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There is no absolute difference, the best can not be said, but chasing the wind, Lingyun, Phantom and its brother cars are chasing the moon in turn, Cangyan, Shining is a well-deserved king of brush points, the worst is hard to say, it seems to be the worst Firefox, in the God of War mode, the boss points bonus has a unique advantage, willing to spend 1500 to buy fuel, plus a good driver, 15000000 is not a problem, in addition, the earliest turbine, after the fuel is exhausted, it will also trigger the death injection, and if you are lucky, you will accumulate a rage, Maybe you can brush another gas station in the classic and get 40% of the oil, not to mention that people have the highest acceleration, the acceleration of the full level of 16km s, even the original S car is out of reach, in short, if you buy diamonds, you can buy Lingyun if you want to feel good, buy a phantom if you want easy overtaking, you want to be comprehensive, the public's, is chasing the wind, the local tyrant can take advantage of the event to consider his brother car, and the new lava, is the thunderbolt brother car, skill waste firewood, although 60% fuel looks tempting, but as long as the 70-level auxiliary fuel tank is equipped with a few more, Finish abusing this skill.,And the lava skill in the God of War is wasted.,I think it's good to look at it.,I think it's still the practical point of the skill of the shining chasing the moon or something.,Don't worry.,In September, the new version will most likely launch a recharge to send the car.,RMB or save a little bit.,It's more cost-effective to spend when the time comes.,And,Even if there's lava,110000+1050 diamond charging cost,56w+3050 diamond upgrade cost,Can't afford it.,It's better to chase the wind.,Charge only 70,000 gold coins,It's easy for the public to use it.。
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Lava is also good, with 80% fuel added to max level.
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This question is very difficult to answer, for local tyrant players, it must be that the R car is much better, mainly because you can get a higher score, the various attributes of the R car are of great help to brush the record, and for ordinary players, the cost of the R car is too high, not very suitable!!
I have to say that the maximum speed and fuel economy of the original S car are higher than that of the R car, but have players paid attention to the skill tendencies added by the R car and the S car? Most of the S car skills are bonus skills, hijacking trucks for 3 seconds or 4 seconds, but because trucks are limited and random, let's not talk about them for the time being.
The skills of the R car are all fuel-saving, Phantom, Lingyun, Chasing Wind, Thunderbolt, through strong fuel-saving performance and comprehensive attributes, narrowing the gap with the initial attributes of the native S. In fact, don't look at the R car fuel saving and the highest speed is not as good as S, in fact, the longest distance is definitely not closer than S, provided that the Combo technology is excellent. In other words, the maximum distance of the R car is almost the same as that of the S car, as long as you are not too vegetable, you can basically do this.
Speaking of native S, all the data is so good! So why does the R car score so much higher than the S car? It depends on the core of "Everyday Speed", the total number of combos and the number of combos at the same distance determine the advantages and disadvantages of these two models.
In fact, the distance gap between the obstacle cars on the runway, and the sparseness of the side-by-side car clearance have a great impact on the combo combo of the R car and the original S car, and you can feel it when you run a lot. In the first 12 gas stations belong to the combo low zone, the distance between the two cars before and after is relatively far, and the cars on the runway are scattered, the farther distance between the vehicles, and the distribution of the more scattered obstacle cars is actually more suitable for the original S high-speed combo attack. Because the longer distance can give the high-speed S car more reaction time, the large and sparse distribution of the gap can give the S car more lane change options.
But when you enter the combo high zone and 17-30 stops or even farther away, you will find that the distance between trains is shortened and the distribution of obstacle cars is very dense. There are even many cases where cars are side-by-side and hidden. In such a situation, the native S is not easy to play.
Now it's time for the R car to run. The speed of the R car is slightly slower, but the slow speed will make the combo very stable, and the short distance and dense obstacle cars can be shuttled like flowing water, and the slightly slower speed can bring more reaction time and also allow the car to have more lane change options, like many gods can use the slightly slower R car to do 2-3 lanes of high-density combo on the runway with short and dense distribution of high partition obstacle distances, which is incomparable to the native S car. The speed of the car is too fast, and many obstacle cars have not had time to overtake before they find that they have crossed.
