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DK's positioning is a hero profession, what is a hero profession, in short, it's very NB, it's right, nonsense.
DK can be used as T, isn't that enough PVE? The emergence of DK is the emergence of 4 major tanks standing side by side, and there are many foreign unions that use DK to resist certain team copies.
DK doesn't want much, tell you why. First, DK is plate armor, and the output is equipped with equipment for grabbing punishment Q and ** war rage, but the output is not significantly high; What about defensive equipment, equipment for grabbing anti-cavalry and anti-war, DK when T, largely rely on parrying, special parry outfits are pitiful, not to mention, parry outfits, you can use them, knights and warriors can use them, warriors traditional T, knights pull so NB, survivability is better than DK, DK is embarrassing?
So it feels like DK is not as professional as QS and warriors to do T, and traditional thinking is deep-rooted, hehe Someone once said that DK ended all melee DPS, which means that DK's melee DPS will become the highest, I don't know, but then speaking, it must not be a wind catch. DPS is still OK.,But you see that the punishment ride is not good for the group of copies.,WLK just opened.,All DPS are not good to group.,Defense talent went to be able to t.,What are you doing with output talent.,Hehe.
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The heroes of the DK have long since ended GF will never feel that DK is a hero class, but this version is also a version of another output myth of DK, so the pve output DK is still very n-b.
In terms of pvp, all I can say is that dk heads-up is very strong... But due to the cumbersomeness of the skills. The rune system is complicated, so DK PVP is quite difficult to walk.
This version of jjc dk can still be played.。。 But the next version of the DK will be very difficult Basic 33 only with 2 milks.
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FS, highly recommended, undead FS, PVE
PvP is fine. WLK out of DK.,I've played for a while.,I think it's still good.,Pvp,You can also become a ghoul after you die and continue to fight.,You can also drag people over from a distance.,Wear armor.,PK is still very invincible.,PVE.,There's a set of special talents.,It's also good.,I've played to level 65.,FB output is also good.。
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The death q is very fierce. According to you, it's only dk. Both the FB output of the PVE and the anti-monster of the small FB are very strong.
For the pvp, that's not even more to say.,It's a bit like the current version of the country F QS.。
If you only have 4 career choices, it's still QS.
The 80-level DZ, whether it is the output of PVE or the PVP, everyone has been weakened a lot.
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DK and SQ also have DZ, LR is also good. There is also a look at what race you like, and what kind of profession you match, and then practice a set of skilled operations to ensure that you will be invincible in PVE and PVP.
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Pvp, knight NB, look at the current situation of the arena 2v2 in the Taiwan server, the most popular combination is the dual knight combination of DK+QS.
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As far as DK defaults to ice, Paladin defaults to punishment, and the PvP relationship between the two is as follows:
1. If you fight, you have an advantage in punishing the ice dk, but you need to hit the kite, and if the face is close to the face and the hard bar, it is debatable.
2. The natural enemy of Ice DK is the Beast King Hunt, I don't talk about the technique here, pure restraint; Punish the natural enemy of the horse or the law of ice and fire.
Here we only talk about the number one natural enemy, as long as you don't cripple, you can win against you.
PVP: 1. There is almost no ice DK in the high segment of the arena; The Milk Rider has a very high attendance rate in high-segmented teams (almost standard).
2. The AOE and fire-pulling effect of the ice DK in the rating battlefield battlefield is better than that of the punishment horse, regardless of the high-end and low-end teams, bring one (almost standard), especially with the **battle kill** handy.
PVE: The average output of the 13 bosses of Hellfire Fortress has been released, and the DPS of the Punishment Ride is significantly higher than that of the Ice DK.
As T: Anti-Riding is better than Blood DK.
As **: The performance of the milk rider and the precept of the shepherd do not want to go up and down, and the two are almost tied for the first place; dk cannot be used as **.
PS: Now the better dks have turned evil.
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