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Very simple... Hold down the direction you want to drift (left or right) plus shift while traveling, and hold down the shift key for more time if the bend is sharper, but it's best to be careful not to drift too much, or you'll make a 360° U-turn.
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1.Sideways drift - press the reverse arrow key in normal drift, click the reverse arrow key, so that the body deviates from the original channel, used to adjust the body to prevent hitting the wall, and there are some special R-shaped curves (need to change the key to operate, the general membrane keyboard has key conflicts, and the left and right keys are pressed at the same time and do not respond).
2.Tail Flick Drift - Before drifting normally, click the reverse arrow key to enter the corner faster.
3.Shift - Press the drift button twice during the drift process to achieve a quick drift or a quick exit from the corner.
He is also an essential skill for starting in a rank and gathering gas in a straight line.
4.Hit the wall point spray - small angle corners do not need to drift, directly hit the past, but hit the wall at the same time click the drift button and the small spray button to achieve an ultra-short drift (thus creating a small spray).
5.There's also the now-banned Card Drift - release the forward button and use the left and right keys and the drift keys to glide quickly).
6.Landing Point Drift - After some leap points fall, the speed is very fast, and clicking the drift key and arrow key at the same time can collect a lot of energy.
7.Special position point drift – suitable for specific occasions. For example, in the middle of the last acceleration zone in the shuttle city, you can press the drift button and arrow key before entering the acceleration zone, and you can step on the accelerator belt twice!
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Ordinary drift is the simplest, but also the most used one, on the basis of ordinary drift, when entering the bend keep pressing left and right, the trajectory is similar to sideways drift. Some sideways tutorials on the Internet teach it as a sideways, this method collects more energy, but the speed of entering the bend is a little slower.
Sideways Drift Sideways Drift For those players who play the keyboard (CT), you need to change the key to 5123 or 8456. (Be careful after changing the key, hehe, how will you try it yourself, and you will be killed if you are not careful) that is, on the basis of ordinary drift. When you first start floating, tap in the opposite direction, such as drifting to the right, and quickly tap left at the same time as you start drifting (be careful, don't let go of the right).
At that moment, the left and right 3 keys are pressed at the same time, and you will find that the trajectory will go outward a little, the faster the speed of this method, the more deviations, and the slow speed has no effect. The first 2 methods should not be too slow, otherwise they will end up halfway because the speed is too slow, and tutorials can be found on the Internet.
Drift remediation is the point, I dare not say that it is the first starter, but I really haven't seen anyone else send it myself, and I used this method to drift remedy before the side drift became popular. Until now, I can't figure out his trajectory, and when there was a side drift, I thought I was a side drifter, but then I found out that it was completely different. Don't talk nonsense, the method is very simple, that is, when you see that you are about to hit the wall, you can instantly release the upper button.
180 degree bend, loosen on the car will be thrown out by centrifugal force, so the time to loosen should be short, the specific time depends on how much you deviate, how loose is long. However, there is a limit, and if the speed of the car is too slow, the drift will end and the car will go backwards. Accustomed to the A car, changing jazz often finds that it is too early, and you can continue to throw it out a little with this method.
If it's a 90-degree bent eggplant hall, the effect is different. It's like the car is walking sideways, which is why I think it's sideways, even if you float at a small angle, when you let go, the car will automatically adjust to 90 degrees sideways. Similarly, if it's too slow, it will stop drifting, and if it's fast, you can throw it far, so just loosen it in an instant, unless you're drifting a lot early.
You can try it when the speed is very fast, the car is sideways and sliding, but the front of the car will still sway from side to side, I don't know if it is the same as the three-stage type.
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Learn to double spray? When drifting, press and hold the shift key, press , press , and you're good to go. I'm saying it plain and simple, right? Thanks, hehe.
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QQ Speed Perfect Drift Method (QQ Speed is different from running kart, don't press Shift for a long time when drifting, call the base short so that the drift will be more.)
Smooth) Optimal Drift: Shift (Shift must be very light).
Pull back the head) jet) even. Drift: Shift
Pull the head) + shift (here is the first drift of the jet and shift is the entry of the second drift).
Break. Bit: shift
shift (at the end of the first drift, shift is tapped).
Jet) double. Spray: Shift
Pull back the head (no spray, you can spray once due to the first drift, but not here).
shift (the first drift immediately enters the second drift, note: the drift here cannot be pointed).
(Due to the first drift, here it is the jet that sprays the first drift, but pulls the head of the cart).
Jet of the second drift).
Join. Spray: Shift
Pull back the head of the car (no spraying, you can spray once due to the first drift, but you can't spray it slowly here).
shift (the first drift immediately enters the second drift, note: the drift here cannot be pointed).
(Due to the first drift, here it is the first drift that is sprayed with the admonition, and the head of the cart is pulled).
shift (repeat these two steps to spray).
The order indicated by the + sign, if there is no + sign, it is to be pressed together. The shift key in these methods should be very light, and if the car is heavy, it should be used.
skidding, which not only does not allow ejection, but also slows down the car.
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