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Of course, the full one is not the same as the one with one. Individuals tend to fireballs that are often used by the Fallen Flower Palm.
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There are several ways:
1. Use only one skill to show off the pattern. For example, if you only need a dark ball, then you only use a round dance stick, instead of Sky Strike, Falling Flower Palm, or Dragon Tooth. But it's unlikely that you won't use these skills whether it's brushing or PK.,It's not feasible.,It's only suitable for soy sauce.。
2. Turn off the balls of other colors, and then use the balls of that color you come up with as often as possible, and at the same time, with the advanced automatic dazzle, you will be followed by a string of balls of the same color.
3. Awakening. This way you only have the golden dragon pattern behind you, and no matter how you fight, you will only have this color of the dazzling pattern.
Please master the generation conditions of each dazzling pattern: Sky Strike, Light Ball, Falling Flower Palm, Fireball, Dragon Tooth, Ice Hockey, Round Dance Stick, Dark Ball Sometimes you don't have a dazzling pattern because you don't have the corresponding skill. The simplest and most effective method is method 2. Don't forget to use it with the advanced automatic dazzle.
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The attribute balls for the determination of magic attack damage are the small balls floating behind the battle mage.
There are 5 types of dazzling lines: (1) Attributeless dazzling patterns are generated only by the last hit of a normal attack, and the attack attack enemy is judged to be a non-attribute magic attack with a small stiffening effect, and the movement speed of the battle mage is increased after hitting the enemy (the higher the LV, the more the movement speed increases). (2) The Light Attribute Dash is generated only when it hits the Sky Strike, and when it hits the enemy, it is judged to be a Light Attribute Magic Attack with a floating effect, and the attack speed of the Battle Mage is increased after hitting the enemy (the increase of the buff effect is the same as above).
3) Ice attribute dazzle is generated by hitting the dragon's fang, and the attack enemy is judged to be an ice attribute magic attack with a certain stiffness effect (greater than the stiffness of the non-attribute dazzle, and the stiffness rate does not increase with the level), and the physical defense of the battle mage is increased after hitting the enemy (the increase of buff effect is the same as above). (4) The fire attribute dazzle is generated by hitting the falling flower palm, and the fire attack is judged to be a fire attribute magic attack with a knock off effect, and the power of the battle mage is increased after hitting the enemy (the buff effect is increased as above). (5) The dark attribute dazzle is generated by hitting the round dance stick, and the attack enemy is judged to be a dark attribute magic attack with an adsorption effect (that is, pulling the enemy back to you), and the physical critical strike rate of the battle method is increased after hitting the enemy (the buff effect increases as above).
Hope it helps, let's go -. -
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Forehead... The dazzling pattern is a ball generated by the last hit of the Sky Strike, the Round Dance Stick, the Falling Flower Palm, the Dragon's Tooth, and the last hit of the normal attack...
Can be fired to deal damage to enemies. It can also be used for combos.
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Dazzling pattern is a skill of the battle method, that is, it will appear when you use normal attacks or certain skills, and it is some elemental orbs that follow you.
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It's to learn the dazzling pattern, use the beads that come out of the corresponding skills, follow you, you can use the dazzling pattern to launch and hit people, after the level is high, the dazzling pattern is strongly pressed, the Huangdao glaive, and the god of fighting transformation need a certain dazzling pattern to be launched.
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The following conditions must be met to use the DNF Battle Mage Dazzling Pattern Launch Skill:
1. Make a normal attack on the place and hit.
2. Within seconds after the end of the attack, a red dazzle will appear to launch, and you can cast the dazzle launch.
The Dazzling Pattern Launch skill is a non-attribute attack and is used more frequently, so players can set the skill shortcut key to A, which is convenient for using Dazzling Pattern Launch multiple times during normal attacks.
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It depends on what kind of law you are.
For the stick method, the dazzling pattern is the most useful, and the main attack output of the stick method is the dazzling pattern and the dazzling pattern that the combo also relies on.
There are several schools of dazzle pattern plus points of the stick method.,The mainstream is the floating flow (the light dazzle pattern must be full),No attribute plus 10,Light and fire flow,Light and fire are full.,Others don't add.,Light floating in the air is for pk.,Fire is the most efficient leveling.。
Light Ice Flow, Light and Ice are all for PK consideration, Ice has a slowdown, and the effect of defense is also good.
Light undercurrent, pure PK plus points, I haven't tried it, dark has the effect of suction, so it is a means to limit PK.
Pure leveling plus points.
Dark Fire Flow,It's the most dazzling pattern with high attack output.,But there are more dark attribute monsters in the later stage.,So I recommend not adding dark balls.。
The spear method of taking the spear is physical to attack and lose the year.,So the dazzle pattern is not the main one.,SP all add broken ba.,Attack up.,But all the dazzle has to add 1 point.,Because,The awakening of our battle mage.,There must be 4 dazzle patterns on the body to transform.,Plus 1 is to awaken the early stupidity.。
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Hehe, I'm also using a battle mage.
If you don't major in Dark Pattern, Level 1 is enough.
The characteristic of the dark dazzle pattern is to suck monsters and make monsters fall in the opposite direction.
It is recommended if I major in dark sparkle lines.
Fire and dark double cultivation, the addition of this skill point is more violent.
The attack power of fire attribute dazzle and dark attribute dazzle is quite bt!
In addition, the effect of the dark pattern is to increase critical hits, and the effect of the fire pattern is to increase strength, which are both good buffs
Still recommended.
Major in dazzling patterns and non-attribute dazzling patterns, less consumption, fast balls, more common.
There are several cases when you use the Dark Pattern combo.
One: Use the round dance stick to play the ball.
Fired after the opponent is down, it has a small levitation effect, and can continue to be connected with Sky Strike.
Two: The ball is played after the flower is dropped.
Grab quickly with a round stick (with force), otherwise it will be disconnected. Then continue to use your favorite method to connect, the force method is more casual, there is no fixed method, but there is no trick to win! )
Three: The opponent plays the ball when he is in the air.
This situation is the most troublesome! Because you have to judge that this ball is a dark dazzle, otherwise it will be disconnected!
It is necessary to know the number of good balls and the approximate increase time of the automatic dazzle.
If you don't major in dark dazzle, it is recommended to lock this skill when pk, if you are not proficient in this reverse direction mode, you will suffer a big loss!
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