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One turn dragon god [skill point: 40 points].
Magic Missile: Lv20 Lv20
Dragon Soul: lv20 lv20
Second Turn Dragon God [Skill Point: 40 points].
Fast Movement: Lv20 Lv20 (Add 1 point first, then fill up the Ring of Fire and reload.) Flame Ring: Lv20 Lv20
Three-turn Dragon God [Skill Points: 40 points].
Magic shield: lv20 lv20
Lightning Arrow: lv20 lv20
Four-turn Dragon God [Skill Point: 40 points].
Freezing Cold: Lv20 Lv20
Nature Force Reset: Lv10 Lv10
Spell Mastery: Lv10 Lv10
Five-turn Dragon God [Skill Point: 40 points].
Mana Flash: Lv20 Lv20
Magic Barrier: Lv10 Lv10
Retardation: lv10 lv10
Six-turn Dragon God [Skill Points: 65 points].
Magic Critical Hit: Lv15 Lv15
Dragon thrust: lv20 lv20
Wyvern transmission: lv10 lv10
Seven Dragons [Skill Point: 65].
Mana Intensification: Lv15 Lv15
Magic Wing Slash: Lv10 Lv10
Flamethrow: lv20 lv20
Wyvern Flash: Lv10 Lv10
Anti-Demonic Field: Lv10 Lv10
Eight-turn Dragon God [Skill Point: 65 points].
Aurora Recovery : Lv10 Lv10 (add 1 point first, add 5 points at the end) Earthquake : Lv20 Lv20
Dragon's Wrath : lv 5 lv 5
Ghost inscription: lv10 lv10
Agate's Blessing : Lv20 Lv20
Nine-Turn Dragon God [Skill Point: 125 points].
Flame wheel: lv30 lv30
Magic Mastery : Lv30 Lv30
Dragon Clone : Lv30 Lv30
Adventure Island Warrior : Lv30 Lv30 (If you can't fill it up, add it to 10 points first) Warrior's Will : Lv5 Lv5
Ten Dragons [Skill Points: 125 points].
Dark Mist: Lv30 Lv30 (add 1 point first, fill up with Agate's blessing and then refill) Agate's Blessing: Lv25 Lv25
Raging Fire : Lv30 Lv30
Onyx's Will : lv20 lv20
Soul Stone : Lv20 Lv20
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Ability: 4 intelligence 1 luck, luck to 113 do not need to add (can be replaced with the highest level**).
Skills, 1-8 turns are full, 9 turns and 10 turns can also be full, but it is difficult to be full due to the problem of skill manual & ability manual.
The specific order is as follows:
1 turn (10-20): Magic missile first, dragon soul later.
2 turns (20-30): 1 point teleportation full of flame rings, rear full teleportation.
Turn 3 (30-40): Full magic shield first! The back is full of lightning arrows. The Lightning Arrow skill is actually useless.
4th turn (40-50): First full of freezing cold air, and then the natural force resets.
5 turns (50-60): 1 magic barrier, full mana flash, then full magic barrier.
6 turns (60-80): 2 thrusts and 1 crit first! 62 of the main quest gets 1SP plus on Magic Fury!
When the thrust is full, 3sp is fully equipped with critical hits. Critical hits are full plus rage. The rest of the dots are full slowly.
Although slowness is useless, it can be used as a paving skill as a paving skill.
7 turns (80-100) first full intensify! The foundation of high attack! If you want to kill a big boss like Za, add anti-magic!
Level up and add flames! The main role of the magic wing is not to kill monsters, but to lock it with this skill when fighting the boss! Full of intensification, full of flames, full of anti-demons, and the rest of the demon wings.
8 turns (100-120).
First full**, then angry, aurora recovery, engraver.
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Attributes,It's best to be all-wise.,Because this attack will be higher.,Now there's a lot of ** that doesn't need luck.,More than 100 levels of battles are available.,Because you don't add luck at all.。
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Dragon God skills no matter how you add them. Eventually, it will be full. As long as you get the (required) tasks done. Attribute points have 4 more luck than intelligenceDo not exceed 100 maximum....If you have a bear head, 80 is enough.
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The dragon god has 4 wisdom and 1 luck in the early stage, and luck is added according to the needs of equipment wearing.
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LZ is good!
Those tasks are in 17173, and some of those ** dragon god tasks are in the city, and the exchange of experience is to exchange things for things.
