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1. Turbulent energy is replaced by abyss runes. 4t9 must be out.
2. If you don't stack more than 2 layers, don't open an ultimate. When you are strong, you will play two 5+13, and you must always have a protective flame and frost enchantment on your body, ensuring that you will have a buff every time you are aoe. There is no need to deliberately step on the fire.
4. The ultimate move is fully open, the Ao Dan does not interrupt the Ao Dan Hong, and the Ao Chong does not interrupt the Ao Dan Hong. Other macros are completely unnecessary. Don't you think this cycle is simple enough?
5. It's best to have a barrage. Your amount of blue makes me feel very strange, generally speaking, the whole body is 245, 1-2 pieces of 258 arcane fa can reach the level of 31000 blue, and this level of 25 fire king 8500dps is the bottom line.
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1. Why not 4T9 effect?
2. Abyss runes are indeed a good thing. Swap it out.
3. The Fire King does not need to take the initiative to step on the fire, and maintains the fire shield throughout the process.
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Now the output method is to start SP and skill full open 10 + Ao Chong until the time is over, and then it is brainless Ao Chong until the missile effect appears and is guaranteed to have 4 layers of buffs. Output cycle, blue pressure is not large.
Generally speaking, I am a missile with 4-5 Ao Chong nga is greatly measured above, and the whole Ao Chong is not as good as 4+1 After all, the time you wake up for 6-9 seconds, there is no output
Abyss Rune More than 245 Purple Jewelry When wearing a Taiwan uniform, wear the T10 Arcane or take this accessory
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Arcane's output is very simple compared to other classes and talents, and the difficulty lies in understanding the rhythm of combat and teamwork.
Because of the nerf of spells, you can consider allocating points to range or slowdown or spirit, which depends on your individual position and team tasks, at will.
Talents: Mage Ice Arc talents.
Technique: N+1 cycle, 1 refers to rapid-fire missiles or barrages, when the normal output is n, 4, in the case of sufficient blue, n is greater than or equal to 4 when the rapid-fire missile, otherwise continue to rush. When the blue is 30% or less than 40%, it is considered that n is less than or equal to 4, which is determined by the time of the battle and the return to blue.
Hit Ice Vein Ao 11%, Torment Fire 17%, Torment Ice 14%, Elemental Fire 14%, Draenei -1%, Quail or Dark Shepherd -3%. The torment talent in Arcane can help you stay at bay as long as you have a tankra, and you don't need the mage to take care of it yourself.
Macros can't make any judgments, don't think about using macros to judge energy saving and missile rapid-fire.
Notes:1Missiles must be rapid-fire missiles, never hit missiles without buffs.
2.Skills and sp remember to use the cd as soon as it is ready. Wake-up is best when the output is not available during the transition phase.
3.Don't deliberately leak the blue, the damage of the 4+1 rapid-fire missile is not much lower than that of the infinite arc rush.
4.In fact, this is the most important thing, be familiar with the team rhythm, be familiar with the boss skills and battle phases, strive for the buffs and team amplification that you can enjoy, and maximize the explosion as much as possible.
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That's a good thing to say. Arfa's style of play is similar to that of LR, constantly making up for the slowdown, and then throwing the barrage. Find a chance to open the Ice Ring to open Aoqiang + Aochong. That's pretty much it.
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