What skills does Devil May Cry have to look at magic attacks, and which ones look at intelligence? A

Updated on Game 2024-05-07
18 answers
  1. Anonymous users2024-02-09

    Devil May Cry's ghost god active skills are all based on intelligence, and some people PK only add 1 level of Carlo, but they are full of ancient times, and they can reach nearly level 7 with ancient Kalo, and Ghost Flash is just for rubbing blood (except for Bone Blade Hanick).

    Ghost Slash 5 is the point of brushing.、Brushing ghost slash 5 is just to make a preposition.、It's not the main output skill.,Basically, brushing is based on ice needles and tombstones.。 (with red-green array ancients).

  2. Anonymous users2024-02-08

    All magic skill damage is related to intelligence. For example, the damage of the Demon Slash is calculated as a percentage of the Demon Attack, but the damage will also increase as the Intelligence increases. Ghost Slash, Moonlight Slash, Ice Array, Ghost Flash, Stygian Karlo increases damage by magic attack percentage, and Tombstone and Awakening fix magic damage.

    When Intelligence increases, all skill damage related to magic attacks increases, and skills that fix magic damage do not increase damage when magic attacks increase. Another thing to note is that the damage of Devil May Cry's dark attribute enhancement skill will also increase, and it should be the system's default magic of Devil May Cry as a dark attribute.

  3. Anonymous users2024-02-07

    Carlo and tombstones and awakening are all based on intelligence.,Other skills are basically looking at magic attacks.,You just look at the skill description.,It's written that there is a percentage related to magic attacks.,But the higher the intelligence, the higher the magic attack.。 Why do so many people increase the Ghost Slash to level 5? This may be because there is not enough point to add it.

  4. Anonymous users2024-02-06

    Panel Magic Attack = (1 + Intelligence *** Damage + Magic Attack That Ignores Defense Fixed Damage Skill Damage = (1 + Intelligence * Skill Damage.

    It can be seen that for every 250 increase in intelligence, it will increase the fixed skill damage and ** damage by 1 time.

    Therefore, the influence of intelligence on magic attacks will indirectly increase the percentage of magic attack skill damage. Such as ghost slashes, ice arrays and flashes, etc. At the same time, the intelligence increases fixed damage skills, such as tombstones, active awakening, etc.

    It also has an increased effect on Poison Bleed and Shock additional damage. Therefore, ancient memory is a must-learn skill in the law system, and even some poison kings will learn it.

  5. Anonymous users2024-02-05

    Legend has it that the formula for calculating intelligence is: 1x2 absolute attack, which means that it is equivalent to strengthening.

    Devil May Cry's intelligence can affect the damage of skills such as Ice Formation, Ghost Slash, Carlo, Awakening, Tombstone, and Ghost Flash.

  6. Anonymous users2024-02-04

    There is a bonus to all magic attacks.,To put it simply, it's like 250 points of intelligence + double magic attack.。

  7. Anonymous users2024-02-03

    Useful for magic attack skills.

    Remember: 250 Intelligence = Double Skill Damage.

  8. Anonymous users2024-02-02

    As long as the profession of the legal system has high intelligence, the magic attack will be high, and as long as it is the attack of the legal system, it will have more bonuses

  9. Anonymous users2024-02-01

    The magic skill is high, and the effect on tombstones, underworld, and awakening is better. As long as it is a fixed magic skill, the effect is good.

  10. Anonymous users2024-01-31

    Devil May Cry's skills are mostly eaten by intelligence and very little strength.

  11. Anonymous users2024-01-30

    Do the counterattack valley task, put the equipment on the intelligence card, fill up the purple array, my classmate is level 70, 1200+ intelligence, I see that he has filled the array, I don't know anything else.

  12. Anonymous users2024-01-29

    The most common is the ancient memory A lot of cheap purple clothes also add intelligence You can also point a magic explosion The purple array is generally full of eight.

  13. Anonymous users2024-01-28

    It is very simple to determine whether a skill is a percentage or a percentage of the Devil May Cry skill you are used to, and it is very simple to see the skill introduction.

    For example, if you look at the skill introduction, let's say the damage is 1000% [the percentage damage with a percentage sign at the end is the percentage damage].

