The national costume destruction warlock asks the high end warlock for guidance on how to improve DP

Updated on Game 2024-05-29
20 answers
  1. Anonymous users2024-02-11

    Let the old orc SS who came over from the BWL era help you answer your doubts:

    Destruction SS 650 haste passes, for Destruction SS, a critical hit below 33% is definitely greater than the gain of Rush, for destruction, a rush of 950 is considered overflow, although the Internet says 1440, that is for pain and some demons. If you turn the fire to hit 9500, it's still good, the jewelry is equipped with a problem, the benefit of permafrost to destruction is very small, and the abyss runes are much greater than this benefit, I use pain to hit the fourth, and if you turn the fire, it will be about 1w2. Actually, if this version is really good dps, it has to be painful, and destruction is just leisure, and when you have half 277 equipment, you can obviously feel it, and destruction is just a gorgeous number.

  2. Anonymous users2024-02-10

    Critical hit 25 is enough for this, and 600+ is fine for haste, so you don't need to deliberately use gems to pile up. Others don't need to be explained, the law hurts, there is no upper limit.

  3. Anonymous users2024-02-09

    Turn the pain child, or the demon, destroy this version of the no, and, there is no threshold for pain, you can also fight 1000gs.

  4. Anonymous users2024-02-08

    Your haste is high. 600+ will do. If there is a delay, no matter how high it is, it will be useless. Critical hits are too low, at least 25% to 30% of the quest for destruction is in dry critical hits. The hit was pretty much the same.

  5. Anonymous users2024-02-07

    The haste is too high to be useful, and you're playing destruction, not pain.

  6. Anonymous users2024-02-06

    Your critical hit is a bit low.,It's best to replace the jewelry ice crystal with a telescope.,Try to stack up as high as possible.,The slot reward is lower than the 5-magic damage of the insert 23 magic damage....In addition, if you are a destroyer, you can consider eating the Flame Mushroom during the Bloodthirsty phase.

  7. Anonymous users2024-02-05

    To tell you very clearly, the single-target output is only mid-to-high, and it is very demanding for combat time. About 2 minutes is the best time. In the PTR, in the 25-person raid, he tried his best to do the best, but he could barely guarantee the top five.

    Now the output of the test server LR, Ice Method, and Bird Virtue is really extremely terrifying, especially LR and Bird Virtue, which are high and scary.

    Destruction cuts off many skills, and the output of 1234 is still very comfortable, and there is no need to face the current situation of being in a hurry, but the long reading time and casting interval of the chaotic arrow are still a little unaccustomed. The outbreak of destruction is still good.,Because I'm relatively low-end.,I only participated in the raid of 3 bosses and couldn't fully evaluate it.。 But judging from the current situation, if there is a boss in the vulnerable stage, it is still very impressive to reserve 4 embers to open and close and then explode 4 chaotic arrows dps.

    If you move a lot, destruction is still not suitable.

    From the perspective of development prospects, if the current mechanism is used, destruction is very unfavorable, one problem is the return to blue, and the other problem is embers. The problem of returning to blue can be solved with the improvement of equipment, and I can only say that the mechanism of embers is very unsuccessful. The setting of 10 ashes = 1 ember is very brain-dead, it takes a long time to shoot a chaotic arrow, and the burn no longer enjoys the damage bonus (number of jumps) of the sacrifice.

    Now it is not possible to give a clear attribute requirement, because everyone is a military raid. According to my own measurements, the critical hit of destruction has become very important, and it is even possible to match or even surpass the haste, but due to the mechanics, the ember benefit from the critical hit is very unstable, so it is difficult to judge. If Blizzard doesn't change the mechanics of destruction, which is still the way it is, I'm not optimistic about the future development of destruction, and the demons will have a better future in comparison.

    As for the unusually powerful pain of the previous version, 15913 has been scrapped after the big cut, PVEPVP tragedy across the board, the stake has dropped about 1w5 dps, dot naked jump average 2000-3000, not even as good as the current version, as for sucking the soul, no slashing, 1w1 jump, I really can't imagine how far the crab will nc to make a skill damage level 90 is not as good as level 80.

  8. Anonymous users2024-02-04

    NGA looks at the MOP Warlock Rise Warlock's job is back, and there is no team to set off this skill.

  9. Anonymous users2024-02-03

    Personally, I think it's important to like a character and play it well, if you don't have to play those popular classes. There is no such thing as the strongest class, only the best players.

