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Out of the killing book, after killing someone, the skills will be refreshed, find the right time, don't rush into the pile of people alone. Unless there is residual blood. As the saying goes, "If you die one, you will die all." ”
Hope, thank you.
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Pay attention to the skills and movement of the kill, it's generally like this, don't go on the group first, wait for your people to get on you, specialize in that crispy, such as cold ice, policewoman, or something crispy hero, first E go up and then QWR will second you one, go back and grab the second one, because the kill will refresh the skill cooldown, focus on the residual blood crispy kill, so that the team battle will take out at least 3 consecutive kills (not excluding teammates who can grab people's heads).
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Waiting for the opportunity to cut in, directly harvesting a pile, Da Zhao can't stop at all.
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Team battles let teammates go first,To roughly calculate your own damage,Choose a remnant blood to go up to the second,Refresh skills can choose E teammates to leave or continue to join the battlefield according to the situation,First of all,Unknown team battles must ensure that you can second people,Don't go out if you don't have one second,Be careful of the opponent's interrupting skills,Pay attention to how much the opponent's skills use,It's almost on.,It's not a problem to choose a half-blood crispy second.,As soon as you go up, qewr seconds people.,And then qew continues to be almost second.。
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After the team battle, he went in to collect the remnants of blood.
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As a cut-in hero, Ominous Blade is best cut in when looking at the enemy's half-blood during a team fight. q e w r skill cooldown when killing. Then put jn.
However, if the cooldown time of killing a person or assisting is 15s, the ultimate cannot be recovered immediately. All other jns can be used right away.
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You're talking about killstreaks, aren't you? Generally, the law is strong, the teammates have started a group, and you can kill a big person when you go in.
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Generally, the combo is qewreqweqwr, so as long as you kill someone, the cd will be refreshed immediately.
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The ominous passive is to refresh the skill Tune the smart key and press it desperately.
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The people who were in him at Demacia.
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I'm here to earn coins. What's wrong.
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The first is the line, the unknown is a melee AP non-consumable hero, and the line mostly uses the Q consumable line and the opponent's hero, and keeps E skills at any time for escape or rush.
The second is to catch people.,The ominous skill is refreshed when you get an assist or a kill.,Every kill and assist will make the basic skill refresh and R minus 15 seconds.,Catch people depends on which line is close to your side.,Or the online hero fights fiercely.。 Q, then E, then W, and finally R. It is also very easy to kill people by crossing the tower ominously, E entered the tower and enlarged, collected the head, and E went to the back row of soldiers.
The last is the team battle.,Unknown belongs to the continuous many explosive AP heroes.,Team battle cut is the key.,Most of them either wait for others to take the lead.,Or you take the lead.,Of course, you have to do a good job.,That is, before the team battle.,Keep the E skill.,Don't make a mistake in the position to hand over the E skill.,Because the E skill CD time is long.,If you don't know how to escape with the E skill.,It means that you can't cut in within 8 seconds.,Can't output.,It will lead to team annihilation.。 In team battles, you have to keep your skills first, and when the control and flesh come forward to control the other party, see that the opponent's blood is crippled, even if there is only one you can second, you will decisively go up and open it directly, and collect a person's head and immediately e on another enemy.
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In the early stage, use Q to press him Tell you the details of the team battle, don't rush up to it It's big This is mostly an assist or it's dead, and it depends on the groups on both sides are mostly finished and then go up Find crispy qewr that must die After looking at the blood volume qew This is how many people grab heads, and if you kill enough 4, it will be big again The first thing must be an ice stick, the slowdown effect allows you to hit those who escape, and it is very convenient to escape and chase people. Usually he will run and follow him and then jump on the pawn q him, he slows down and you catch up. The second hat, your magic injuries will take a qualitative leap.
It's over and you'll see the situation yourself.
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- -Early obscenityQ replenishment blood consumption If it is harmless (uncontrolled) to the line, you can let go of the point fight. Team battles are obscene, and other opposing control jn are lost, and then directly open a big qe to collect residual blood after killing, and then continue qe= = encounter hard stubble, don't go on.
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In the case of singles, what you want is to be unrestrained enough to get the first hand q and then e his face to rely on w to accelerate the flash man It is recommended that after level 4 Under normal circumstances, many people can't react and you will leave When the skill main w deputy q plays the role of harvesting He doesn't have to wait for the opposite side to be full of residual blood As long as their skills are thrown to the flesh, you can go on And then it snowballs The first one dies There will be a second one right away Not necessarily You have to wait until the end of the big release After one dies If there is residual blood, you can also go directly to the set and take it away and then continue to have a set Assists to refresh the QWE Skill.
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Live Q Vice-W School Level 1 E Out of Hats, Ice Sticks, Law Shoes, Number of Kills, Central Asia, Abyss.
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Authentic gameplay When I play Carter, the main W and the secondary E are Q, and the CD of W is much shorter than Q, which is more conducive to Carter's mending. Of course, this is a melee mage, but to be honest, Carter's melee is much easier to develop and suppress the opposing hero than the ranged main Q and sub-W class. Carter can be in the middle or down, add a little qwewwrwwqeqeqeqe.
