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KV Heavy Tan: Commander: Battlefield Intuition, Repair, Veteran, Brothers in Arms (Why was it the first to learn battlefield intuition?) Divine skills, not explained).
Gunner: Repair, Artificial Stabilization, Nemesis, Brothers in Arms (a lot of cars like to go around the KV, so artificial stabilization is a must).
Drivers: Repairs, quick turns, such as flat ground, Brothers in Arms (fast turns can make the car turn faster, prevent small cars from winding).
Communications: Repair, Situation Perception, Communication Relay, Brothers in Arms (Increases vision without explanation).
Loader: Repair, reorganize ammo, wreck, Brothers and Brothers (S series ammo racks are easy to explode).
Why did the Brothers of Brothers want a fourth? That's no way, the first three skills of the commander are all prioritized, and the Brothers in Arms require all crew members to be 100% effective at the same time.
Why wasn't the first commander to repair? Since the repair is calculated on an average basis, and it doesn't take 100% to take effect, you can give it to perception first, and the second one is too slow to learn perception, so the second one is made up. (Without battlefield intuition, I don't even know how to die).
Why isn't there a fifth skill? A car with more than 3,000 games and use me to teach you a fifth skill?
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The first one is repaired by all staff.,The second is a personal preference.,The second is also to choose the skill that suits your own style of play.,But be sure to right-click on each skill to see the detailed description of this skill.,Don't think it's very useful!
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If you play KV152, it is recommended to repair Brothers in Arms.
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1. The first skill bulb of the commander, the other members must be repaired, and the German car is tall and easy to be hit.
2. The commander's second skill repair, the other members can be brothers in arms, or they can be independent skills, which depends on what kind of characteristics the player needs, or all brothers in the third skill.
3. Fire extinguishing skills are recommended to be learned later, any part of any car may be hit as long as it is **, this is the game setting, not German cars love fire, just bring a fire extinguisher.
4. The commander's intuition on the battlefield must be learned, the driver focuses on the impact, and all the brothers are repaired. These skills take a long time to practice and are very practical. The German collision is very powerful, and you must learn to focus on impact, and the brothers will improve all attributes, and you must learn to repair them.
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After the member proficiency is 100, a cross plus sign will appear, click on the plus sign to learn, but I don't quite agree with the downstairs heavy tan firepower skill learning method, I think it should be like this:
Commander repairs bulbs all-rounder scouting band of brothers.
Gunner, Repair, Critical Blow, Master Gunner, Nemesis, or Fire Extinguisher, Brotherhood.
The driver repairs the speed of the turn as repeatedly flat and focused on hitting the brothers or driving smoothly.
Communicators, repairs, extinguishing the last radio waves, or what relay is called, the Hidden Brotherhood.
Loader, repair, axe, boat, ammo, extinguish, brotherhood.
Now let's talk about why you learn so much, first of all, you can see that learning is basically an exclusive skill, because it is a heavy tank, the card point is mainly rushing to the first line, and it is more terrible to be broken than to be pierced by artillery, you are in front again, stop there and be set on fire, how many shells are looking for you to fly? The artillery must also come, so the maintenance is necessary, the full staff of a hundred repairs, it can be so fast that it only takes three seconds, three seconds, what can they do?
Let's see if the loader didn't learn to burst reload? See clearly, the burst reload is only after a hundred skills, and there is a 3% chance of switching between different shells when the reload is completed, so I'll go, why do you switch shells there? Eat it!
There is only a 3 percent chance yet. Look at what the gunner learned, all of them are vicious skills that increase the chance of killing and injuring members and parts, you are also on the front line, let him die and bad parts his output or speed will be slow, increase the chance of your output, of course, your personnel may also die, so someone must be replaced, the commander is free, let him learn to be a generalist, and whoever is on fire will have a pain, so those who are useless will learn to extinguish fires, there should be basics, and finally, Brotherhood, his role is to strengthen the skills that everyone learns, That is, to make the skills better.
