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There are currently two main streams in terms of enchantment. A kind of double cat. A kind of main slashing vice-mongoose.
It is recommended that you use a double cat. Otherwise, the armor-piercing effect triggered by the slash is not obvious. If it's a sw hit, it's going to be over 210.。。
JD's hit is best over 240 and then eat a tarbu chop +20 hit, reaching 260 hits. In SW. Hit priority.
When the hit pile is enough, then pile up agility. SW has a few good pieces of equipment that add hits. T6 belt.
T6 underwear. Seemingly.. The equipment is ready.
The hit is almost there. After the hit overflows. Excess Yellow Empty Heap Critical Hit Gems.
SW graduated.。。 Let's hurry. 3T6 plus SW all the haste loading.
Necklace included.。 **The main kills the vice-mongoose. Hit the pile to 240 and it's OK.。。
Glyphs with strengthened boning and shadow glyphs. Talent Assassination is a strengthened TG
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Full F agility (shoulder FM is sand prestige worship after can f head is Cenarion Expedition worship Hands are 15 Min Shoes seem to be 10 hits 10 crits Bracers are 34 offensive strength Clothes 6 attributes **I feel that before the double knife is the best double mongoose Cloak 12 min) Red hole insert 10 min Hit at least 250 If it's not enough, the yellow hole plug 10 hits If it's enough, 10 crit.
The main attribute of DZ is agility, agility plus crit, and AP, and when playing FB, QS adds 10% of the attribute to the king on you, and it adds your agility instead of your AP
FB can eat the Migration Beast burger plus the one with 20 min.
If you learn FM, you can also add 4 to the F attribute of the ring, and only the FM master can give you F, if you are LM, some Delaney teammates (who can give you 1% more hits), then your hits can be considered stacked to 220 230, or eat hot Tabu sheep plus 20 hits, or necklace with Endless Nightmares.
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FM doesn't have much to say, it's basically those, ** main hand kill, f hand mongoose.
Stones, more of the cruel earth, is the one with 12 Min +3% critical damage, the red hole on the body x10 agility, the yellow hole x5 hit 5 agility, the blue hole 5 agility 7 stamina.
Hit at least 240.,If you hit the cloth fat, it's higher.,Other bosses 240 is enough.,The higher the crit, the better.。 After all, the bullying effect makes critical hits the most important attribute of DZ, of course, you can't ignore the hit and attack strength, X agility stone, the highest increase under the influence of the king's blessing. DZ is to strive for higher and stronger
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Hits are best guaranteed at 220+
Crit Claw Talent is 35%+
The gem red one is 10 min and the yellow one can be hit with 5 min 5 hits or 10 hits and the blue one is 5 min and 7 resistant.
The head is the prestige of the expedition, the shoulders are astrology or Aldo, the cloak is 12 min, the bracer is 24ap, the gloves are 15 min, the shoes are stable, and the clothes are 6 attributes.
BT-level equipment (8T6), which takes into account hits and critical hits first.
SW is close to graduation Consider armor-piercing and haste.
It has been confirmed by the data party that no matter how much your armor penetrates, the main slash is greater than the double cat.
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New thieves should be guaranteed to hit on 200Then let the ap go up to 2000, then the hit to go up to 240, then the crit to go up to 35%. At this point, you're supposed to be in the SW, and then it's time to break through the armor quickly.
Don't deliberately pile up a stat unless you swung out and tried to stack Haste or Armor Piercing. For entertainment purposes only.
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Agile. Of course, you're a thief with hits and critical hits. I forgot the specifics. You can ask the president of your union.
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BT hits require 240, how can you get 35+ red 10 min, hits are not enough yellow 10 hits, colorful is the cruel earth storm diamond. Equip yourself and ask some of the high-end thieves in the club.
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1. Assassination talent: You should always start from stealth so that you can take advantage of the 20-second limit kill as much as possible.
2. If you can use the choke within a second or two of the opening round and start attacking, then the choke is better than amputation. This is not always possible due to the unpredictable movement of the boss in the opening seconds or the breaking of the stealth AOE mechanic. However, as soon as feasible, a throat strangulation should be used.
3. After entering the battle, there will be many sequences of casting skills, but the ultimate goal is to hang up the cut and cut at the same time as quickly as possible, and they don't have to be high-star.
4. In the target 100% to 35% stage, the priority of the finishing move is as follows: Cut, Split, and Poison.
5. At this stage, you should use the amputation as a skill to save the celery and cultivate the star and maximize the coverage of the slash, and then maximize the poison coverage.
6. The cycle should be 1 + fragmentation and 4 + poison suspicion. In other words, once the split is about to end, no matter how many combo points there are, the split should be re-hooked. Otherwise, use 4-star and 5-star poisoning.
7. If possible, you should try to wait about 90 energy before poisoning (less if you are forced to override the poison buff at high haste) so that you have a higher chance of triggering the poison when you amputate it later.
8. In order to maximize the poison coverage, you should avoid covering the poison buff as much as possible. However, never let the poison buff run out of energy or waste streak points just by waiting for the poison buff to run out.
9. During the slash phase below 35% of the target, once your target HP drops to 35%, you should stop using amputation and use backstabbing as a star-accumulating skill. You should still follow the same finishing priorities as before, maximizing the coverage of Slice and then Poison, and conserving energy before Poison.
10. And this stage should use 1+ slash and 5 star poisoning. If you are struggling with energy overflow (e.g. due to bloodlust), you should use Destruction Accumulation first until the energy stabilizes.
First of all, the shame provides you with precision.,What is precision?,The benefit of improving accuracy is to reduce the chance of the boss dodging and parrying your attacks.,Take the skeleton boss as an example, he has a 5% chance to dodge your attacks (regardless of the front and back.。。 There's also a 15% chance of parrying your attacks (which you won't appear when you stab him in the back.。。 ) >>>More
If your team has a high DPS, it is feasible to play Arcane, and it is possible to change points quickly. The talent is the classic 58 3;Technique: Decelerate, 3 Ao Chong a flick, and use the missile when it is ready. If the team is poor, it is recommended to use the fire method.
The team with 2 points and 40 points can play 4500dps thieves float by, and we slowly say, hi me, or QQ can also be 372311313
Not anymore You go to see that guild is not the top 3 basically dz lr dps is high because his blue is very slow When you save your blue time, he is all stable and fast together to compare with you What do you say?
On the 3rd floor, 4+1 I admit it makes sense, but I think 3+1, 4+1 depends on the situation, there is no need to stumble. Out of the effect of more than 3 layers of decisive missiles, no barrage. Don't be a frog at the bottom of the well on the 4th floor, 5500gs8000dps, I'm sorry for you, it's still a group of 25 people, try to pile up the rapid arcane, 5600+ and then talk about the fire method.