  10. Anonymous users2024-02-02

    I don't think Warlocks are weak in either PVE or PVP from level 70 onwards.

    All three talents can be PVE or PVP

  11. Anonymous users2024-02-01

    The main pile of attributes is proficient, and the haste should not be less than 10%, not considering the critical hit, the destruction method is still very simple, keep the elemental curse Keep the sacrifice Keep the fire rain throughout the card CD, pay attention, the more targets the fire rain hits, the faster your deflagration will come. If you burn it, you will lose the card cd Usually hit the burnout, the premise of hitting the Arrow of Chaos is 1, when there is a buff such as the Black Soul Ornament Jade Soul Bright Embroidery Potion and so on 2, the amount of blue is tight 3, the explosion overflows, in the above case to hit the Chaos Arrow Otherwise, it will be stored After entering the killing line, replace the Chaos Arrow with Shadow Burn In addition, when the Black Soul CD will be good, it will be full of Deflagration. Try to open the Black Soul Burst when triggering other buffs, in short, it is a process of accumulating Explosive Chaos Arrows, and the quality of Chaos Arrows determines your DPS.

    In addition,The third layer of talent is better to connect with the soul or sacrifice the contract.,Strong practicality.,The penultimate layer of talent, please replace the demon sacrifice with domination.,The stake boss uses the magic eye.,The one who turns the fire more uses the little ghost.,Also,The destruction of dps is also basically stealing.,Double goals use good cataclysm,Multi-target good use of sulfur fire,This needs to be experienced and mastered in actual combat.,Hitting a stake doesn't make much sense.。

    May the wind guide your path, traveler!

  12. Anonymous users2024-01-31

    The method of destruction is still very simple, keep the Elemental Curse Keep the sacrifice Keep the card CD throughout the whole process to keep the rain of fire, pay attention, the more targets the rain of fire hits, the faster your deflagration will come. If you burn it, you will lose the card cd Usually hit the burnout, the premise of hitting the Arrow of Chaos is 1, when there is a buff such as the Black Soul Ornament Jade Soul Bright Embroidery Potion and so on 2, the amount of blue is tight 3, the explosion overflows, in the above case to hit the Chaos Arrow Otherwise, it will be stored After entering the killing line, replace the Chaos Arrow with Shadow Burn In addition, when the Black Soul CD will be good, it will be full of Deflagration. Try to turn on the Dark Soul Burst when other buffs are triggered, that's all.

  13. Anonymous users2024-01-30

    This has nothing to do with the technique.,The advantage of destruction is in AOE and slashing.,Monomer bosses like Thor old one.,And there's no mob.,DPS can't go up.,Gemini bosses are better.,Card CD with havoc.。 But the best ones are bosses like Thor who have mobs and slashes.

  14. Anonymous users2024-01-29

    Well,It's better to brush a copy or be furious.,It's just those few skills.,Sacrifice、Burned,Burning,Brain-dead arrows,And a few erupt group monsters.,Just hit dps are famous.。

  15. Anonymous users2024-01-28

    Corrosion, Sacrifice, Elemental Curse, or Curse of Doom are maintained throughout. The brainless shadow arrow out of the Molten Heart buff and burns out three. 35% of the slashing phase is guaranteed to corrode, sacrifice, and elemental three in the body and then brainless soul fire.

  16. Anonymous users2024-01-27

    That answer is for the Demon Warlock, you need to figure out your equipment match, 18% of hits are the most important, and the remaining pile of critical hits is the Elemental Curse, Sacrifice, Chaos, Ignite, Riot, Riot, ......The sacrifice is not made up, and the ignition chaos is used when it is good There is also the glyph, the three glyphs are ignited, diverted, and riotous glyphs.

  17. Anonymous users2024-01-26

    1 All 1. You say that your Chaos Arrow is the same as the burning CD, which means you used the Chaos Arrow glyph. The Chaos Arrow Glyph has a mediocre effect, so it is recommended that you use it for Sacrifice or Life Divert.

    The former can increase the damage of the sacrifice (the damage of the sacrifice is actually very high, and the new version has added a critical hit effect, which is very tiger and can also increase the damage of burning). If you are energetic enough, you can choose the latter, but you need to practice more and master the rhythm. Normal damage can be increased by 100+.

    2。As others have said, dark anger is useless. You will be seen as an amateur by your teammates when using Dark Rage during output.

    3。If you already have a teammate on the elemental when fighting the boss, you can replenish the curse of doom.

