Rush Bubble Bobble won t use 1 1

Updated on technology 2024-05-14
11 answers
  1. Anonymous users2024-02-10

    In the "Settings" section of the dialog box, change "Use props on yourself" to "Down Button" (that is, you click 1 and press "Down Button" to bring it up).

    This is very convenient when giving yourself -1.

    a" is to switch between the "bubble" and "+1, -1" columns.

    If you want to send it to others, send it to others when you see "+1" from top to bottom, which can make other people's bubbles increase.

    1 "It's best to send it to yourself, so that your bubbles will be reduced.

    Of course, in the "Bubbles" column, "Bubbles" can also be used.

    If you press the "Down Arrow", your bubbles will decrease.

    By someone else's number, someone else's bubble will increase.

  2. Anonymous users2024-02-09

    Hold down Shift +A to convert the past.

  3. Anonymous users2024-02-08

    I'm sorry I passed by to do the task,

  4. Anonymous users2024-02-07

    It turned out that I was so hungry.

  5. Anonymous users2024-02-06

    Press Chance A to go to the prop, and then if you want to use the prop for yourself, press the number of the table you want to send it to.

  6. Anonymous users2024-02-05

    Belch. After you switch to whoever you want to send it to, press the number on his head.

    As for the bubble, you can also press it to whoever you want to send it

    Welcome to the Bubble Bobble Sticker

  7. Anonymous users2024-02-04

    Actually, this is very simple, when you knock down the bubble with +1-1, press the letter "A" to correspond to the prop column, (if and that is in the prop column, you don't need to press it) you don't like which one, just press his seat number, as a good column under F1. But you have to distinguish between +1 is to add more bubbles to others, and -1 is to reduce bubbles for yourself.

  8. Anonymous users2024-02-03

    1v1 room (2-player heads-up).

    Normal Room (Multiplayer).

    Novice Room (only novices with a score of less than 400 and no more than 200 rounds can enter).

    3v3 room (2 teams playing, 1 team with 3 players).

    3v3 Auto Group Room (2 teams play, 1 team with 3 players, teams change after each round).

    Couple Field (2 people form a team, 2 teams play) Note: If the baby with a score of -500 or less and the score is higher than -500, the baby will only be deducted 1 point for failure at -500 points, and the winner will only get 1 point - 10 points for a victory of 500 points, not 1 point.

    Double Points Card: The player who has a double point card will get 2 points, and the loser will lose 2 points, so please rest assured.

    1v1 room: 1-on-1 heads-up, the winning side gets 10 points, and the losing side deducts 10 points.

    3v3 rooms and 3v3 free breakout rooms: The game starts in two groups, with the winner receiving 10 points each and the loser deducting 10 points each. (Please note:.)

    Everyone is in the 3v3 game, pay attention to the so-called "rules" in the 3v3 game, that is, everyone must first finish their own No. 4 and then fight others, or your comrades are eliminated by X people, then you can not fight your own No. 4 first, and kill your comrades-in-arms first. If you don't follow the "rules", you may be scolded by others or scolding you with a small trumpet).

    Normal room: It is a team of many people (2 6 people) together, or a free man (that is, no one helps you, just you fight all the people), and the person who forms the team is considered a failure when everyone in the team dies.

    Starter Room: The rules of the game are the same as those of a normal room, but only if the score is less than 400 points and the number of rounds is less than 200, you can fight in this room, and the points rules are the same as those in the normal room. There are two main ways: exploding and falling, and the former is the basis of the latter.

    a) Bubble Popping: When a player initiates the game area to form 3 or more bubbles of the same color, these bubbles will pop.

    b) Bubble Fall: When the popping bubbles cause the connected bubbles to lose their attachment point, these bubbles will fall and be counted in the eliminated bubbles. (Falling bubbles do not act on other bubbles) Personal failure condition: The bubble is pressed down to cross the "cordon" below

    Personal Victory Condition: If you do not meet the personal defeat condition, all other players meet the personal defeat condition.

    Team Defeat Condition: All players in the team have met the individual defeat condition.

    Team Victory Condition: This team does not meet the team defeat condition, and all other teams or players meet the defeat condition.

  9. Anonymous users2024-02-02

    QQ game Rush Bubble Dragon has a total of 20 levels, from low to high:

    The baby is under 0 points.

    Kindergarten students 0 50 points.

    50 100 points for preschool students.

    100 200 points for primary school students.

    200 500 points for junior high school students.

    500 800 points for high school students.

    800 1200 points for college students.

    College students 1200 1600

    Master's students 1600 2000 points.

    Doctoral students 2000 3000 points.

    Postdoctoral 3000 5000 points.

    Bubble Tutor 5000 10000 points.

    Bubble Professor 10,000 20,000 points.

    Bubble Famous Professor 20,000 30,000 points.

    Bubble Dean 30,000 60,000 points.

    Bubble Scientist 60,000 100,000 points.

    Bubble astronaut 100,000 150,000 points.

    Bubble Martian 150,000 200,000 points.

    Bubble Universe Superman has more than 200,000 points.

  10. Anonymous users2024-02-01

    When a player pops more than 3 bubbles, the portion of more than 3 will be added to the bubble slot as an additional bonus.

    In the bubble slot, 7 small bubbles will merge into 1 large bubble.

    Each time you use a bubble, use the top 1 (large or small).

    When using a bubble on yourself (or an accomplice), it creates a defensive effect and the self (or accomplice) eliminates the corresponding bubbles [ Bubble Elimination 1, Large Bubble Elimination 7].

    When using a bubble on a non-accomplice, the attack effect is generated, and the opponent increases the corresponding bubbles, [1 for small bubbles, 7 for large bubbles].

    Each time a certain number of bubbles are eliminated, a +1 attack will be launched at all opposing players.

  11. Anonymous users2024-01-31

    A is to switch between the inventory and the bubble slot.

    1.If you switch to the bubble bar and there are pink bubbles in it, you can reduce the bubbles by pressing 1 (which is your seat number).

    2.If you switch to the toolbar, sometimes there will be a row of tools, which are from the top down, with the negative sign being the bubble minus, the positive sign being the bubble adding, and other props or something. The only suggestion is to reduce bubbles and send it to yourself, and the rest will be sent to others in Zaozheng, as for who you want to send, just press the seat number.

    ps: What you said you pressed -1 is useless, it should be the cursor on the bubble bar. There is also the constant addition of bubbles to death, which should be sent by the player. (I think so, Lu Xian, I hate them doing that, too).

    Thank you.

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