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It depends on what heroes you like to play again, without a fixed talent and runes.
The equipment is wise, and the game recommendation is to take care of the novices.
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Runes are similar to talents, both of which increase attack and defense. Something like that,It's just to spend game currency to buy.,There's a talent bar in the personal interface.,Add it in it.。
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There are 3 types of talents, 21,0,9 means 21 points for attack, defense, 9 points for general, and 178** for the addition of medium talents.
There are also 3 types of runes with attribute values, and you can see the beginner's information for details.
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Talent is the hero level, the highest level is level 30 You will have a talent point for each level you upgrade Talent points can be allocated to impact defense and general, runes are what you need to buy There are large essences Glyph Copy sigil These can increase your output or defense What you say 21 0 9 is the talent distribution in attack is 21 Defense 0 General 9 You can buy it as he recommends.
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It's good to play lol more to see.,There are detailed introductions.,Runes are equivalent to effect enhancers.,Don't buy equipment according to the system's recommended equipment.,Every hero has a god costume.,And sometimes the equipment depends on the opposite lineup.。
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Summoners (players) can unlock a talent and rune for each level they upgrade.
In the [View Summoner Profile] option.
Talents can be clicked a little bit at each level, and when they reach level 30, they will be fully charged.
Runes are recommended to have 300 victories to buy, and runes can also change the hero's attributes, such as armor, magic resistance, etc.
The 21 0 9 mentioned here should be an adc or a mage, and the warrior is generally 21 9 0 or 9 21 0.
Warrior and ranged ADC runes can be purchased:
Red Mark: Armor Penetration.
Yellow Sigil: Holds armor in place.
Blue Glyph: Grow Magic Resistance.
Essence: Attack.
Mage's runes are not covered here.
Generic AD runes.
Generic AP runes.
The talent above is 21 9 0, and some heroes have a high blue cost, so 9 points can be dotted on the blue car on the right, which is 21 0 9
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Talents and runes are that after you go in, you will give your hero a certain bonus, and if you don't add others, others will be better than you.
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Generally speaking, 2109 is talking about attacking talent points out 21. The defense system is not a point, and the general system point is 9 points, if it is a hero with physical output. If you point out 2109, the general attack talent will be the two columns on the left to point out the ultimate talent, and if it is a mage, click the two columns on the right to point out the ultimate talent.
Generic will generally point out flash time reduction, return to blue and buff time, and a little movement speed.
0 9 21 words. It depends on the summoner's skills, if you bring **, point out the enhancement**, and if you don't bring it, point out 3 points of defense or magic resistance. Point out the growth health and fixed health,General to choose according to the hero's positioning,If it's a support hero,Don't point the buff time,Point out the talent of adding money and the range talent of the eye,There is also a reduction of cd,Assist to gain extra experience,And the ultimate talent。
If it's a non-support hero, point out the spell lifesteal and buff time, and then point extra experience points, minus cd, and the ultimate talent is a vampire or a hero who doesn't need to use blue, and don't click back to the blue point movement speed talent.
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There are 3 talent trees in total: 21 0 9 means that the first talent tree cost 21 talent points, the second talent tree cost 0, the third talent tree cost 9 talent points, and so on.
The first talent tree is biased towards increasing the attack, which includes two kinds of bonus methods: magic attack and physical attack, that is, the attack power, armor penetration, physical attack, plus spell strength and spell penetration, is magic attack, depending on which type of hero you use to add points, the hero with physical output will mainly add the talent of physical output, and vice versa.
2. Talent trees favor flesh-biased heroes usually as t
3. Talents are universal, suitable for supporting heroes, and the main plus can be beneficial to heroes by distributing talent points reasonably.
It is recommended that you explore the Internet by yourself, and you can find the wine that suits you best, and it is best to prepare 4 talents at ordinary times: a main attack, a main attack, a main defense, and a main general.
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Here's a more versatile one. The rune page is an AP, a single and half meaty, and an ADC is finished.
AP universal, red magic wear, blue fixed magic resistance, yellow growth armor, essence strong (do not bring back blue should be for some mages do not have blue bars).
It's basically 21 0 9 I don't think it's necessary to be universal, because you can click on a lot of pages. Mages with blue bars will return to blue, rune affinity, Ruiz will point mana, Galio will point magic resistance, and so on.
AD universal,Red thing wear,Yellow fixed armor,Blue growth magic resistance,Essence attack talent is basically 21 9 0。
There is nothing to say about the point 21 in the attack, which is definitely the point of maximizing damage.,ADC needs attack speed to point crit.,Half-flesh doesn't need attack speed to point crit and so on.。
I wish you the strongest king soon.
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What type of hero is worthy of its type of talent, rune. For example, the Japanese girl wants to have double defense, and the runes are equipped with double defense, and the talent point defense is universal. Akali has already penetrated to deal high damage, and the rune talent adds some double piercing.
VN Flat A hits the damage on the main attack power。。。 And so on,
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The standard runes are AD and AP, you have 3 pages of suggested third page can be flesh rune talents: talents you create 7 to 8 talent pages.
