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It's only a matter of 1 month with a stupid hanging.。。。
Team up 100-120 to hang out or continue the fire horse goat.
120+ continue to team up and disappear Team up the main lair of the most team of small lizards.
1 20 o'clock light dance.
2 20 points of vindictiveness (play zana).
3 10 Adventure Island Warriors.
4 Buy ten thousand Buddhas and fill them with fighting spirit.
5 full sunflowers.
6 Full Tarzan.
7 Buy the Adventure Island Warrior Book and fill it up.
8 Buy a light dance book and fill it up.
9 。。Others pull casually.
Except for the first and sixth points, there are other difficulties, which require you to keep working hard and making money, and I have now completed the first 4 points, level 150, and it really takes perseverance to complete the real hero! I wish you a speedy fulfillment.
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Add a little dash first, which works well when manual, and then add to 20 lightly, and if you have money, fill it up. Then fill up the advanced fighting spirit. These two are hero signature skills, and if they can be full, they will be full first. Then add full of Tarzan, full of sunflowers, full of warriors, full of Arischi, full of rush.
Leveling is chasing 1 practice. Hang with silly. There is a good volume. You can also do tasks all the way into the inner layer. Or go to the fire horses, which are numerous. If you have money, you can also call someone with a bone dragon, 2 days to 130
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The order in which Captain Adventure Island's 4 turns of skill points is added:
1. The one-turn bonus point scheme is similar to that of the Posture Grip Captain, which is still to fill up the passive skills first, and then add the main attack skills, fast action, primary crit, and gallop;
2. The order of two turns and points, 1 point of quick grab (required for leveling) Lu Wei and then physical training, precision short gun, fast short gun, infinite bullets, up jump, repulsion shooting, triple shooting, fast gunner;
3. The order of the recommended points for the three turns: Shotgun (within 10 points, convenient for leveling) and then Matt's Trail Qinglan Bullet, Harlow Bullet, Lucky Dice, Crew Support, Shark Bomb, Octopus Gunner, and Captain's Consciousness;
4. The order of adding points for the four turns is: Crazy Octopus (10 points first, for leveling) and then the captain's majesty, pirate's posture, crew command, navigation, countermeasures, metal storm, Adventure Island Warrior, Crazy Octopus (filled), headshot, and Notellers battleship.
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Hello: After the job change, give 3 points, a little fire eye (signature skill), a little storm of arrows (4 turns main attack skill, signboard), and a little dragon blaster (for monster retreat).
The order in which you add points depends on how you level up.
I want to form a team to go to the monk, Zha, Xiong... Upgraded bonus points: Full of Fire Eyes - Full of Storm - Full of Adventure Island Warriors (if you don't have a book, add it last, I only know the book of the Black Dragon Explosion skill) - Concentrate and add 1 point (plus 11 points of attack should not be underestimated) - Fire Phoenix plus 1 point - Full Archer - Full Concentration - Full Fire Phoenix - Full of Dragon Blaster - finally add Knockback Arrow.
I only occasionally go to team up for the boss to level up, and I am:After the transfer, I give 3 points.,A little fire eye (signature skill),A little storm of arrows (4 turns of the main attack skill,Signboard),A little dragon blaster (for relieving monsters) is the same as the hang.。 Then the Eye of Fire rises to 11 o'clock - Storm Arrow Rain rises to 11 o'clock - Focus 1 point - The Eye of Fire rises to 21 o'clock - Storm Eye rises to 21 o'clock - Full Eye of Fire - Full Storm Arrow Rain - Full Archer - Full Adventure Island Warrior - Full Concentration - Full Fire Phoenix - Full Wyvern Blaster - Full Knockback Arrows.
The early stage of the archer is very difficult after 4 turns, but for the archers they are used to it. Hope lz insisted.
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I don't know what age upstairs to add points.,I'm an idle party.,Mine is added like this The point given after four turns First add a little sharpshooter.,A little advanced fire phoenix A little advanced ultimate attack.,These three skills directly add an attack.,Add some fire eyes after upgrading 1 point of archery refinement,These skills must be full.,You look at the first kind of thing.,Of course, the storm and the warrior are also full.,But I hang up The storm is not suitable for hang-up.,So I'm only adding a little now.,Of course, the storm and the rain of arrows are full first The back is not studied. I'm only level 145.
