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It is useless for melee attacks or skill methods (heavy ** pull, wild draw slash, etc.). However, if the attack or skill damage method is a ranged damage method (excluding ** type and landing type, that is, flamethrower, silver light falling blade ==), you need to consider the impact of piercing. Like a headshot, or an attribute bullet of ammunition, the magician's magic star projectile ==, will have a chance to pass through the first target, and then attack the target behind it, which is the piercing force.
Of course, although the puncture force is very important for brushing (improving the output capacity), it is not needed for all long-range**, such as the hand cannon is 100% piercing, and it can also pass through obstacles...
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It is to let the bullets fired by the gunner pierce a few more enemies in a straight line, that is, you can fight a few more monsters.
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Suppose your character's total piercing power is 0,Then whether it's a physical or spell profession,When you release a ranged attack,,You can only hit the nearest monster in a column.,If it's greater than 0,,Then there's a chance to penetrate the first monster.,So you can hit another monster behind.,More typical is the mage's magic star bullet (non-magic improved star) And for the gunner,The piercing power of the hand cannon is 100,Then use the hand cannon normal attack and some other skills, You can always pierce through the monsters in front of you and hit the monsters behind you at the same time (within range).
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DNF puncture force refers to the penetration probability of a character.
It means that you can pierce several monsters at a time.,If it's 0 piercing power, then you can only attack one monster at a time.,And the higher the piercing power, the more monsters you can penetrate.。
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It means that the bullet can pass through objects, such as characters, or those boxes that can be knocked out, etc., the higher the skill, the stronger the piercing ability of the object.
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1. DNF piercing power is generally common in the sharpshooter class, which means that the ranged attack it releases has a chance to pass through the enemy and shoot the next enemy.
2. As for the role of puncture force, it is to make the original single attack become a group attack, because after penetrating the past, the higher the puncture force, the greater the probability of penetration, so DNF puncture force is also a very important attribute.
To add that, if there is an attribute of puncture power, there is naturally the attribute of puncture resistance, if the puncture force is lower than the puncture resistance, then it is absolutely impossible to cause puncture, because the stack of piercing attributes is still necessary for group attacks.
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Suppose your character's total piercing power is 0,Then whether it's a physical or spell profession,When you release a ranged attack,,You can only hit the nearest monster in a column.,If it's greater than 0,,Then there's a chance to penetrate the first monster.,So you can hit another monster behind.,More typical is the mage's magic star bullet (non-magic improved star) And for the gunner,The piercing power of the hand cannon is 100,Then use the hand cannon normal attack and some other skills, You can always pierce through the monsters in front of you and hit the monsters behind you at the same time (within range).
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Piercing powerFor example, if you are roaming, the piercing is relatively high, the piercing is high, and the bullet has a chance to pass through the enemy and shoot the next enemy.
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** with puncture force is generally the gunner's ** ......That is, how many chances do the bullets you send out penetrate the target (monster or character) and can penetrate one or more ......There is also the Piercing Resistance, which is the chance of being impaled.
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Penetration, e.g. bullet piercing 2. 3 ......
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