At the Captain's, every 100 things are exchanged for 500 experience, and the things that can be exchanged are snowman skin, wolf tails, zombie teeth, etc., and the market is about 15w-20w1 group (200).
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Are you wrong on the roof?
Every time you change classes, you will be given enough skill points.
That's true at least 1 to 5 turns.
You say 4** Ran Force is full in the late stage.
I'm already full at level 50.
Unless you don't do the task.
But it's okay not to do the task?
There are skill points.
So the skill points you level up plus the skill points of your mission.
It's totally sufficient.
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To put it simply, it is to increase the luck to 75, and the rest depends on the equipment, and then the rest of the full intelligence, the skills are simpler, the task of the dragon god is completed, and the skill points are all full!
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Now there is a know of the allocation.
You just order that.
Generally, they are 3-4 points higher than the level.
Some of the magician's ** luck requirements are different.
To be specific.
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It must be able to be filled, and if you do that task three times, your skill points will be added back to the skill bar of the corresponding turn, unless the system makes a mistake.
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If you want to practice high attack, you will have full wisdom, but it is a little bitter in the early stage.
Use it as soon as you get the Maple Leaf equipment.
Maple Leaf gear doesn't require much luck.
If you don't want to practice this, then it's automatically assigned.
This is the most accurate.
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The skills of the group attack should be maxed out. Also, the magic skills are also maxed out. The magic shield is fully filled. It doesn't matter if you add any other points you have left.
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Ryujin, I'm all wise. As for skill points. I think it depends on LZ's own preferences.
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It can be full, I'm the dragon god, but I have to complete the main quest to be full. The tragedy of the dragon god is that the skills are all in Zakuna.
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The skills on the first floor are all copied there.,I've seen it n times.,Serious bs!
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After 097jump, Ryujin's latest method of adding points:
One turn dragon god [skill point: 40 points].
Magic Missile: Lv20 Lv20
Dragon Soul: lv20 lv20
Second Turn Dragon God [Skill Point: 40 points].
Fast Movement: Lv20 Lv20 (Add 1 point first, then fill up the Ring of Fire and reload.) Flame Ring: Lv20 Lv20
Three-turn Dragon God [Skill Points: 40 points].
Magic shield: lv20 lv20
Lightning Arrow: lv20 lv20
Four-turn Dragon God [Skill Point: 40 points].
Freezing Cold: Lv20 Lv20
Nature Force Reset: Lv10 Lv10
Spell Mastery: Lv10 Lv10
Five-turn Dragon God [Skill Point: 40 points].
Mana Flash: Lv20 Lv20
Magic Barrier: Lv10 Lv10
Retardation: lv10 lv10
Six-turn Dragon God [Skill Points: 65 points].
Magic Critical Hit: Lv15 Lv15
Magical Fury: Lv20 Lv20
Dragon thrust: lv20 lv20
Wyvern transmission: lv10 lv10
Seven Dragons [Skill Point: 65].
Mana Intensification: Lv15 Lv15
Magic Wing Slash: Lv10 Lv10
Flamethrow: lv20 lv20
Wyvern Flash: Lv10 Lv10
Anti-Demonic Field: Lv10 Lv10
Eight-turn Dragon God [Skill Point: 65 points].
Aurora Recovery : Lv10 Lv10 (add 1 point first, add 5 points at the end) Earthquake : Lv20 Lv20
Dragon's Wrath : lv 5 lv 5
Ghost inscription: lv10 lv10
Agate's Blessing : Lv20 Lv20
Nine-Turn Dragon God [Skill Point: 125 points].
Flame wheel: lv30 lv30
Magic Mastery : Lv30 Lv30
Dragon Clone : Lv30 Lv30
Adventure Island Warrior : Lv30 Lv30 (If you can't fill it up, add it to 10 points first) Warrior's Will : Lv5 Lv5
Ten Dragons [Skill Points: 125 points].
Dark Mist: Lv30 Lv30 (add 1 point first, fill up with Agate's blessing and then refill) Agate's Blessing: Lv25 Lv25
Raging Fire : Lv30 Lv30
Onyx's Will : lv20 lv20
Soul Stone: Lv20 Lv20 (you can consider adding 1 point in the early stage) I wish you a happy adventure!
If you need other professions, you can go directly to my space to see.
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Dizzy. 097.
Upstairs can be referenced.
I hit 10 with 1 turn and 2 hits
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