This is my heavy tan basically according to this kind of learning, heavy tan, play is a word ruthless, in addition, accessories with a bomb machine, artillery control system, the third depends on the situation (fire extinguisher, highlight, camouflage net, size repair box) to see your situation!
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No matter what kind of car, the first skill must be to light the light bulb, otherwise it will die too fast, and then it depends on whether you are biased towards speed or defense, and the speed will be smooth driving or walking on the ground, and the defense will be repaired or camouflaged, and the rest depends on your preferences, veterans, brothers and sisters.
Look at the role of skills and then point it, Brothers in Arms will only have an effect when all crew members have learned it completely, and all other crew members must point one point.
The veteran is except for the commander, and the experience of the other crew members has risen quickly, but the commander is very painful (the speed is really much, much worse).
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I can ask questions of this level, and I admire them.
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One skill is fully repaired, and the second skill depends on what type of heavy tank.
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1. The main skills of World of Tanks:
First of all, there is no major secondary skill in the skill The so-called main skill is defined by everyone For example, maintenance is generally recognized as the main skill Secondly, the main skill of different professions is not the same, the main skill of the wheeler, such as the main skill of the commander: the small car can be the observation range, and the main skill of the heavy or TD commander is perception The main macro skill of the gunner is generally a fatal blow, of course, the reconnaissance car learns to rotate or something according to the model of the corresponding change. For other professions, the main thing is to learn what profession you do.
2. World of Tanks Skills:
To learn all of them, the effect of the skill depends on the average of all your members. Self-propelled anti-tank camouflage (special for squatting and hitting people), medium tank S and M department to learn to repair (special for dropping chains when charging), D series to learn camouflage (black gun special), self-propelled artillery to learn camouflage (after learning to basically find that you want to be within 50 meters of you), heavy tank fire extinguishing (bad accessories are most needed).
When you reach 100% proficiency in the tank crew, right-click on the crew member, there is a "cross" symbol in the lower left corner of the crew introduction page, click on the symbol, and the right side of the tank will show the crew member's skills that can be learned: repair, extinguishing fire, and camouflage. Click on one of them, and the crew member's Skill Proficiency will gradually increase in future battles.
When the first skill is proficient to 100%, the second skill of the crew can be increased by doing the same operation, and the third skill can be learned after the second skill is learned. The maximum skills that a crew member can learn are temporarily three of the above. After upgrading your tank to an elite tank, you can click to speed up the training, and the tank's combat experience will no longer be retained.
All of them are automatically converted to crew skill proficiency upgrades. If you want to keep the experience of the elite tank and exchange it for the overall experience, just uncheck the check mark in the box before the acceleration training.
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Belch... The upstairs is so detailed, I won't add it here.
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The first skill is repaired by all employees, and the second skill is learned according to their hobbies.
All cars are wrecked!? Pass. I already have.
I each of them mainly recommend the lion and t34 hunting tiger 88 and is6 I dare not compliment that it has just come out now There is a bit of an advantage in the income division, and when other new tanks appear in the future, it will be eliminated, like the current 59 The difference is only big from before, and now after multiple versions, the income is good in playing money, and the defense output indicators are OK, I think it is Lion and T34 I have more than 600 lion games, basically deducting maintenance ammunition for each game, you can earn more than 4W, is6 Mah It feels like it's not much different from is3, and it's defense, It's not as good as rumored, so if you want to buy a gold coin car and earn silver coins, in addition to **69, the first recommendation is the Lion and T34
You're talking about bps (bit rate).
FPS seems to refer to the genre of the game (FPS is short for first-person shooter games). >>>More
Play the M series, take the T30 route, not the T95 route, why? >>>More
Buy an M8A1 for money, play well minus the money for repairing shells, you can earn more than 10,000, and you have to +50% income -20% repair car, and you won't encounter 59