About LOL King of War, a good plus!

Updated on amusement 2024-05-28
5 answers
  1. Anonymous users2024-02-11

    Some jungler heroes will work wonders when they go out with Dolan, Dolan is a very strong equipment in the early stage, and the money you spend buys the attributes you need most. You can still get 75% HP after you have beaten the wolves and the blue buff.

    I usually go out with three dorans first, and buy a shoe in the middle depending on the situation. Dolan provides everything Panson needs, health, vampiric attack, and damage. This gives you better endurance in the jungle while getting a high damage boost in the early stages.

    Panson isn't a natural tank (except), and your magic resistance is very low when you're out. So you should make a magic resistance increase in the early stage, and then you don't have to worry about magic resistance until you are completely complete.

    Perfect for Panson, and certainly too. Reduced cooldown is great for Panson, as is Armor Piercing. Armor Piercing is very useful in the early stages, and you need it to accumulate an advantage. Brutality has no waste attribute at all.

    Very good in the early game, especially after you finish, the health, attack damage, and slow effects are all useful for Panson. Playing a little meat in the early days will make Panson very powerful.

    I'll be out first, because in the middle of the game, you'll need to take a lot of damage, and you definitely don't want to die prematurely. Panson is also suitable for the route, this half-meat build is too powerful.

    After you finish, your Attack will break through 200It's too fierce to come out after you're a little bit of a blood-screwing gear. And the armor is also very good, you should have about 150 armor after the out, although it is not that high, but you are not brittle at all.

    It's better to go out after it's done. At this time, the opponent has at least 60 armor, and the armor of the tank will exceed 100So at this time you will have 26 armor piercing + 10% armor penetration, and your damage will be greatly increased.

    If the enemy's armor is not high, you can simply skip it and wait for the opponent to start stacking armor.

    If the opposing mage (oh, I hate the double) is fed, you'll need to fight them with natural or other magic resistance gear. Other equipment has its own usefulness in special situations, but it has the highest magic resistance and is very useful based on maximum health.

  2. Anonymous users2024-02-10

    Panson is indeed an early stage. In the early stage, you can bring 250 red potions (plus attack and HP) and then red + eyes go on the list. Or shoes three red.

    It's better not to take Dolan out on the list)

    Skill main q auxiliary e level w has a big point because Pan Sen is an early stage. In the early stage, the Q skill is far more effective than the E You don't want E to clear the soldiers, and you can't clear many soldiers What you want is to replenish the troops and control the line.

    The other party wants to go on the road to replenish the troops q he is a little after level 3 he doesn't go home with more than half of his blood The other party doesn't fight the jungler gank your words q w e q a set of basically take it away and can't take it away at least Flash** It's all handed over! And the use of the appropriate passive can resist the tower twice (here I don't understand can be asked)..Be careful, though.

    It's best to bring eyes Otherwise, at any time, people don't kill people gank counter-killing.

    If you equip it, in the early stage, Dolan and Excessive Brutality Dolan can have many pieces. The head is well received. A murder knife can be used.

    After the transition, heap defense bar. The purpose of your teamfight is to cut the back row. If you don't have a defense, rushing over is looking for death.

  3. Anonymous users2024-02-09

    Generally speaking, this is the case when Pan Sen will master Q level 2 and the damage after Q is very high at the beginning.

    Keep consuming blood as long as the blood is half gone, and the qwq ignites and takes it away.

    Usually the basic attack refreshes the block and is not afraid of hard carrying.

    In the early stage of the game, 2 Dolan 1 brutal The damage in the early and middle stages is very high, and the blood is 200, and the endless is too expensive to support the rhythm.

    After that, the blood maniac Atamar has blood, armor, critical hits, and damage, which are about 270AD.

    At this time, you can consider making up magic resistance or making up for endlessly.

    Pay attention to the time of loading General 2 Dolan Brutal Mercury Maniac I made it in about 25 minutes.

    Able to fight and resist. That way, I can also replenish other equipment in another 30 minutes.

  4. Anonymous users2024-02-08

    The major changes to Sparta in recent versions are:

    Spell damage composition reworked. It used to be a small amount of fixed damage + full panel damage, but now it is more skill fixed damage + equipped AD bonus.

    For example, let's say Pan Sen goes out with 65 attack damage (including runes and talents) and brings a Dolan for 75 points. The old version of Q can deal 15 (assuming the old version of Q's level 1 base damage, the exact value is not clear) + 75 (panel) = 90 damage. The new version of Q deals 65 (skill base damage of level 1 Q) + 14 (equipped AD bonus) = 79 damage.

    To put it simply, Q's damage is now relatively weakened at the beginning. But you're better than the old Q after you've made enough attacks.

    2.After learning E, the Q skill can trigger a critical hit on units with less than 15% health, but this critical hit is 150% damage (not counting runic talents, etc.). From this point of view, it can be regarded as a little enhancement to Sparta, and it is easier to collect people's heads.

    The skill has been changed from 5 hits to 3 hits (within seconds), but the total damage has not changed much. This is undoubtedly an enhancement, as the old version of Pan Sen's E is difficult to make the opponent eat full damage, and Pan Sen's own W can't stun the opponent long enough. Now, the duration of the ability has been reduced, making E more threatening.

    4.Biggest Nerf: The ultimate becomes a cast range of 5500 and an effective distance of 1000. That is, from a global flow to a hemispheric flow. However, due to the severity of Sparta's large delay, it is difficult to jump perfectly and wide, so I don't think the impact is very big.

    In general, I think Sparta's conventional combat ability has been strengthened rather than weakened, and the change of ultimates is also insignificant, after all, Sparta does not rely on ultimate.

  5. Anonymous users2024-02-07

    Even if I was weakened, I still had a good time, killing a dozen and dying one or two.

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