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I also play zs, and I didn't know it at first, so I asked a lot of people and summed up a set of methods.
1 group pull, the so-called group pull is, pull a group of monsters, in the team fb, the monsters can't pull is also going to die, then I'll talk about my experience, pull the monster 5 seconds, at the same time open bloody rage and furious rage, and then charge, there is a shield block, 40 seconds cd, to keep it all the time, a cd is used at the end, uninterrupted, the next is the thunder** Shun split, and then the thunder cd will be thunder, **cd will be sent **, both are in the cd when the split, If you're scared or something, you'll be furious.,Press tab if you're leaking.,Switch to the leaky monster.,Taunt.,After a devastating blow over,Hatred is back.,Open skills when you're going to hang.,Shield wall and broken axe.,ps:If you're not angry, you're going to open a rage and bloody rage.。
2 pull boss,Pull boss is the so-called strength of zs,Prepare the same before opening the monster,Bloody rage,Rage of rage,Charge,Use the shield block cd,Keep it uninterrupted,The skill is to destroy the shield slam first,These two take turns,Revenge can be used to use revenge,When these three skills can't be used, use heroic strikes,Don't use thunder when you pull alone,** and shun split,Use skills without blood,Eat the taunt of the boss,Occasionally come a few taunts, PS: If you don't have any rage, you're going to open a fury and a bloody rage. That's pretty much it.
PS: It's also important to play with FZ equipment, so I'll tell you about the requirements of the equipment and the requirements for pulling each FB by the way.
The three measurements are parrying, parrying, and dodging. I don't know what qualified my brother meant. The requirements for each copy are different
The meaning of three measurements is: dodge, parry, grid, the sum of these 3 data.
1. Play a normal copy, and you can go if you are environmentally friendly. Don't pretend to be bloody, don't care about the measurements.
2. To play the hero dungeon, you have to increase the defense level and reduce the critical hits! Try to graduate from ordinary copies. (It is recommended to start beating from the city walls, broken).
3, now you can Karazan, it is recommended that the blood is more than 12500, the measurements are 60, and the defense level is 420
4, Zuaman, 13500 blood, 67 measurements, 450 defense level
5, when your Zu Aman graduates, how can you get 14,500 blood, and the measurements are more than 70. The most important thing is the defense level 490! Otherwise you're easily seconds....Go to the seamount, go to BT....You're not far from.
6, Sun Well....I don't need to say it, if you're eco-friendly and SW, just when I didn't say anything...
When t is tired....If you have a small blood color, you can equip Zu Aman in a wave....If the technique is not good, bring a giant statue...Finally, I wish you to become a twesome fz soon!
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The protection talent upgrade is also very good.,I'm using this talent myself to upgrade to 70.,It's cool.,A defensive suit + protection talent.,Flat-level monsters don't lose blood at all.,It's often 1 time you can pick about 3 in a group.。
MT pulls the blame, hate control, how to fight, score the situation.
If your squad is full of powerful people, then you have to work hard, don't let their hatred surpass you, only use taunts when the monster's target turns to your teammates, don't use it at other times, usually use destruction + shield fierce + shield strike + revenge, with thunder + frustration, Pay close attention to the debuff on the monster and the skills used by your teammates, according to the teammate's moves, choose different skills, if your teammates have a critical hit, or use a skill that generates a lot of dps, You'll have to use as many revenge skills as possible, such as revenge, shield and other skills, to make sure you have the highest hatred. Don't just focus on those main skills, it depends on the situation.
The stronger the enemy, the stronger I am, and I will always be invincible. You also have to familiarize yourself with the monster's skills and the time to make moves, in advance.
Be prepared to anticipate what might happen and be prepared to deal with it. This is the so-called consciousness, and consciousness is the essence of WOW.
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Anti-Z upgrade definitely won't work! Gotta ** best!
As a SW warrior, I pull the group of monsters is charge + thunder + **wave + frustration + thunder! Then frustrate the Thunder Loop!
The boss is charge + shield fierce + revenge + destruction and then cycle! Overall, the warrior boss is very simple, just a few skills! If it's ot, taunt or your hatred!
Hope it helps the landlord!
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The anti-Z upgrade is too slow, and the mission is not equipped! Not feasible.
Warrior pull monster is the most demanding operation among the three T, especially group pulling, there is a certain degree of difficulty, and it is generally possible to be more stable after a large number of actual combat.