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First of all, let's talk about a few waste skills (original): God of War's Shield (completely useless, direct 54).
Then let's talk about the breaking point of the Noh manual:
1.God of War Dance 20: This suggestion lz to buy it is because it is generally exploded in Longlin, and the general leveling does not go there, and the price is reasonable (about 3000) if you buy it
God of War Dance 30: Wyvern Canyon Red Wyvern, it is definitely recommended to play by yourself, the explosion rate is very high, generally 1-2 copies a day if you are lucky, but if you buy it in the store, it will cost 4000-6000.
2.Attack strategy 20,30: Temple, Black Wyvern is there, and the explosion rate is okay, but it's cheap to buy in the store, so it's casual lz
3.Giant Bear Roar 20: It is definitely recommended to buy LZ, it's too cheap, 1000W-2000W will do it.
Giant Bear Roar 30: It's expensive to buy in the store (more expensive than the skill book, 3e...Ordinary people can't afford it), the captain of the temple guard (ice) [forgot what name], there is a explosion, a explosion rate.
So so. bar. I only got a copy after only one day of hanging, but looking at the price, it seems that the explosion rate is not as high as I imagined)
4.Diamond Star: You can only buy it, because the manuals are all in the boss.
Here's how to add points:
There are several additions: 120-140
1 point of diamond stars first (don't waste it if you have it, there is no difference between 1 point and 10 points, first +1 point is convenient for leveling later).
1) High hits, high-skill players: First Adventure Island Warrior 10 (this is very useful [ignore it if you have hanging]) and then full of God of War Dance 30, continue to point the giant bear roar 30 (lz go to buy the book, you must buy it, otherwise the skill book will be in vain), and then full attack strategy 30
Next, if LZ wants to fight the boss.
1) Don't open the hanging point God of War Will 30, and then full of diamond stars, (open and hang to see the next sentence).
2) The one who gives up the will of the god of war is full of diamonds and stars (there is still a big difference between the attack power of 30 and 10 when you buy a book).
Then full of the will of the god of war, the rest of the money to buy adventure island warriors (30, 20 books are sky-high), no money to do the kidnapping mission, get the will of the warrior, full.
Then click to play casually (all useless skills).
2) Average hits, average hand skills: first Adventure Island Warrior 10 (this is very useful [ignore it if you have hanging]), then 2 God of War Dance, 1 attack strategy (rotation), and continue to point Giant Bear Roar 30
And then the same as above.
If LZ is going to fight the boss.
1) Don't open the hanging point God of War Will 30, and then full of diamond stars, (open and hang to see the next sentence).
2) The one who gives up the will of the god of war is full of diamonds and stars (there is still a big difference between the attack power of 30 and 10 when you buy a book).
Then full of the will of the god of war, the rest of the money to buy adventure island warriors (30, 20 books are sky-high), no money to do the kidnapping mission, get the will of the warrior, full.
Then click to play casually (all useless skills).
The above is my suggestion, if LZ is satisfied, choose me to put (pure manual + precise).
I hope it will be useful to LZ, and if LZ is satisfied, choose me (precise + pure manual).
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Dance of the God of War Attack Strategy The rest depends on what you like...
The second turn is to add a little teleportation first, then to fill up the rocket, and then to the mental power (so that the magic attack is high) You can add poison or teleportation, and then fill up the magic suck, and the last point is casual. You can also add 11 poison to top up the retardation. >>>More
It's best to play in a team on the stone side, sometimes 1 person can't beat and it's very frustrating, or go to the forest to fight cheats or something. >>>More
The fighter turns the skill point and recommends addition. >>>More
Other random assignments Comment: One of the main full two attack skills, because the supernatural power is currently a group attack, so. 3> Running type: full of two jumps - full of > fallen leaves - full of > transformation techniques The rest is distributed at will See me say it.
Agility 25 rest of the luck, the trainee swordsman is a double knife one turn two combos plus a 10 points to keep the points, wait for the second turn.