early stage is not smooth, but as long as there are pioneers and challenges, the output is not weak.
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As long as the early stage is smooth, it is very awesome to have a fire girl blue cat equipped with a level. And these heroes are still quite good in the early stage, as long as you can use them, they are easy to kill with teammates. In particular, most of the fire girl's cows, if you see one in the three companies, kill one.
Fire Girl's third skill is passively accelerated, and you can give him a big thunder hammer, like these heroes are a bit brittle, and it's good to have a Lincoln, you can block a lot of nirvana. There must also be blood support. Out of BKB if needed.
All in all, as long as you play this hero's advantage in the early stage, it's fine. Otherwise, the equipment in the later stage can't keep up, of course, it's useless.
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If you have to be a mage to play physical output, why don't you find an agile hero to play the output system? I have to find something awkward by myself.,It's the output that can kill people and push the tower.,The other Cs are all waste wood.。
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In the later stage of the intellectual hero, he mainly relied on the sheep knife to restrain BKB, and played with the real three Wei countries.
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Dota this game is that each type of hero has its own strengths.,Agile,Agile growth is high.,It means that the armor grows high.,The attack speed is fast.,Often others a him.,He wants a Others three times or more.,The mage is blue more.,Blue is used to put skills.,If you don't want to be silent like the black year.,The output will be really low.,So you have to rely on skills to eat.,For example, the necromancer.,It's also terrible in the later stage.,Meat shield,Plus a skill with a very short cd.,Give teammates infinite milk.,And the all-out aura of three moves., It's IMBA to play a group.,It's even more insoluble to strengthen the big move.,Half-blood direct kill.,Plus a account upgrade.,So that others can't buy it.,It's also a strong foundation for his later stage.,Warlock too.,Link plus hellfire's stun and divine damage attack that ignores magic immunity.,E's deceleration.,Half of the basic team battle is won.,So,In the later stage, their role is great.,It's very awesome to play a group.,So that the opposite DPS doesn't have a chance to output.,Even directly by the second.。
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My big blue cat, why didn't I say anything about blue cats. The blue cat can gank, farm, support, take the lead, and look good (the whole national treasure).
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Personal bias is windy.,Out of the thunder hammer.,Lothar,A account,Gank single grab is very strong.,After the team battle station,Open w
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Fengxing and blue cats are very powerful, as for being seconds, these two survivability abilities are not weak, pay attention to the position, when fighting, run backwards first, and wait until their skills are almost consumed, and then come out to fight.
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Blue cat, it's definitely powerful in the late stage.
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Intelligence is a skill, which is related to physical hair.
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Basically, many intelligence heroes can be fierce from beginning to end, like Qop Lina Zeus, a unit that usually takes one blood, because the skill is too powerful, so it is basically a reaper.
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Necromancer: Necromantic Wyvern is basically two.
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What I want to tell you is that none of the above answers are correct, and the only one among the intellectual heroes who can do the late stage is Blackbird, and nothing else. After the blackbird supported the intelligence and magic in the later stage, one of his skills can be automatically released, with three skills infinite return to the magic at the same time, a skill continues to output attack power, the higher the intelligence value, the greater the additional attack damage, the heroes on the opposite side of a are often two or three hits to make them red, 2 skills are to keep people or save their lives, the ultimate can be released during team battles or heads-up times, instantly knocking out nearly half of the opponent's blood, as long as the blackbird out of the sheep knife, he can participate in team battles in the middle of the year to harvest human heads for output, In the later stage, after the sheep knife, Xiwa, blood essence stone, asters, black and yellow, and the god costume void PK are all half a catty and eight taels of strength. As for the silent warlock, he doesn't have the strength of the god single, the god is 1 to 1, and killing is limited, so his intelligence value is difficult to add up, and he can really have theoretical late-stage strength only in the 5v5 of the fierce battle for a long time, so that he can improve the output of the later stage by participating in team battles to increase the accumulation of intelligence points, but generally it will rarely increase his intelligence value by more than 30, so it is generally impossible for him to be ruthless in the late stage.
As for what goblin repairs the infinite refresh sheep knife, in fact, it only plays an auxiliary role in the team battle, and his personal single output is limited in the later stage, not as mysterious as those rookies say. There are also heroes like necromancers and other intelligence heroes who are all support characters in the late stage, and they can't do the core output in the late stage at all, and the only intelligence type in the late stage is Blackbird.
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Those who are familiar with Karl must choose Karl, the late limit is too strong and can output a lot of damage in a short period of time and cause a long-term limit, and it can also enhance the main DPS of his team, as long as he is alive, he can always have a very disgusting effect on the opponent's troops (provided that hand speed and awareness).
There's also a tinker.,Infinite sheep.,A bug-like existence where one person can lead 3 soldiers.。。
The premise is to get up and be well equipped.
Other late-stage mages who don't feel particularly disgusting.。。 The necromantic dragon was also gone in a few clicks in front of the late god pretend... Carl or something, you can also put a whirlwind at a distance of 3100.
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No one said dp Her ultimate move is very fierce! As long as you survive, you can do a lot of output.
300 damage once every 4 seconds, ultra-wide aoe near the speed of the limit.
It's tough.
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Summoner, Necromantic Dragon, Necromancer, Zeus, Silencer, Blackbird (I can't remember it for a while).
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Intelligence can be strong in the late stage, and it basically depends on equipment and level advantages. It can be said that strong is to kill, or to push the line, and all intellectual heroes are in line with this strong.
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That's right, I forgot that there is also a nec meat man killer silence needs + blood equipment and attack speed is very important intelligence heroes can go out + blood essence tk doppelganger deputy to come out now bkb can't be brushed and then silent out some meat outfit As for the blackbird。。。 Intelligence equipment is OK If you need it, bkb wants one Blue Cat is also average in the later stage.
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Silence, Blackbird, 40 Dragons, Fawn, is a late DPS slasher.
Other mages can fight like a battle refresh, and we've seen a little crooked in the month 7a, and that little crooked is just a refresh a strong attack.
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