AD is 21 9 0
ADC can consider 21 0 9
The tank can be 0 30 0 or 9 21 0
AP's talent is very similar to AD, you just need to change the attack damage to the spell strength, and change some attack to add spells.
The secondary can be 0 9 21
I didn't know how to ask me, and the lord of the tower accepted.
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AD armor piercing or attack armor demon anti-essence attack or armor one page AP method to wear armor law strong essence method strong one page, the single double armor demon anti-essence at will attack and penetrate what individual single exception to a page, the rest mainly depends on the talent, C main point offensive talent, tan main point defense, jungler on the corresponding point out of the jungler talent is good, runes play in the early stage, talent in the late stage. Essence Barbarian can crit damage or chance, ADC can steal two lives, and Tide in addition to attacking AP point 21, point out the defense of the health increase of nine points.
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One adc and ad will do. Red with attack, blue magic resistance, yellow physical resistance. Essence with attack, so that a total of 15 attack damage is added.
AP is the same as APC. The red method is worn, and the essence is the magic work.
Half-flesh can have runes with AD, or runes with meat at will. Runes are a bit useful in the early stage, so don't worry too much.
**If you don't understand, you can continue to ask.
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(1) General AD: Red Fixed Attack, Yellow Fixed Armor, Blue Fixed Magic Resistance, and Great Essence are fixed attack damage.
General AP: Red Fixed Magic Strong, Yellow Fixed Armor, Blue Fixed Magic Resistance, Great Essence is Fixed Magic Strong (2) AD talents are as follows.
AP talents are as follows.
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AD Barbarian King-Top Single Red Thing Wear, Yellow Fixed Object Defense, Blue Fixed Magic Defense, Essence Attack - Jungler Red Thing Wear, Yellow Fixed Object Defense, Blue Can Use Attack or Attack Speed or Critical Hit, Blue Plus That I Forgot at the Most, Just Compare It Yourself, Essence Attack.
Crit Flow Full crit, I guess you don't have so much gold.
Attack Speed Flow Full attack speed, not recommended.
Galen - Support: Red Attack, Yellow Fixed Object Defense, Blue Fixed Magic Defense, Essence Attack.
Top Order: Red Attack, Yellow Growth Object Defense, Blue Growth Magic Defense, Essence Attack. (With Galen's own growth, it can have some effect, otherwise it is generally not recommended to use growth.) )
ADC Bounty Red Object Wear, Yellow Fixed Object Defense, Blue Fixed Magic Defense. Essence attack speed, object wear, and attack are all OK.
It's time to eat, and I'll make up for it when I come back.
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Let's talk about talent first, I advocate the output of all the heroes you said, and they are very powerful when used properly, Barbarian King, Bounty, and Galen all use the same talent 21 9 0, and the runes are the same.
Unknown, the Stone Man uses the same talent.
Little mage, little fishman with the same talent.
The runes of the Little Mage, the Little Fishman, the Unknown, and the Stone Man are divided into two types, the runes against AD Physics and the AP Mage against the AP runes.
to AD runes.
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There are only 2 sets of runes for newbies.
It is recommended to have a set of ordinary AD and a set of ordinary AP, and don't learn from others to engage in exclusive runes, because once your exclusive hero is banned, it will be embarrassing.
My recommendation is 9 red magic wears, 9 blue magic strengths, 9 yellow magic resistances, and 3 magic strong essences.
AD is 9 Red Attack, 9 Yellow Armor [or Health], 9 Blue Magic Resistance, and 3 Attack Essence.
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Open the profile with runes and talents on it according to your hero's own match.
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In the personal information, you can take a closer look, what you can see, next to the record.
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Click which button next to the store to go in.
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Generally, the red thing wears the method of wearing, the essence of the attack, the law is strong, the yellow fixed armor, the blue, the elimination of the return to the long magic resistance, the basics, these 2 sets can be used to play the slightly spring hunger micro professional bridge line point to change the talent according to the hero of the search according to the hall of heroes.
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The runes are bought.,Just put it on the rune page after you buy it.。。 Talents are added on the Talent page. You have as many levels of talent as you have, and the talent is sold with ap...
There is an ADC. There is still blood on the head of the hood. I choose to add that according to my preference!.
I hope you are satisfied, if you are not satisfied, you can ask!
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How to add League of Legends talent to lol talent plus point strategy, this game has been loved by players since it was launched, so do you want to know the latest strategy and news information of how to add lol talent to League of Legends talent plus point strategy, let's follow Xiao Gu to learn about how to add lol talent to add some strategy, I hope players can have a deeper understanding of the game after understanding.
Top Talent. Top Talent.
This set of talents is more suitable for S5 hot heavy tanks, the bounty hunter effect is that you kill an enemy hero will increase the damage by 1%, which is very obvious in the later stage when there are more heads, and the point law of the fortitude system is similar to the original defense talent, increasing your own defense ability.
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If you have a talent, you generally put 21 points on defense.,The remaining 9 points depend on your preference.,If you need blue, add 9 general 9 points, and if you need point output, you can attack 9 points.。
How do you want to go back, if it is not saved after modification, it is still the original configuration of the rune after it is closed. If you save it, you can't return it, you can only manually modify it to the previous rune. There is no way to return to the molten runes.
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