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Sorry, I don't play interstellar.
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I play Z, you have to use the other party's house to judge the other party's location, do a good job of reconnaissance in the early stage, and find that words like you (the house is here and haven't hunted) should be the near point of the map, directly accelerate the fork, and pull all the farmers a wave over!! His 14d double open dog is nothing. (Be quick, it's not fun to wait for his cockroaches to come out).
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Lift the ground and move speed to 2 books.。。。 Before he ascends to 2, he can add a small amount of hunting and suppress it to see if he can shoot it down.
Or just hold the void, and you can also hide the knife, so that you can contain Z.
Don't rush to give him the Z double mine, because Z consumes a lot of resources, and it may not be able to beat the wave of ten minutes when you are a mine.
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I'm super master p to help you solve, I generally hit z, 9 farmers to explore the way, if the other party is bare double, generally I can explore 2 points before the other party divides the mine, this farmer is very important to limit the other party's mineralization, if you find it, you will earn, if you can't detect it, it will lose dozens of dollars than BG exploration, if there is no restriction to, the wild farmers hide well, and if you have the opportunity, you will reconnoitre.
Next, we will 3bg sentry mine this time point should be 6 minutes 20 seconds -30 seconds, divide the mine and throw it down, and then use the building to defend this guard You should have 1 xx and 3 or so sentinels + follow-up, no matter how many dogs are not afraid of 7 minutes The portal will open the door, and the farmers at home are almost full. Accumulate a wave of soldiers, go out for about 8 minutes to suppress, first use illusion reconnaissance, see the development of the opponent's main force and home, if the opponent has a lot of troops and does not develop much technology, you can fake a wave of development of 3 mines, if the opponent 3 mines and n more farmers decisively press to the vicinity of 3 mines to shoot crystals, use the terrain to defend and pass the attack.
At this time, the other party should have 3 possibilities: 1It's a dog, 2Cockroach + dog, or Wyvern Tower is building a house dog + bunker.
Let's not talk about the poison explosion.,So much energy in the early stage) The first 2 kinds of things look at the frontal operation.,This is a wave of P timing.,It should be able to hit the opponent hard.,It's up to you to deal with it in the later stage.,Use the terrain to ensure 3 mines.,If the opponent's flying dragon flashes and pursues + lightning + white balls,The opponent's cockroach will be double VR colossus 8-10 BG,Turn lightning,Fight consumption。
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Protoss opened the double mine quickly in the early stage, and thanks to the [Chrono Acceleration] and the teleportation mechanism, the Protoss created troops was simply fast.
Quickly open the double barracks +4zelot, the regeneration house causes the rear speed to upgrade the [portal], it takes 10 seconds for the barracks to transform into the portal, and it only takes 5 seconds + 20 seconds for each class to teleport, which is enough money and the barracks can quickly become a sea of gods in the later stage.
The best match for Protoss is 3 Colossi + more than 10 Dragoons + 5 Sentinels + 10 Zelots, and you can use the tab key to change units.
The range of the Dragoon's Blink, Zelot Charge, and Colossus must be studied, as sentries can be used to place stationary stance gams and blockers, and each sentry can use stances as soon as they teleport out.
The turret is anti-cockroach, the colossus is used for sneak attacks, the air force uses 4 void warships + 4 phoenixes + 3 aircraft carriers, and three mines and three airfields can quickly get out of these.
The ejection of the aircraft carrier and the speed of the void must be studied, it doesn't matter whether the mother ship is built in the later stage or not, the test performance is very weak.
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I know Z's, speed up the dog, hit T is the best. Last time, I used a game to win 10 games in a row, and all of a sudden**, hehe, I suggest you try it.
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Build a bunker in the early stage and get out of the void.
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1 All Speed Roach Rush: Lord Scouting, Farmers Replenish to 10 Population in the Early Stage, Train Lords. Make up 3 more peasants, and then wait for the resources to release the corruption pool.
15 population gas mine, add 1 farmer, put down the cockroach breeding farm as soon as the corruption pool is completed, followed by 4 puppies, a queen and a lord, the puppies come out and go to each other's house to drag time and disrupt each other's rhythm.
Full force to storm cockroaches to 26 population, the supplementary cockroaches must keep up, okay, don't fight with the other party before it is formed, first point the population! If it is formed, it will win.
And Z's Pure Wyvern.
There is also the use of the lord to go to the opponent's house to lay a fungus blanket, and then teleport over to sneak attack.
The god's should be a quick chase with xx's charge, and you can join the colossus and the archon halfway. (Of course, the obscene ones can make a crescent moon in the past, and use the gate of time and space to pass the troops).
The Terrans are almost the harassment of the Grim Reaper or the Vikings (I especially like the Vikings, they can be transformed), the ground is, the machine guns, the Marauders, the tanks and the Thor, (the tanks and the Thor decide whether to build or not depending on the situation and the race) a small number of wolves, almost 2 or two medical transport planes in the sky, push over.
Of course, airdrops of all races are still the mainstream tactic.
Let's call the downstairs addition.