Single pull: Simple, shield block, charge up, shield slam, revenge (because there must be a block), and then depending on the situation, general shield slam, revenge, armor piercing wheel, hatred (shield slam "revenge" armor breaking).
Shockwaves are always available. Roar a drop attack is strong, step on the floor to reduce the attack speed, generally used after five breaks, five breaks only need to be maintained. It's not a boss monster.,To interrupt the cast with a shield strike.,The hatred is very high.,Reflection of the magic technique.。
If you are frightened, you will get rid of it. When the blood is lost quickly, you have to open the SP or shield wall or break the cauldron and sink the boat. It depends.
If there is a lot of anger, keep fighting bravely.
Qunla: If the monster is very concentrated, it will charge, or it will be pulled from the perspective of the card. First of all, you have to gather monsters, step on the floor, break your guts and roar (neither of them are in order, depending on whether the monsters are concentrated or not), and then the shock wave, and then keep using the tab key to fight each monster, slam with an armor-piercing or shield, and take revenge (because there is an armor-breaking glyph).
Keep the slash down. Step on the floor, shock waves, use it as soon as the time is up. Which monster's "target change" (plugin display),You taunt it.,Too many changes and group ridicule (CD is much less than before),Monster has run over.,You can turn around and charge or help.。
Maintain a spell reflex on your body, and interrupt the reads that can be interrupted as much as possible. Practice more!
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Under the premise of 500 defense level, the red slot has 10 strength, the yellow slot can be x10 hits, the blue slot x5 strength is 7 resistance, and fq has to pile up strength, relying on strength and magic injuries to hate it, and fq's talent can convert power into a certain magic injury.
Head FM is the prestige of the Cave of Time, shoulders, astrology or Aldo, clothes 6 attributes If you have a bracer, you can x12 resistance depending on your equipment is not too good. Hand 10 strength. Pants buy line, + offensive and critical or endurance . Boots 10 Hit +10 Crit, ,
It's not easy to say, like the weird thing about HS, it's to step on the dedication in advance, and then slipper. And then the Hammer of Justice. Then the judgment, add the divine wind rage, and then switch the monsters one by one, so as to use the skill,
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1、The defense level is completely enough in the book you can resist now 490,2、Dodge should be piled up to 30,Parry,There is no need to deliberately pile up,Your hit is too low,About 100,When you liquidate and defend justice are not hit, you know how important the hit is。
3. FM: Head with time, plus defense level, shoulder astrology or Aldo clothes 6 attribute shoes 10 hits + 10 crit, wrist glove power, cloak defense, etc., the 1st floor is wrong, FQ is not a power outfit injury, it is resistant to turning law injury, so the brainless 15 resistant FQ is not without reason.
4. Gems: Yellow holes are really hard to say, I personally think that the defense level is the priority, followed by hits, and then you can 5 defense and 7 resistance. Blue Hole 15 resistance is not controversial.
Again, endurance turns into injury, not strength. When the red hole dodge is not enough, use dodge, which is enough for 5 forces and 7 resistances. You can take a look at the difference between SW FQ and FZ equipment, FQ is high strength, and FQ has a 15% strength bonus, so there is no need to worry about not having enough strength.
5. The techniques are frisbee, dedication, hammer, switching judgments, and exorcism. With the Hand of Reckoning and the Defense of Justice, the HS Monster has one more Divine Wrath.
6.It's really not necessary to say macros.,The technique is the same as 5.,And then cd is good to use.。 It is recommended to put the Hand of Reckoning and Righteous Defense on the F1 and F2 buttons, and when you switch to a monster whose target is not yours, this version can directly use Righteous Defense on the monster.
When the group pulls the monster, it is recommended to adjust the perspective to look down, and it is easy to see the missing monster.
7. When there is a situation in the group, pay attention to the hand of ** protection, give yourself the holy blessing technique, and the holy healing, the skill is not put there to see, when it is time to shoot, you just practice more.
8. It is recommended that you get a few pieces of T6, make up a 4T6 effect, which is very easy to use, plus the effect of soul coordination and the damage of dedication, which is very good for FQ.
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First of all, it is necessary to understand the size of the hatred of the ZS skill, and the hatred after quantification:
1.Revenge - 1370
2.Shield Slam - 1220
3.Armor-piercing - 1050
4.Shield Strike - 910
5.Valiant Strike - 890
6.Shun Split - 500 (this one was not expected).
