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Strongly disagree with the statement upstairs.
Holding the large piece is a very unwise choice in the headwind bureau, why hold the large piece, because the road of the large piece is very long, and it needs a very good economic foundation, in the case of the headwind situation, the early and middle stages of the farm have an advantage, can not grasp it, not to mention that in the later stage, when the opposite level and equipment have improved, do you still want to hold the large piece? A good example is the monkey, who has worked hard to hold back the brilliance, the time has reached 40 minutes, and his own highland tower has been pushed, and the crispy skin on the opposite side is not afraid of burning, is such a large piece still useful? Correcting the point of view on the first floor, I will talk about my understanding.
1. Get the mentality right. Whether it's in the C, G, or S position, when you encounter headwinds, you must have a steady mindset and trust your teammates. As a carry, you have to make money steadily, keep the return scroll on your body at all times, as a g, pay attention to the timing of farm and gank, don't go to gank blindly, and don't leave the line to make money.
As S, you have to sacrifice all your interests, cover your eyes, buy fans, buy TP, and support at all times.
2. Equipment selection. Take monkeys as an example, many people fight monkeys, and they go straight to Huiyao without their shoes. was killed as a ghost, and in 40 minutes, he held Hui Yao out and shouted:
I, Hu Hansan, came back, and when I looked at it again, my Frozen Throne or Ancient Tree was smoking. In the headwind situation, you must give up the large piece and come out of the meat suit in the later stage, what is the meat suit, even the bracer is a meat suit, only if it does not fall, there will be a follow-up. For example, you can be a pioneer or challenge, and blade armor is a good choice.
3. Communicate with team members. Personally, I think that a sentence in DOTA, not afraid of god-like opponents, afraid of pig-like teammates, in the face of teammates who do not play well, to encourage, to support, not to abuse, for their own bad performance, to have the courage to admit and bear.
Having said all this, the first two points are practical, and the third point may be a little too big, I hope it will be useful.
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The most important thing in the headwind situation is to control the field of vision, and generally the headwind opponent will crush you within the second tower.
It's important to have a good view in the jungle and online, if you get 1-2 teammates caught, then it's a way to break, and after controlling the vision, you can get money and gank on a small scale
Wait for your teammates to come out with core equipment and take advantage of the opponent's mistakes to close the head, and remember not to easily chase down the high ground.
If you don't have a late stage on your side, then gg, it's a waste of time to hold on.
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Let's play natural disasters on VS, there will be any headwinds that are out of the ordinary, put the right mentality, there are many stupid people in natural disasters, but it's easy to talk to them, they will be obedient, I play passers-by and hope that they are less personal, headwinds are the most tempering time, and it is also a shortcut to personal technical growth, come on, headwinds are the most afraid of not fighting, and I admit defeat in my heart.
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Personally, I feel that the most important thing in a headwind situation is to analyze the situation clearly.
In the later stage or later stage, it should be atrophied to wash the wild or play money, and the auxiliary should be inserted in the wild area for eye protection.
Don't leave alone, and then group one or two explosive heroes to catch the order, but you must solve it quickly, don't run the whole map, and finally get into it yourself.
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Headwinds hold large pieces, it is easy to turn over, and delicate operation.
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Pay attention to the use and CD of several key items: False Eye, Mist of Trickery, Macon, Flute, Push Stick, War Drums, and Arcane Shoes.
The above equipment belongs to team equipment, and it is quite cost-effective equipment, and the more headwinds there are, the more these team equipment are needed;
The fog of trickery is one of the most important equipment to turn the tide of battle, opening the fog gank to push the tower or opening the fog to squat against the gank can help your side play a beautiful team battle and improve your morale;
Not to mention the eye, the one who has the vision wins the world Especially when the battle is at a critical stage, only by having the opponent's vision can the next tactic be established.
In addition, you should communicate more with your teammates in the headwind game, especially the heroes outside the main C. Especially passers-by, there is not much communication, there are often differences of opinion, and it is even more difficult to fight against the headwind So if you want to win, you must first unify your thoughts, gank heroes should promptly convene teammates to catch people or push towers, and auxiliary heroes should remind other teammates of each other's dynamics The main C is to choose the safest place farm, if you want to go deep into the opponent's half of the farm, you must ensure that you have reliable teammates standing behind you.