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I've played 1v1 TVZ.,The Terran's way of playing is to block the intersection in the early stage.,Speed climb technology out of Thor.,Out of 4 and then directly kill Z's home.,Basically, it's pushed.。 At this time, the 2 Zerg may have a puppy and a bug, or open a mine. The Blastworm poses no threat to Thor.
The puppy died.
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Terran Interstellar 2 is a machine gunner plus a cannon + Thor, and the Evil Fire ** aircraft takes shape relatively quickly and has a relatively strong suppressive force.
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In the early stage, use the barracks and the supply station to block the mouth, and then the 4 barracks start to storm the machine gunners and plunder (don't forget to upgrade the enhancer), and then the double attachment starts to storm the transporter, and after a little forming, go out, the other party is the Protoss, you can come out of the ghost, and if it comes out of the colossus, you will get out of the Viking, which is the longest mm combination used by the Terrans.
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There are many kinds of Terran tactics, in fact, changing a simple place will generate a new tactic: the first 7 old farmers mining, 8 building bs, the 9th 10, building bb, the 11th br, some maps can be blocked, generally with two bs and one bb or bu in or bc to block 570101277 my qq
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Terran Three Barracks.
10 population Supply depot (not recommended for use in Terran Civil War) 12 population Barracks (location of the slope).
15 population first machine gunners.
Population 16 orbital center.
Population 16 Supply depots.
When the supply depot built by 16 people is completed, two barracks will be replenished at the same time, bringing the total number of barracks to three.
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1, play double, you want your teammates to block, you report to open the mine, open 5, let the supply station be reported, in the gas gas full, barracks, heavy factory, and finally the storm star port, storm sail fiercely, upgrade the bonus and armor in the armory, 6 1 team to attack, to attack with Yamato cannon, the opponent uses nuclear bombs, you go to the 2nd group, 3rd group, 4th group, you can kill the enemy.
2. At the beginning, the tyrannical peasants, 3 mines, in the riot population, the riot barracks, the reactor, let the tyrannical make more than 30 soldiers to kill the enemy, to be fast.
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SK is a tank plus a machine gun, mechanization is a vicious fire + tank + Thor, and a cyborg is a mechanical mixed gun soldier medical transport aircraft.
The general tactics of the Terrans are, fast and vicious, entering other people's bases to harass and then getting out of the tank, Thor machine gun 4 barracks, pure machine guns only mine 50 gas mines.
Instant death into someone else's base, harassment, mechanization, or plundering, pure plunder.
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First of all, it depends on the situation of the other party.
1 pvp will first do a good job in the economy, and then make up the barracks, fork fork, dragoon, white ball, electric soldier together, sedan a
2 PVZ It is recommended not to double BG in the early stage, it is not cheap, block the intersection in the early stage, block it with crystal and BF plus bunker, it is best to block it outside the second mine, so that it is easier to open the second mine. Don't build too many soldiers in the early stage, the main thing is to do a good job in the economy (of course, it depends on the situation, if the other party rushes, you can't stop building troops), and in the middle stage, choose pirates to go out to kill houses with hidden knives, or the golden armor electric army airdrop, the purpose is the same, delay the economic development of the other party. Do a good job of reconnaissance, observe the speed of the opponent's Lurker, the opponent's Lurker has to play VR VO early if it rises, and if it is late, you can put VC first.
As long as the Zerg is dragged to the later stage and the Zerg is not allowed to expand and open mines on the map, it will be difficult for the Zerg to suppress the high-offensive and defensive soldiers that burst out in the later stage of the Protoss. In the later stage, the Protoss can fight obscenely, and when the mine is opened, a peasant pulls a bunker to defend.
3 pvt The opponent is mechanized (quite popular now), and the number of main troops should be increased, that is, the electric army can be made less, there must be more forks and dragoons, and the forks must be accelerated, otherwise you will be blind when you encounter thunder. Dragoon point tanks are a bit of a loss, and they can be pulled to surround the tank, and the tank will be a floating cloud as soon as it is close. You can also consider scaring the other party with a group of aircraft carrier swallows in the later stage, after all, it takes time for mechanization to be launched, and you can completely produce some high-tech troops during this time, and it will be easy to fight if you really come out of the swallows, and the opponent's main mechanized force is also two frozen things.
If you can break out a fleet of aircraft carriers coldly, you will definitely be able to scare the other party half to death.
The opponent is out of mm combination, more electric soldiers and dragoons, less forks, and the fire soldiers spray forks and forks do not suffer at all, and the lightning riflemen are not a cool word. The opponent's SK combination (which is playing less now) is still more than the Electric Soldier White Ball Dragoon. The fork can be used as an auxiliary class, don't face the opponent's spearmen head-on, you won't take advantage, you can airdrop the rear to delay the economy.
In short, in a word, don't think about rioting troops in the early stage, do a good job in economic construction, do a good job in reconnaissance, and if there are more barracks, it will naturally be easy for rioters.
That's enough for you to use, see how much I've played, add points.
At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).
It is none other than the Terran atomic bombardier, and no matter how many soldiers meet him, it will be a floating cloud.
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