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I'm a veteran who doesn't know how to play I personally play ominously I am leading the troop line in the early stage Wait until I'm 6 in time If the opposite AP is strong, it is not recommended to fight with him Wait for the troop line to push the opponent in front of the tower At this time, I will go up and down gank Almost can harvest the head Go home first out of the staff and then continue in the middle line Remember that the control of the troop line is very important And you should also pay attention to the situation up and down the road, especially the opponent's eye, etc. I play almost all super god rhythm.
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Mid-lane control line. Harvest the Gang of Four properly and earn wealth. The starting hand can produce a spell book +1 blood vial. Then come out with vampire guns, ice staffs, hats, spell penetration, and so on.
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The introduction in the guide is already very detailed, so I won't plagiarize it.
Wander between the bottom lane and the middle lane, take advantage of movement speed and high burst, and specialize in stealing and leveling up quickly.
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Detailed Assassin mage. e skill can jump to the opponent or teammates. Q skill jujube loss can play chain damage, and give the opponent a state, W skill small range group injury, R ultimate is a large range of group damage, passive is killing or stool trapped empty loser after the main attack QWE skill CD reset, ultimate subtract seconds.
So it's a hero who harvests quite well.
Level 1 Q is used to replenish troops or consume the opponent's hero's HP. Main, Q, auxiliary, E or W are fine. In the early stage, Carter can use Q skills to consume like the opponent's heroes in the lane, and use E skills to dodge the opponent's skills.
After level six, as long as you dodge the opponent's control skill, you can deal tons of damage with R.
Unknown after level 6 do not lie on the line to be active gank, because it is more flexible and has good damage can be effectively ganked. Don't be the first to cut into the battlefield during a team fight. Be sure to wait until the opponent's skills are almost handed over or there are a few remnant heroes, you can jump in to harvest.
If you don't know how to play, you must be fast, and you can do this with more practice.
Do you still need to know the unknown idea of team battles?
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Main Q Deputy W. This skill bonus is the main cost. If the main develops, the main w secondary q.
There are a lot of outfits.,But the basic outfit is the abyss.,Central Asia (as for the timing of the murder book depends on your own grasp) It is relatively recommended to have a large piece and then kill the book.。 In fact, Carter is very simple on the line, it is obscene, QW mending, Q consumption. If the amount of blood is less, it's just one set.
There are only two points to play Carter well.
1。Take advantage of the ability to refresh skills after passive kill assists. For example, if you kill T under force, your residual blood is not flashed, you QEW kills, and you use the refresh skill after killing to plug in the eyes of e.
2。Timing team fights well. For example, there is a dawn on the opposite side, so when do you cut in?
Of course, the best thing is to wait for the dawn to hand over QER. Of course, people will play and will keep an eye on you, so it's up to you to grasp the timing at this time. Basically, after the dawn is handed over r, the cut is made.
Having said all this, it is not difficult for Carter to line up, but it is difficult to cut into the team battle and wander in the middle of the game. A Carter who can play, a Carter who stacks up a murder book, and a Carter who can cut in. You've already won.
How to make a big group, you need to play more and think more by yourself.
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Where is there a Carter of the main Q now, they are all the main W and vice E, Carter is directly E in and then W opens the ultimate move when he is playing in the group, where is there still time to throw Q to trigger the effect of Q? I recommend the main w deputy e.,Brush more soldiers on the line in the early stage.,And then go up and down the road more to get the head.,When you play a team battle, wait for the opposite control skill to hand over to you and then jump in and open the big.,It's best to start a remnant blood hero in seconds.,And then EQW to collect people's heads.,Can't stop at all!
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Use Q to consume on the line, the main Q sub W, and the ice staff is the core outfit, mask, hat, hourglass, law wearing shoes, law wearing staff, team battles and other control skills are thrown into the big one, as long as there is residual blood, unlimited qew brush skills to take heads.
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Caterina is a particularly good hero, he has a good online drain, and the key is that his passive energy makes it easy for her to harvest in teamfights. And a Carter who has harvested enough human heads is definitely an existence that can defy the sky.
Carter's style of play is simple. Fight against some of the APs of the hand lengths, such as Fire Man and Lux. Before level 3, use Q to make up for the knife or consume, don't be beaten too crippled, to level 3, you can use the opposite skill CD time, for example, he handed over one or two skills to collect troops, you can seize the opportunity to qew up, run immediately after the fight, W acceleration and E damage reduction can be very little damage, go out with a shoe 4 red, absolutely can make you safely mixed to level 6.
If he doesn't go home at level 6 and his HP isn't particularly safe, he can be killed. If he goes home, you'll be able to safely walk around the side after pushing a wave.
Personally, I'm very supportive of Carter publishing a book on killing, because Carter is here to harvest existence. When you seize the opportunity, you will become very incomprehensible when the AP is high. In addition, when fighting in a team, you must not rush forward first, but wait for your own TK to come up and harvest it yourself.
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