    4。When fighting bosses, they are often forced to move around, resulting in the inability to unleash the Reading Skill. Make the most of these moments such as Life Diverting, Doom Curse, and Corrosion.

    Although the new version of SS is not as popular as the TBC era, as long as you can operate it skillfully, you can still break into the first group. Practice more

  18. Anonymous users2024-01-25

    This is not good, you don't need to use dark rage, and the output power of the copy does not have this, because it occupies a public CD. Sacrifice when output, and then burn, because after burning there is a deflagration effect, which makes your spell haste and the buff of public cd reduction, 3 spells. After burning, give 1 chaotic arrow, and burn it out at other times, and make up the sacrifice without sacrificing, burn, and use it when the chaotic arrow is ready.

    You try it.

  19. Anonymous users2024-01-24

    Grade. Warlock. Suffering.

    point) demonic knowledge.

    point) to strengthen the imps. Grade.

    Increases the effect of Imp's Fire Arrow, Flame Shield, and Blood Pact by 30%.

    Demonic Embrace. Grade.

    Increases your total stamina by 10%. Destroy.

    point) calamity. Grade.

    Reduces the cast time of your Shadow Arrows, Arrows of Chaos, and Sacrifice by 2 seconds, and the cast time of your Soul Fire by 2 seconds.

    Molten Heart. Grade.

    Your Shadow Spells and DoT Damage have a 15% chance to increase the damage dealt by your Fire Spells by 10% for 6 seconds.

    Catastrophe. Grade.

    Reduces the mana cost of your Doom spells by 3% and increases the hit chance of your Doom spells by 3%.

    Destroy. Grade.

    Increases the critical damage bonus of your Doom spells by 100%.

    Vehement. Grade.

    Reduces the cast delay you take from taking damage when casting or channeling any Doom spell by 70%.

    Destruction extends. Grade.

    Increases the range of your Doom spells by 20% and reduces the threat dealt by Doom spells by 10%.

    Intensifies burning pain. Grade.

    Increases your Scorching Pain's critical hit chance by 10%.

    Intensify the sacrifice. Grade.

    Increases the initial damage of your Sacrifice spells by 30%.

    Destroy. Grade.

    Increases the critical strike chance of your Destruction spells by 5%.

    Ash Storm. Grade.

    Increases the damage dealt by your Fire spells by 15% and reduces the cast time of your Burn Spell by a second.

    Burn. Grade.

    Ignites a target that has already been inflicted Sacrifice or Shadow Blaze, dealing 240 to 306 Fire damage and devouring Sacrifice or Shadow Blaze.

    Recoil. Grade.

    Increases the critical strike chance of your spells by 3% and gives you a 25% chance to reduce the cast time of your next Shadow Arrow or Burnout spell by 100% after receiving a physical attack. This effect lasts for 8 seconds, and can only appear once in 8 seconds.

    Shadow Flame. Grade.

    Increases damage bonus to your Shadow Arrows, Arrows of Chaos, and Burnt Oak Sharpened Rock Magic by 20%.

    Deflagration. Grade.

    When you cast Burn, the cast time of your next three Dooming spells is reduced by 20% and lasts for 15 seconds.

    Shadow Fury. Grade.

    Unleashes Shadow Fury, dealing between 343 and 407 Shadow damage to all enemies within an 8-yard radius, and granting them a stun for 3 seconds.

    Imp efficiency. Grade.

    Increases the damage dealt by your imps by 15%. When the imp hits a critical hit, there is a 100% chance to increase the critical hit chance of your next spell by 20% for 8 seconds.

    Brimstone fire. Grade.

    Your sacrificial spells deal 15% of your Spell Power. Additionally, if you cast a Sacrifice spell on a target for less than 5 seconds, your burn spell increases the critical strike chance of that target by 25%.

    Arrows of Chaos. Grade.

    Fires Chaos Arrows at enemies, dealing between 607 and 769 fire damage. Arrows of Chaos cannot be resisted, and can penetrate all damage absorption effects.

  20. Anonymous users2024-01-23

    Pure destruction flow is no longer possible. The server has one card per day on time, and the output of the cumbersome operation of the destruction stream cannot keep up.

    Sakura uses the output talent of bringing women or EVA+ destruction. It's all very strong. Brainflow is still the dominant force now. After all, the flow of pain and the flow of destruction are the most hidden problems of the big obstacles. Technology and server cards.

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