You get the idea! That's why at the fixed point distance, the Combo of the R car is much more than the original S, the more Combo, the more points will naturally be more, it is said that the R car is almost as far as the original S car through powerful fuel-saving skills, and the total number of Combos and the number of combos far exceed the original S, so there are more than the original S in the score.
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For local tyrant players. In other words, the farthest driving distance of the R car is almost the same as that of the S car, running more, due to the limited number of trucks, as long as you are not too Cai, Lingyun, chasing the wind, thunder and lightning, the obstacle car is very densely distributed, and the total number of combos and combos at the same distance determine the advantages and disadvantages of these two models! So why is the R car so much higher than the S car, through the strong fuel-saving performance and comprehensive attributes.
Everyone understands, but have players paid attention to the skill tendencies added by the R and S cars? The R car is slightly slower, but the slower speed will make the combo very stable. In fact, don't look at the R car, the fuel economy and the highest speed are not as good as the S
A slightly slower speed can bring more reaction time and can also allow the car to have more lane change options, the more combo, in fact, to run, it has been said that the R car can drive almost as far as the original S car through powerful fuel-saving skills!
I have to say that the original S car has the highest speed, a longer distance, the premise is that the combo technology is very difficult to answer, and the cars on the runway are scattered, the various attributes of the R car are of great help to brush the record, 4 seconds, the score is naturally much more, this native S car can not be compared? This depends on the core of "Everyday Speed". In fact, the distance gap between the obstacle cars on the runway, and the density of the side-by-side car clearance have a great impact on the combo combo of the R car and the original S car, and you will find that the car distance is shortened, and for ordinary players, like many gods, you can use the slightly slower R car to do 2-3 high-density combo on the combo high-zone obstacle track with short and densely distributed car distance, and hijack the truck for 3 seconds, mainly because you can get a higher score.
But after entering the combo high partition 17-30 stations or even farther away, the distribution of the more scattered obstacle cars is actually more suitable for the original S high-speed combo attack, basically can do this, the gap is too large and sparse distribution can make the S car have more lane change options, the distance between the front and rear of the two cars is relatively far, to deal with the short car distance and dense obstacle cars can be shuttled like flowing water, not very suitable, hidden car situation. In such a situation, the native S is not easy to play. Now it's time for the R car to run.
The farthest distance is definitely not closer than the s. There are even many cars side by side, and there are many more reasons why the R car has a lot more combo than the native S.
The skills of the R car are all related to fuel saving. Because the longer distance can give the high-speed S car more reaction time, the cost of the R car is too high, the fuel saving is higher than that of the R car, and the randomness is relatively large. In the first 12 gas stations, which belong to the combo low zone, narrowing the gap with the initial attributes of the native S, you can feel that the total number of combos and the number of combos far exceed the original S
Many obstacle cars have not had time to overtake before they find that they have crossed, so let's not talk about it for the time being.
Most of the S car skills are bonus skills, and it must be that the R car is much better! That's why at a fixed point distance, at this time. The speed of the car is too fast.
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It's been a long time since I've played Everyday Speed, and the question you asked isn't detailed enough, because the RS car is actually not so powerful when it hasn't been upgraded to a full level. But when the RS car costs gold coins and diamonds to upgrade to the full level, it is incomparable to the S car. In general, the RS car will cost more, but the later potential is greater, and after the S car is owned, the attributes are very high, but there is not much room for improvement.
If you want to run a high score, or the RS car is stronger, in addition, the attributes of different RS cars are also different, and which is stronger or weaker is also determined by the player.
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The RS cars are all converted from RA cars.
At the moment when the T car reigns supreme.
The configuration of the RA car converted into an RS car is similar.
So nothing is best, and the recommended purchase of Dan can activate the T-car.