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Do a good job of field vision in the field Give space to the later stage Others catch the order If you can't catch it, wait for the salary to play the field Don't be too separated Take the return trip to ensure support Defend the high ground Others will not go to the group In the later stage, I understand this black and yellow Note that even if there is 1600, you must buy 1000 first, and the equipment should be transported in time The vision is the most important If the line is not good, it is best to play the jungle at the time of 30 seconds After the fight, it will be refreshed after leaving Don't grab the late stage Some heroes don't be obsessed with jumping knives.
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Look at your lineup and the opponent's lineup, if it's the enemy law in the later stage, it's no problem to have a good vision and let him play money by himself, you can play the jungle in a group, and if you don't have a group on the opposite side, you can buy fog and catch people, in short, try to avoid a large group, or play less and more, find an opportunity to fight more and less, or push the tower, or defend and counterattack on the high ground, to move back to the disadvantage.
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1 If it is a teammate who jumps all the way, such as the lower road, then the mid laner and the jungler can go together to catch it, catch it 2 or 3 times, during which if you succeed, you can take the small dragon, remember to support all the way if you jump all the way, don't blame your teammates, this is what you should do all the way 20 minutes ago, the same goes for the road, the jump must be multi-person gank, and the tower is also guaranteed.
2 If the beginning is a three-way jump, the opponent catches people infinitely, the vision is suppressed very strongly, you can try to fight the jungle only catch one way, or go with the mid laner to catch only one way, at least one way to have an advantage, the rest of the way to play money, of course, this approach experienced players will choose to go to the anti-gank, if not successful, the early group, in the disadvantage is not too big is to catch the single in time, take the small dragon to push a tower to ensure the advantage of the line.
3 Remember to ensure the field of vision in the disadvantageous game, especially the eyes of the big and small dragons, the big dragon is the key to the turnaround.
4 to communicate more, more exchanges, 20 votes will never play headwind, the other party to push the tower, the outer tower can not be guarded, do not defend, but the height can not be allowed, as long as the three-way highland is in, there is the possibility of a turnaround, I have played the most headwind is the three-way all broken, is the other party's wave, after losing two regiments, do a good job of vision to prevent stealing home and take the dragon barracks resurrection directly a wave of regiment to destroy the other party's house, the other party is still in the 2 towers, as long as it drags to the late minutes, the victory or defeat is a regiment, the wind is not waves, the headwind does not spray, it is the guarantee of victory.
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League of Legends is not a one-person game, it is a game of 10 people, and the fastest way to win is that the other party is in the midst of infighting, and they are typing each other to blame each other during team battles, and the worst thing to lose is that they are infighting on their own side, and when they run out of the base and type, they send it again, and then they simply type "Lao Tzu is to send you", which makes people look down on At this time, the whole team is not in the mood to play, so the most taboo thing in League of Legends is to meet trolls What you can do is to play steadily If you want to type what to say to your teammates, try to practice your typing speed faster Or go back to the base and play again The headwind game is generally to lose a few heads, almost 10 If you can unite at this time, don't be so wasteful Grinding with each other Take down a small dragon and two towers If you don't send it, you can get back the disadvantage Look at whether the other party is strong AD or AP So that you can come up with the corresponding anti-armor or magic resistance Don't make the other party stronger In this way, the probability of turning defeat into victory is still very high.
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The guarantee that the headwind can turn the tables is that you have a clear command, and your teammates listen to the command, the most important thing is to control the vision, buy a 400, the vision is good, is the guarantee of the turnaround, of course, the knife is also very important.
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Replenish the troops under the shrinking tower, insert more eyes in their own wild areas, develop slowly, find opportunities to kill them 2 or 3 lonely, and in a wave of regiments, improvise.
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If you want to go against the wind, one depends on the lineup, there is no late stage on the opposite side, and there are many late stages on your side, so don't rush the regiment first, let the later heroes make up more troops under the tower, don't take the line too far, do a good job of the eyes of the big and small dragons, and insert good eyes in other places, catch them alone! The second is to see if the waves on the other side are not waves!
