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I'm also a hero after the Great Change 096, and I've only recently turned four times.
First of all, there should be no controversy about one or two turns.
There is a little controversy in the turn, that is, the Holy Armor and the Assault.
I recommend adding the Holy Armor because now it's easy to level up to level 30 and turn the second turn, just use a group attack.
The strong attack is basically not needed, and it is a waste skill in the late stage, and the holy armor can add 200 defense and the later stage of the skill does not conflict.
So I added the Holy Armor.
The second turn of the ground is not satisfied, and the others are full.
Because the skills of the second turn are all measured, the lower sub-column is useless except for a little higher than the group attack.
But it's a pity that the other skills are missing.
Therefore, the rest of the full land column is added to 11 for practicing leveling, and if you play it, you can also upgrade, and if you play it, you can use a turn of group attack.
After the third turn, the ground column is also a waste skill.
Three turns, there are several controversial skills: 1, Tiger Roar, 2, Fear, 3, Stunned (it doesn't seem to be the name, but it's a skill that makes the weird stunned with a fighting spirit) 4, Light Dance, look at the analysis below.
Adding or not adding light dance has no effect on the four turns, but the main attack skill of the third turn is relying on it, if you have patience, use a turn of group attack to practice to the fourth turn, then there is nothing to say, but now after the revision, the point of the three turns will only make a skill 9 points less That is to say, you can add the light dance to 11 points, and the other skills are all full, but I personally recommend the full light dance and the tiger roar, because the tiger roar is a flashy skill, I regret it is full of it.
And one more way to do it: If you're still not sure which skill to give up, then add up to 11 points for all the skills you want to give, and then use them for a while, and you'll find your answer.
It's time to turn four. If it is manual, then 4 turns the skill order of brushing.
120 transfers, dash 1 magnet 1 chop 1
After 121, Combat Mastery 10 Warrior 10 Advanced Fighting Qi 30 Tarzan 20 Slash 30 Ultimate Attack 30 Then Tarzan fills up 30 (not to mention other skills).
If it's manual booss, there is no doubt that combat mastery 10 warrior 10 advanced fighting spirit 30 sunflower 30 tarzan 30 slash 30 ultimate attack 30 (not to mention the rest).
I practice! Filling up Tarzan when fighting bosses is faster than filling up slashing! Because with Tarzan, the character will not retreat when attacked! It is equivalent to invincible, and you can kb all the time!
Prompt; Only add level 10 warriors, before level 180 is not very important, because it can't increase much percentage, and it can't increase much attack power. But it's better to add level 10 first! Moreover, the 30-year-old warriors are ridiculously expensive, and if they don't have a certain economic strength, it's best to have a certain economic foundation after the 180s, and then find a way.
Of course, the four turns I said can only be used as a reference, but I believe that after you practice the four turns, you should have a certain understanding of the hero profession Then play your own personality Anyone, including me, can only give you advice Because you play your role, then follow the advice I gave to practice a number that suits you!
Exhausted! Happy Adventure!
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Look at the task strategy on the job transfer task, and there are strategies for any mission there.
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One turn to find a transfer of instructors, two turns to find a transfer of instructors, then to find two transfer instructors, three turns to find a full-time instructor of the warriors of the Ice Peak and Snow Domain, in the Chang Gong Mansion, four turns to find a third transfer instructor, and then find a fourth transfer of instructors, and then choose the full-time method of wisdom or strength.
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FYI:First 1 point ultimate,If you mix the park, then come to 1 point of rush.,After that, full of bravery.、Fighting spirit (or at the same time.,Personal preference.。。 It's not difficult to get to 140 anyway), and after that, you can consider full ultimate or combat mastery (because warriors can rub other people's.。。 ,If you want to fight a single boss, you can fight mastery and sunflowers.。
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attribute point addition;
5 force, this is the addition of the rich.
4 force and 1 sensitive, this is the addition of speed leveling for ordinary people.
3 force and 2 sensitive, this is the addition of the rich people.
But the common thing is that you don't need to add agility to 90.
Skill points plus blue cherry blossom method;
First of all, it is better to be able to reach 60 agility at level 30. Around 40 to around 75 in agility.
Second turn skill: first full 20 precision, then full 20 rage, full ultimate, full fast, full damage counterattack, almost three turns.
Finish. Three-turn skills: full 30 fighting energy concentration, full of madness, full of despair, full of tiger roar, and then ......I don't know, I'm only 91, and I haven't added a lot yet. But you'll be able to experience it for yourself then.
Finally, I want to say a little bit: agility 80 is basically OK, and if you don't hit enough, you can rely on equipment to make up for it, and it's a waste to have more agility.
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4 turns. Let's start with a light dance.
Top up. Assault can also add a few points.
Go for the mix. Take the step to advance the vindictive.
Fill up the tour. Then fill up the Ten Thousand Buddhas into one ring (that is, the Feng Zheng Lead Step into the Fighting Qi.
50% can manual).
At this time, fill up the sunflower book.
Top up. Heroes rely on these skills.
And then what is as steady as a good mountain of Thai silver.
Ah, Kiris. Add it slowly.
It's over.
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The four turns are full of vindictiveness.
Then came the light dance.
Adventure Island Warriors.
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