The RA car can still have some role in the future.
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Does the R car in the daily speed car have to be really good? Is it really as the official publicity, the player said, the performance is super good, comparable to the S car? The game park will give players a detailed explanation of the R car in the next day from many aspects, in fact, in the final analysis, the R car is just a pit, just a pit that makes players sound more comfortable.
About the R-Class car. The R-class car in the daily speed car is a level, which is different from ordinary racing cars, and the upgrade level has a lot of space, and the relative performance is very high. It is not cost-effective to train an R-class car is very mentally and materially consumed, so buying an R-class car into the pit has just begun.
The R-class is also divided into: RA-class and RS-class, and the performance and class have also been improved. Moreover, the modification information of each vehicle has been increased from the original 4 indicators of ordinary cars to 8 indicators. (And the improved indicators are not open as soon as you buy them, but are unlocked slowly after the level increases).
The 8 indicators are: maximum speed, acceleration, fuel economy, gold bonus, weight, lane change speed, mileage bonus, and death spray (a unique skill for racing).
On April 4th, Everyday Flying Car opened its first R-class car, the Turbo, for the first time. (First purchase of 980 diamonds).
The initial level of the turbo is RA, and players can upgrade to RS cars by modifying and charging their cars. The RS car is a six-wheeled heavy-duty pickup truck, with black body spray and powerful jetting device, exuding a domineering spirit everywhere.
It is worth mentioning that the "weight" and "lane change speed" built by the R car bring great advantages to the car in actual combat. The increased weight of the car will only have a minimal impact on the speed after the crash, and the increase in lane change speed allows the car to achieve super high speed in continuous combos, making you completely forget about his big man.
Regarding the upgrade of the R-segment, it can be said that it is a bitter history. The first purchase costs 980 diamonds, and then each upgrade costs gold, which stacks with each level. The news I learned from the great god of the sticker:
RS Turbo max level is the cost of consuming more than 5,400 diamonds and more than 86W gold coins. (Send a picture full of attributes for everyone to admire).
Racing attributes: maximum speed 441km h, acceleration and fuel-saving performance gold coin bonus + weight 3 tons, lane change speed + mileage bonus + death jet + seconds.
The R car in the daily speed car is just a toy for the local tyrants, which only makes the game more unbalanced, and the gap between the rich and the poor will get bigger and bigger. I can only sigh.
This depends on how much money you are prepared, what I recommend is that Rena, the main thing is that the car is cheaper, cost-effective, and the configuration is still very good, well, it is very good for family use, it is also more fuel-efficient, and there are fewer engine and transmission problems.
La Liga Latest Standings (as of 2006-05-31) Team Name Number of Matches Win Draw Lose Goal Goal Difference Points 1 Real Madrid 36 22 6 8 61 37 24 722 Barcelona 36 21 9 6 71 30 41 723 Sevilla 36 21 7 8 64 34 30 704 Valencia 36 20 5 11 52 35 17 655 Zaragoza 36 16 10 10 52 40 12 586 Atletico Madrid 36 16 9 11 42 35 7 577 Villarreal 36 16 8 12 44 43 1 568 Getafe 36 14 10 12 38 30 8 529 Huelva 36 14 8 14 48 49 -1 5010 Racing Santander 36 12 13 11 42 46 -4 4911 Mallorca 36 14 6 16 40 44 -4 4812 Espanyol 36 12 12 43 48 -5 4813 Deportivo La Coruna 36 11 11 14 27 39 -12 4414 Osasuna 36 12 7 17 45 47 -2 4315 Levante 36 9 12 15 33 49 -16 3916 Real Betis 36 7 16 13 34 44 -10 3717 Bilbao 36 9 10 17 41 59 -18 3718 Real Sociedad 36 8 9 19 29 44 -15 3319 Celta de Vigo 36 8 9 19 35 56 -21 3320 Tarragona 36 6 7 23 32 64 -32 25
Let me break it down for you.
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