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AP Barbarian has no skills that are spell damage. Q Blood E's Whirlwind Slash is a magic bonus, but E's damage is physical damage. Therefore, there is no point in wearing shoes in a way. Now the basic set of the AP Barbarian is Nash's Tooth and the Reduced CD Shoes. Enchant as you like.
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Bright. If you reduce cooldown, it is more useful for barbarians.
Personal opinion.
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The main thing is to steal the tower, it's clear.,It's generally attached to the home guard.,The other effects are not great.,It's recommended that you don't enchant it soon.。
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There are two options for the FS Boot Enchantment, if it's a PVE, it's a sub-stable: +10 Hit and Critical Hit; If it is PVP, it will be the speed of the boar: 9 resistance, increase the movement speed;
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Engineering. Rocket boots. Acceleration, one of a kind.
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FM Solid The best also listen cheaply.
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Solid, 10 hits and 10 crits.
Dropped by mobs enchanted before and after the KLZ opera. Green pattern.
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Generally, F is stable, and the formula klz has it.
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It's up to you to get the pv, the pv, the pv, the speed of the boar.
Steady klz off the wild boar looks like the prince of the platform will fall.
It's really poor, and the whole 12 is okay.
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It's steady, 10 lives and 10 storms are very good, who knows who uses it!
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It is best to wear it by law, and mercury, armor and heel reduction CD shoes can also be considered.
It is said that AP leopard women are not particularly common.
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See if you have runes.
There is a way to wear runes, and other mercury or clarity can be made depending on the situation.
Extreme Javelin can continue to wear shoes and increase AP damage by about 20% in the medium term.
It all depends on what route you take.
For example, I like to wear a hat for about 25 minutes, wear shoes, blue buff, take a blue pill, force the opponent to stalemate in team battles, and consume infinitely.
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Personally, I feel that enchantment is cost-effective when enchanting the best advantage in the middle of the day.,On the single home.,ADC noise.,Support and AP feel like it's still the right one to get close to your teammates and accelerate.,It's better to choose a home if you're a jungler.。
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You get a mid-term enchantment for these shoes.,Don't attach it if it's a headwind bureau.,Those ADCs that rely on a output I recommend attaching "Noise".,Dragon Turtle with "Home Guard".
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Generally enchanted green, but mid laner is generally enchanted Homestead Guard.
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Locke is selected on the single list, VN is selected by ADC, VN can generally save the world in the later stage, Nunu is selected as an auxiliary, and AP is unknown.
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In fact, if there is not much explanation of enchantment, you can enchant the home guard, save time and get online or support early, which is a hidden economy. Heroes like Centaurs, Dragon Turtles, and Pansen recommend Homestead Guards, Noxus, and ADC recommend Enchantment Noise, and the others are not too much different. In addition, the enchantment doesn't have to be too early, but in the later stage, the Guardian of the Home is still more popular...
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Shoe? I guess you're probably a tailor. You should be able to go to the YX copy of Ice Injury 1150.,Although there is nothing good there, there is a brand.。。。
Then find a group of relatives and friends to enter the KLZ, one is for the brand but for the ruby boots (opera: The Wizard of Oz drops, 134 armor 33 resistance 29 wisdom 16 hits 35 magic damage, use: teleport you back to "Your Home", share the cooling with Hearthstone) You can use it for a while and wait for the brand to change the magic boots (37 resistance 26 wisdom 23 fine, yellow holes, inlaid hole reward +2 magic damage, equipment:
17 hits 47 magic damage) and then you can almost enter the Black Temple, the old one's boots are good (Sea Caller soft boots, 25 resistance 18 wisdom 18 fine, yellow and blue holes, reward +4 magic damage, equipment: +29 explosion 44 magic damage), and finally, it's our ultimate goal: Famis's t6:
Storm (21 Resistance, 29 Wisdom, 20 Fine, Yellow Hole, Bonus +2 Magic Damage, Equipment: +15 Hit, 20 Burst, 25 Haste, 50 Magic Damage).
Detailed enough, isn't it??
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You don't say anything about the game, you're confused.
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It must be a five-speed shoe, and Sain is to catch up with the Q+ explosion.
As long as you enter the combat state, even if the 5th speed fails, it has nothing to do with whether others have hurt you or not.
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Of course, the AP undead is wearing shoes, but depending on the opponent's lineup and the battle situation,,, there is no fixed way to load. I believe that you are a veteran player, and you can directly attack the big hat, ice staff, and abyss like you said. Pile up meat and double resistance against the headwind, ensure the formation of the team battle, and catch the order.
to grow your own economy. Find another chance to ace the enemy to win the game!
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See if your Dharma is enough! If your runes are not used wear the shoes that your spell penetrates with your eyes! Because the magic resistance will increase in the middle and late stages! This is the correct order of equipment.
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The moment someone hits you, it's a two-speed battle. Sain wanders a lot in the early and middle five-speed shoes are still good, and you can switch to wear mercury in the later stage.
Anyway, what are you doing out of the ice tent? Do you expect to slow down after the explosion and make two more cuts??
I privately think that if Sain replenishes the troops well, he won't worry about the amount of blood at all, and the opponent's firepower is too fierce to wear a resistance suit (such as the abyss and void you said), and the landlord can try the hourglass.
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Five-speed shoes are suitable for gank and wandering people, AP undead recommend wearing shoes when they are strong, and recommend anti-shoes when they are weak.
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If you don't hit people when you open w, you can get out of mercury and ninjas, look at the heroes in the right seconds, and you can also wear shoes.
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Control more mercury own AP height can be worn in conjunction with the law.
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Yuanshen rune paper opening 123 hit 3 stones, 8 pieces of equipment can view the original post
AD's words, bring a shoe and two eyes red, and then a vampire scepter, then an electric knife, and then force endlessly, and then a red fork, and then drink blood or hydra, I like hydra, whatever you want, and then a whisper, if you are rich, sell the electric knife, and make a spiritual wind. AP's words,To be honest,,I haven't played it.,Besides, AP can only be the main E.,It's not good.,It's recommended that you play AD.。
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