7.Thunder Strike - 290
8.Rubbing Roar -175
Speaking of pulling monsters, the taunt face and the 5 broken face are both unqualified ZS
Let's talk about the specific pull monster:
1.Before opening the monster, first right-click to the monster (it is more reasonable to set a shortcut key for your own attack, such as t, to prevent it from being difficult to right-click the monster in a place where there are many monsters).
2.Blame close, open gore (gore also has a certain hatred, although it is very small).
3.Shield Fierce Catch Monster (Needless to say, pigs also know how to use this).
4.If your equipment isn't so bad that it can't be worse, then your revenge must be lit up now, revenge.
5.Now start on the devastating strike, if you are angry enough, you can press Valor (the biggest advantage of Valor is that it does not occupy the public CD).
6.As long as the shield and revenge CD arrive at the point immediately, keep circulating, this is the most important thing (5 breaks only need to keep 30 seconds of the last time, and there is no hatred when you fight more).
Let's talk about the drop-down monster precautions:
1.Taunt,Copy your hatred to the current first hatred,This skill is not used by others OT.,When you find a continuous miss such as shield revenge.,Prepare to taunt.,Otherwise, it's too late to wait until ot.。
2.Group of monsters, don't say anything, right-click on a monster, open the monster bloody, and then thunder, frustration, thunder is good to use. Group mockery is also in FS Flamestorm, if you feel that you can't pull it after the SS seed**, use it immediately, and remember that there is no hatred in group mockery!
After 6 seconds, the monster will hit the original highest aggro target.
3.You should have enough anger when pulling the boss, keep the shield on your body blocked, remember! This skill also doesn't account for the public CD.,As long as there's anger at any time.,The boss who will spell attack keeps 25 angry shield at any time.。
This is my own experience of playing ZS for 2 years, I hope it will help you.
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The main skills and skills of anti-Z pull monsters are revenge, shield fierceness, armor piercing (destruction strike), and heroic strike.
Generally, when pulling a mob, it is to charge up, and when rushing into the monster pile, cut a defensive posture, and then thunder and frustrate. Then one by one, the upper armor is pierced, and the one attacked by the teammate has to build more hatred, and if the teammate is ot, he will support + taunt, or cut the berserk interception + taunt.
However, the current FB generally doesn't let T pull too many monsters, and it is generally DPS to control a few. ZS generally pulls 1 2 pcs.
If you pull the boss, it's basically a bloody rage and run up to break the armor (Devastating Strike). Block, revenge shield fierce, heroic level, cd is good to use, angry with heroic blows to relieve anger.
The boss of the small FB generally eats taunts.,OT taunts back.,And then continue to pile up hatred.,A lot of big FB bosses don't eat taunts.,But there are a few LRs to help you mislead.。 It's not easy for others to think about it.
The above are all theoretical things, and the actual operation still needs to be slowly experienced by yourself, but the above things are still useful to you, you can refer to them.
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Hatred is high.
Armor piercing, revenge.
You can also taunt...
Look at the consciousness.
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1.The skills of defense against war, that is, experience, are too much on the Internet Search it 2Pull 1 monster.,Use the so-called 6-second cycle.,Shield fierce.,Destruction,Shield + revenge.,Angry and then heroic.,Make full use of the CD of these skills.,The information is also very detailed.。
3.Pull 2 monsters,You have to be proficient in using tab to cut the target.,The main target is still a 6-second cycle.,It's just interspersed with a little hatred skill to the sub-target.,On the point of breaking.,Don't use a lot.,Because no one hits the general sub-target.,As long as the hatred exceeds **, it's OK.,At the same time, the DPS output is slow.。 If you're an elite monster, the level is limited, so I can hold 3 steadily, and I want the DPS to play one by one, not AOE
If it's an AOE group of ordinary monsters (such as the few birds behind the platform's old 1), all the warrior has to do is give them frustration and thunder, and you can also have a group mockery when you see the right time.
If you do, you will immediately taunt, taunt and resist, and cut the fighting posture to punish. If you don't eat ridicule, you can only beat it up. There's also the need to see the monster go to dps.,Use reinforcement against the monster.,The effect is that you'll help the monster's current target.,And then on the way to help.,By the way, give the monster a taunt.。
Again, the blame is farther away, and you don't need to support the CD, you can also use interception. OT requires the cooperation of 2 parties, and the warrior and DPS act together to solve the problem.
It's simple.
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