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There was no sound, but there was a breathing sound.
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There are currently 5 ways to jump the ghost jump: Generation 1: Squat.
Jump back first, using inertia. Mori continued to jump. After jumping, press S "Backward".
Put S before landing on the ground and then take off and then S. after jumpingJust repeat it. 2nd generation:
Li Guojump: It's squatting all the time. Press S or W first.
Then the space space s is slower to jump so that the jump speed is slower. And there is breathing. Basically, it's the most common thing, but there's a way to press the squat, press the s or w and then the space, and then the space when you land, and press the s when you're in the air.
Don't click on it when you press S in the air.,Keep pressing to the end.,Wait until it's about to land and then put it.,And then press S to the end every time you jump after the space.,Press coherently.,You can achieve a jump on a distance of 2 meters.,And no breathing.,So it's completely fatal for the police who can listen to breathing.。 After learning this method, you can jump the whole hall in 3 seconds, and if you have an opinion, you can try it yourself 3 generations: 1
Hold down the Ctrl+Shift key (keep holding and not letting go)2While holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release both keys at the same time)3Keep repeating the operation, and it is Lingbing jumping.
Note: The key has been held down and not released, and the space bar and arrow keys must also be held and released at the same time. 2.
Practitioners need to practice continuously to strengthen the coordination of movements, the flexibility of which line, and the same press and relaxation. 4 generations.
5th generation: The only drawback of the ghost jump is to run, and it will be out of shape when you run, so it is recommended to get it at home and jump out slowly, of course, this ghost jump will not waste a long time, because as soon as he jumps, it is equivalent to walking three steps. And the six generations that LZ is talking about are probably just changing a little bit, and you can look at the one on that forum.
If you are satisfied with my reply, please select "" and "five-star" reviews, which will encourage us to better answer for other netizens, and the above is the answer for you by the casual game expert group. Have fun playing (* hee-hee.
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With your legs together, your hands raised and your shoulders parallel, jump up.
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Ghost Jump is divided into 6 types.
1.Squat and jump.
The method is suitable for beginners, as the name suggests, squat, back, jump.
Not the downside: slow speed.
2.Squat and jump continuously.
Squat the key, release the s after the back jump, and even jump to the ground when the s jump disadvantages: the footsteps are loud.
3.Crouch and jump (fast version).
Press the squat and squeeze, and press the jump rhythmically.
Disadvantages: If you don't grasp it well, the first jump is easy to show.
4.Squat forward jump.
Jump the 3rd generation first, then make a 180-degree turn with the mouse in the air.
Then use inertia to jump rhythmically.
Note: The squat button is never released, release the s after turning
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Press and squat, then look at the ground, press and then press and jump. Hope.
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The first is the principle of ghost jumping, and its friends are really very simple and silver, which is squatting and jumping (a generation of ghost jumping is squatting and jumping slowly).
We know that the front jump and side jump can not be directly connected to the air banquet jump, you need to run, so in general, it is a back jump and even a jump, after the first time you hold down ctrl and back, rhythmically click on the space, the ghost jump appears, when this step is very proficient, you can turn the mouse in the air to change the direction button, become a side jump, and then become a forward jump, generally now the jump is a backward jump S bend, to avoid the point shot of listening to the breath.
The above is the original simple tutorial of ghost jumping, welcome.
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They didn't make it clear, I'll make it absolutely genuine:
Generation: Squatting + S, jumping, showing the imitation of the stool and not showing the problem is that the time you press S, preferably in seconds and the like (estimated).
The second generation: squatting + s, jumping, pressing jump + s at the moment of landing (this is the point, remember to press jump + s) The time is also as mentioned above, mastered in seconds, and then jump + s, jump + s cycle.
Three generations: squatting + s do not let go (remember the key points, do not put s) jump, press the jump at the moment of landing, as long as the timing is ready to hold the lack of travel, you can play far away (just like the principle of jumping down from the upstairs without losing blood), the so-called three generations of ghost jump is that every time you can play far away, so that you can jump over and kill with confidence in actual combat, as long as you are not an absolute master, even if you listen to breathing, you can't pretend to be smart for such a fast movement.
Four generations (I haven't mastered this yet--I can only share the method with you): press w to run, then press jump, don't let go w, press squat in the air, and press jump at the moment of landing, as long as you master the opportunity, you can jump far like the third generation (I can't master it yet, - and then it's been continuous.。 The advantage of the fourth generation compared with the third generation is that it can jump forward, and the mobility is strong, such as jumping the third generation, sha the person only, to run, but also to squat down first, in the implementation of the operation, the fourth generation of skilled can not be necessary, just run and run and disappear
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Jump up, and then when you hit the ground or when you are in front of the dust, press and squat, and then jump, jump, jump, and you must remember to jump up first, walk forward, jump up, and when you are about to land, press and squat, and then grasp the rhythm of jumping, jumping, jumping, jumping, jumping
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Walk up and jump and squat all the time according to the rhythm of squatting.
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