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In Interstellar 2, there really is no concept of flicking, because it is not obvious, and it is easy to operate. It is often referred to as the so-called "13 throws", which generally refers to the hit&run of units such as spearman plunder. With this operation, you can make the operating unit move as much as possible during the attack, so that you can take advantage of the chase and escape.
Some people say that H is used for specific operations, but I think S works better. That is, after the unit attacks, it moves immediately, and when it is expected to press s at the next time it attacks, the unit will attack after a short pause, and then immediately move to the next position, and so on.
In the interstellar, different units encounter different situations, and the operation of the flick is different:
1. Wyvern, when facing different targets, it will use 3 operation methods, right button, H key, P key. Among them, the right button is the most widely used, and it is also the most difficult, especially in the face of suicide, there is no point, and it hangs, so many people use p, the safety factor is a little higher, and the specific operation method can search for "mata maneuver"; Use h when throwing a piece of spearmen, but you have to master the rhythm.
2, spearmen and dragoons and the like, use H, tanks use A, and the operation method is the same as Interstellar 2 above.
3. Hidden flying, with the right button or P, when throwing suicide, P is on yourself.
4. Thunder car, use P, P in the direction of the target, and immediately reflex after issuing an attack.
Other situations with the effect of "throwing" have not been thought of for the time being.
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Throwing dragons? The first thing to do is to gather the dragons, which is to make 11 dragons and 1 lord or non-dragon unit in pairs, and the dragons are to pair up on their own, and then the tail flicking operation. Tail flick is simply a tap on the enemy and then a return point.
It should be noted that you should not deliberately pursue whether you are thrown out, but do it in one go.
Wyvern is the hardest, the rest is to go and fight, tap the ground, press the s, then tap the ground, wait for the attack interval, and then s
Interstellar 2 is the same, but the Wyvern can't be shaken.
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Throwing means having a squad of soldiers concentrate their fire on the target and turn around immediately. Depending on the frequency of attack of different troops, the rhythm of the throw is also different. For example, the Wyvern and the machine gun, the Wyvern attack speed is slow, and the machine gun attack speed is fast, so the Wyvern rhythm is a little slower than the machine gun, too fast the Wyvern will not attack, and if it is too slow, the machine gun will be meaningless.
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This one is very simple: StarCraft 1 Minesweeper uses the P key, Wyvern also uses the P key, and Dragoon Dance uses the H key.
StarCraft 2 didn't throw it, only a dozen and one meal, all of them used the h key to calculate the attack interval and pressed the h key when attacking to get a dozen and one meal.
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The simple one is to first A floor, then right-click to leave, and then A floor, and you can throw off your opponent according to this rhythm.
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First of all, you have to choose a highly mobile unit, then charge forward (ignoring the enemy here), and then suddenly tap on the ground in the opposite direction of the unit's movement, and the unit will suddenly throw over.
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The interstellar with s throws turns out that a shot can't come out. 2 can be used with s
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There are machine gunners and colossus throwers.
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p h The goal is not to waste time between attacks, even if you move a few times, and it is better to be able to dodge out of the enemy's range.
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Hold, which is the shortcut H in the game
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When the enemy retreats, you rush, and when the enemy retreats, you retreat.
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That's pretty much it, there's a little bit of a requirement for operation.
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First of all, the formation method.
Put the Wyvern and an arbitrary class formation, most of them are Wyvern 1 house that has not been accelerated.
So that they don't fall apart easily.
And then the number of Wyverns, preferably 7+ The madman said that when there are 11 Wyverns, it is the coolest to dismantle, but in actual combat, the control of the number of Wyverns is very important. If you can get 7, you don't need 8, and finally the dragon flicks the tail.
You can take the computer and practice for half an hour every day.
Wyvern flicks are also divided into high-level flicks and low-level flicks.
Generally. It's all about pulling the dragon back the moment you think the dragon bullet is going to hit.
Newbies will definitely ask whether to right-click or point A
So I'll tell you that a h m right-click is used.
I can't say what it looks like, and I can't say that I will test it with a computer. F91 uses the right-click direct target and the distant aygj uses M + right-click.
All the Wyvern masters use H when they point the Lancers, especially on the slopes, because h is scatter, and the machine guns have been stimulated, and the Wyvern can kill several Lancers by going up and scattering.
Take your time and practice on your own. This operation is not asked, but practiced.
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It's a hit-and-run tactic, which is to use the speed and maneuver to the advantage of ranged units to kill the opponent.
For example, if you hit a minecart, you hit a fanatic who doesn't have the speed to upgrade, you hit it, you run away, and then you press h to defend in place, and you hit it again until you kill the fanatic.
It's very basic, but it's also important, and I recommend that you check out the dragon riding dance in reach, which is called invincibility.
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I pressed h when I was running, and I hit it running
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First of all, the formation method.
