Lich King: How many magic injuries can a mage pile up with a quick hit? The master helped answer

Updated on Game 2024-05-20
5 answers
  1. Anonymous users2024-02-11

    First of all, you have to make sure that you hit, the French system needs 17% hits, the arcane talent has 3%, and the ice talent has 3%, so you actually need 11% hits, if it's LM, there is Delaney, you only need 10% hits.

    Hits are very good for mages and can easily overflow in the late game. Hit enough to start the pile haste, with a minimum of 700 haste at the standard time.

    Hurry enough to pile up magic damage, the more unlimited the better, most of the critical hits rely on mental transformation, no need to deliberately pile up, 30% is enough, and there are very few mages who have opened fire armor less than 30%.

  2. Anonymous users2024-02-10

    Hit" Rush "Law Injury".

    Hit to 11% full, the higher the others, the better.

  3. Anonymous users2024-02-09

    Look at the talented. Arcane needs to stack 11% of hits, because talent provides 6%, if there is a draenei, then it only needs 10%, if there is a dark herd and bird, then only need to stack 7% hits.

    In terms of attributes, magic damage is always the first, and the arcane law is mainly based on haste, and the critical hit does not improve the arcane law much, and the haste is about high, and the smoother the cycle.

    The fire method is more harsh, with 17% hits, and 13% hits are also required with Delaney and Dark Herder.

    Fire attribute critical hits and haste are almost as important, and some Extreme Flow Mages in this version even deliberately go so far as to pile up to 100% critical hits.

    But in general, the fire method has relatively high requirements for the judgment and operation of the mage, and the arcane law has higher requirements for the mage's blue control ability, but now the mainstream is the arcane law.

  4. Anonymous users2024-02-08

    Simplicity is king :

    1. It takes 17% to hit, and the equipment is easy to overflow, so if you have more, you can have less talent.

    2. The haste is generally more than 900, if you can pile that much.

    3. The law injury is actually the first, followed by the rapidity.

    4. Why don't you ask about the output method? -4 Ao Chong + Missile Use Magic Gems.

    Use a mana potion name.

    - Eat 2 mana macros at the same time.

    Use the name of the Blood Tonic Potion.

    Cast: The name of the skill that collects herbs and adds health.

    Use the name of the Battle Master cosmetic item.

    - Three Kai plus blood macros.

    Cast: Arcane Enhancement.

    cast: Ice Pulsation.

    Use the accessory name.

    ps. If you also have an auto-triggered accessory, it can be four open) - three open macro.

  5. Anonymous users2024-02-07

    The world's martial arts are unbreakable, only fast and unbreakable. (Translation: acceleration should be sufficient, latency should be low, graphics card should be good);

    The Haste Soft Cap is 1048 (excluding Totems and other teams' additional Haste), and the Haste increase after exceeding the Soft Cap still exceeds the Critical Hit.

    Hit 14%, hit 3% with team, and 1% in the league.

    Critical hits, chicken rib attributes, tasteless food, and a pity to abandon it.

    Spell Wound hits (before it is full) >Hurry" critical hits.

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