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Okay, let's get to the point:
Many times, due to the mistakes of themselves or their teammates, they become headwinds, and finally snowball and lead to a collapse situation, and then choose to surrender. Since we are talking about snowballing here, I think it is still a key part, so let's take it out and talk about it.
Snowball, novices often make a mistake, when their skills are not as good as others after sending out the first person, they begin to become impulsive, eager for economic growth, and as a result, because they are behind the opposite side in all aspects, how to fight is not smooth, and the opposite side can cross the tower and kill. The record is getting worse and worse, and the result is collapsing all the way, collapsing all the way, and losing the whole game. Here, I want to tell you that if you send the first head, you have to be careful, replenish the troops with peace of mind, and call your teammates to gank, otherwise you will be patient in the late game.
Let's talk about just a little headwind, the head is behind, the tower fell one or two, this is not the result of the collapse of how to fight directly, the commonly used strategy is not to take the opponent by surprise a tower, the team battle strength in the form of defense of the group, do not hit hard, at the same time the vision of the river to ensure that the timing is good, you can play the group, this situation as long as the eye position is in place, not by the opponent to destroy the disadvantage of the disadvantage, it is almost the same result. Sometimes teammates see someone on the map and pick up two or three people, thinking about catching it, in fact, even if the opposite side does not deliberately arrange a trap, the opposite teammate is likely to be nearby, and even the opposite person may replace one of you.
Then it's a crash, summarize the shortcomings of the opposite side, come out with some cost-effective equipment, and out of some equipment that can be countered by the opposite side. At this time, as long as a group is only destroyed, there is no chance of winning, don't go up to fight on the spur of the moment, at this time you must do a good job of vision, five people each have an eye, you can basically ensure the brightness of your wild area, with a field of vision you dare to lead the line, only dare to catch people, the opposite side will eventually be five people in a group to attack, if the disadvantage is too big on the opposite side, you can completely let the meat resist and destroy you, this should be paid attention to when the disadvantage is not big, because at this time there is basically no solution, if the disadvantage is not too big, You can consume with them, or you can appropriately draw people to lead the line, because the opposite side is only ahead of too much if you don't dare to cross the tower to kill, if you want to fight in a team battle at this time, you have to wait for someone on the opposite side to make a mistake, and form a 5v4 after killing, and sometimes the four people who are arrogant because of the advantage will fight with you, and the opportunity is likely to come.
Another situation of turning the tables is the big dragon, I believe that countless people have experienced the big dragon being overturned, the big dragon is a good thing, the headwind side may turn the tables, the tailwind side gets, and the opposite side of the life can not take care of itself, so grabbing the big dragon has become the key, there are five people to grab the group quickly, and there are also sent someone to grab alone, in short, grab the big dragon first and then team battle!
Finally, if you write about this strategy note, if you write a novice and an imprudent old bird, the master will laugh and spray lightly.
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Rookie advice, what do you do when the wind is against you?
I can't grab my head. A1The old man's head is very easy, and the damage output of the 5-level anthurium 800 is still not able to grab people's heads?
The auxiliary is not done well.
A2Buying eyes, right? Plug the eyes, right? Try to stand in the back and put skills, try to die as little as possible, and do these things for 1 support is enough.
Willing to go to the front.
Immediately into a meat pad.
A3Recognize the strength of yourself and the other party, if you can't hurry up with 3 people, don't send them to death. In team battles, if it's a meat shield that runs out of skills, wait for death.,If the lead Lao Sheng loses with a stove.,Wait for the meat shield to go.,If the opposite side is very aimed at you.,Insert it into the battlefield at the second time.。
In short, it completely suppressed the ...... of our teammatesv5 out of the other party's ......
A4Strong is relative to weakness, light and darkness are also relative, and everything has cause and effect. Because you are slow to make money, the opposite side is fast to make money, so the opposite side is v5.
Because you're always killed by the other side, there is more money on the other side, so it's v5. The headwind must be calm, don't be too negative, it's best to keep a normal heart, just play...
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