Combine the Wyvern with an arbitrary class formation.
The team, most of them are Wyvern 1 houses that have not been speeded up.
So that they don't fall apart easily.
And then the number of wyverns, preferably 7+ The madman said that when there are 11 wyverns, it's the coolest, but in real combat the number of wyverns is very important. If you can get 7, you don't need 8, and finally the dragon flicks the tail.
You can take the computer and practice for half an hour every day.
Wyvern flicks are also divided into high-level flicks and low-level flicks.
Generally. It's all about pulling the dragon back the moment you think the dragon bullet is going to be fired, and the novice will definitely ask whether to right-click or point a
So I'll tell you that a h m right-click is used.
I can't say what kind of language I can test with a computer. F91 uses the right-click direct target and the distant aygj uses M + right-click.
When all the Wyvern masters point the spearmen, especially on the slopes, they basically use h, because h is scattering, and the machine gun has been stimulated, and the wyvern goes up to scatter, and you can kill several spearmen, so you can practice slowly. This operation is not asked, but practiced.
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Dump farmers with a key. Wyvern approaching the peasants.
a, then right-click behind to complete a tail flick. Inside.
The H key can be used to scatter the spearman, which is more effective. The specific operation method is the same as above, just press H and you can directly right-click on the back.
Throw off the suicide machine with the P key. p Wyvern a little bit ahead, then continue to fly forward to complete a tail flick.
Point key units in the middle of the enemy army: Fly over with the right click.
Mixing the Wyvern with another unit and right-clicking the mine while flying will make the Wyvern better together.
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Select a target, and when the dragon's attack comes out, immediately right-click on the opposite place to pull the dragon away, and repeating this operation becomes the dragon's tail flick.
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Take a step to floor Take a step to floor a.
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Use the mouse to click in the direction you want to move, press the shortcut A (the default attack button) while the spearman is gone, and then mouse on the ground (this method can be used by any class, and it adds up to an automatic attack on the nearest local unit). Hit and go, and then then a-land. Finally, there is infinite repetition.
This move must be mastered by the spearman's attack interval, otherwise it is better not to use it.
You can also go to the Internet to search for less helpers and learn how to operate the spearman little by little.
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There are two ways to do it, both after doping.
The first is the S button, pull the machine gun away for a certain distance, press S (pause the current action), and when the distance is close, pull it away again and press S again
The second is a floor, right-click on a location, wait for the distance to be close, and then click on a place, the first advantage is that the pull is fast, the stop is fast, but because of the formation, scattered, some machine guns can't hit people.
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You can also doping on right-a-ground-right-a-ground-right-a-ground-right-a-right-a-right It's cooler than pressing s haha. Master the rhythm, otherwise the gunners will be stupid and won't shoot.
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Doping hit, a up, right-s-right-s-right-s-right-s-right-s-s-right-s-right-s-s-right-s-right-s-s-right-s-s-right......-s-
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The right mouse button moves and then the keyboard stops moving.
Right-s-right-s-right-s-right-s Be careful not to be too fast, there is a rhythm.
You can also use the A key, which is a bit more cumbersome
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Advantages: You won't be injured, the other party is injured, how to flick the tail: first order a close-range pawn, and when it is launched, turn around sharply and come back (similar to the tail flick of the thunder car).
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Choose another thing in a team of air troops, such as the Zerg Wyvern, you can choose 11 Wyverns + 1 house or 1 small bug on the edge of the base, so that the effect can make 11 Wyverns gather into 1 in the case of connecting the dots.
The advantage of throwing dragons is that you can concentrate the power of 11 dragons to attack a push or a single target at the same time, and then remove them, destroying the enemy much faster than not throwing dragons, and you can give the opponent an unexpected "blitzkrieg".
The method of use is also simple, you can fly over a once, you can fly over and right-click to attack him, and you can also fly over H to attack him freely.
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The first is to use the P key to kill a peasant, when you click the left mouse button on the crystal that the peasant is collecting, and then immediately point the right mouse button in the opposite direction, and keep practicing.
The second way is to use the A button to directly click on the farmer with the left mouse button and then immediately point the right mouse button in the opposite direction, and the third way to use the right mouse button to directly click on the farmer and then immediately click in the opposite direction, I am best at using the P key This is the one that kills the farmer with the highest efficiency The main thing is to practice more, and finally tell you a little trick I don't know if you already know?
It is to make up an extra population in the formation of the flying dragon, which is the so-called common name (vegetarian belly), so that you don't click the right button and the flying dragon will get together, which is convenient for the flying dragon to dance and kill the flying dragon to gather the advantage of the mata maneuver
It's the use of aerial convergence to concentrate attack power
Reach the advantage of a spike to weaken your opponent
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Useful p built.
Useful a built.
Julong is generally made up of a house in a team.
Then the Wyvern points to a mine.
We were able to get together basically.
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