    Let's take a look at the tombstone Let's say the damage is 800 [fixed damage without a percentage number at the end].

    The percentage damage represents the following points: Double Ice Array, Ghost Flash, Carlo's Three Blades, the new Ghost Whip and Three Strikes, and the Ghost Step's attack status

    Fixed damages are: Tombstone, Carlo's Wraith Flame Damage and Ball Throwing Damage, and Awakening.

    There is also a half-percentage semi-fixed damage [in the form of 1000%+1000], and the skills for this are: Ghost Slash, Moonlight, and EX Tombstone.

    The percentage damage is based on your magic attack, and the enhancement is linked to the magic attack, so the enhancement is actually an increase in the magic attack, thus increasing the magic attack.

    The fixed damage looks at intelligence, 150 intelligence increases the fixed damage by 10%, which is the only way to increase the fixed damage (of course, attribute enhancement can also be increased, but whether you are fixed or percentage damage, as long as it is a dark attribute, it can be increased).

    However, because 1 Intelligence and 2 Magic Attack, increasing your Intelligence can not only increase solid damage, but also increase Magic Attack, which increases your percentage damage.

    The Devil May Cry profession is currently revised.,There are a lot more genres.,The addition of points mainly depends on your **.,Do you want to pile up magic attacks or pile up intelligence.。

    For now, it's easier to pile up intelligence, a set of fake purple can get on 1600 intelligence, and the magic attack is more difficult to pile up, you need to invest more money, and it's hard to say if you add a point, after all, it's just out, so as not to say that I'm misleading in the future, so forget it.

  14. Anonymous users2024-01-27

    Why does everyone like to answer questions that are not pretended? . .

    Devil May Cry's Magic Attack Skill:

    Ghost Slash. Spirit-thirsty slash.

    Moonlight Slash. Full Moon Slash.

    Saya of Frost.

    Ghost flash. Carlo of the Wrath.

    Rakshasa of the plague.

    Tombstone of Death. All of these Devil May Cry skills are magical attacks.

    Of course, it also includes Devil May Cry's Awakened Active Attack Skill — the 7th Demon God: Rampaging Poola.

    It's all a magical attack...

    Therefore, Devil May Cry is a high ** with a magic attack...

    That's why Devil May Cry wears cloth armor. . .

    If you want to know the attack stats of a skill, you can hover over the skill you want to see and press on the keyboard"r"

    You can see the attack attributes of the attacking skill.

    For example, the damage of the Ghost Slash is: 400% of the ** dark attribute magic attack power (assuming that the Ghost Slash is at the full level).

    Hope these help you, defeat stupidity = = keep drifting by...

  15. Anonymous users2024-01-26

    Attacks have some attributes, but it's basically physical, and if you summon that ball and array, it's magic.

  16. Anonymous users2024-01-25

    Yes. Devil May Cry basically deals damage through skills.

  17. Anonymous users2024-01-24

    First of all, I want to ask you whether these two pictures are street attributes?

    If yes, let's look at the comparison below.

    Shoulder: Yours 23 His 26 But the mastery bonus of the two is not the same, and for the time being, we can see that there is no difference in shoulder intelligence.

    Belt: Yours is 19+29 and hisrs is 12+21+18 (Note: The two-piece set only adds the one with high stats, which is the bonus 18 intelligence).

    Bracelet: I can't remember for a while what the attribute intelligence of Amber Station Street is, but for the time being, count you as 10 intelligence, so he has 18 intelligence, which is 3 more than you

    Necklace: He's 28 more than you

    Ring: You're 21 more than him

    **: He has 1 more than you

    If you calculate it, that is, he is 4 + 3 + 7 + 1 = 15 more than you (that is, if you have the same insect skin of both, if he stands on the street with 800 intelligence, you will probably be 785, as for your enchanted 17 wisdom card without me, I don't know,)

    Note: You don't have a union and he does, the highest attribute of the union can get 60 (have you ever heard of the double attribute of the card union?). )

    Another: If you have a dark ring, of course, it is better to bring a dark ring

  18. Anonymous users2024-01-23

    A little dark strength can increase your dark attribute damage by 0,5 0,6% This is what some players on the Internet have personally experimented and come to the conclusion of.

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