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<> "I played all this, I can say that I know this hero the best, and I have played no less than 200 or so." S3 Show Top Single or Middle Single Ranked Top 3Let's talk about the heroes who are afraid of the robbery, Angel of Judgment For now, I'm only afraid of this one.
Robbery plus point main e pay q early w point. Why? E is an AOE good farming skill, and the shadow also slows down.
The most important thing is that the CD time is ultra-short. Core equipment, brutal. Rundown.
Demon Drinker. Seconds people are connected. R+ rundown.
E+Q+ ignition, W walks away in style. Team battle positioning, second ADC or APThere is another important point in teamfights.
w Keep it for other uses, escape key skills. The robbery likes to kill the most.,Ice,Big mouth,No solution,No escape skills,After the big move of robbery is released, I'm most afraid of others flashing and escaping.,A hero with strong mobility.。 Practice slowly, sometimes you can watch Xiao Mo explain the first calamity of the national uniform.
The teaching of robbery or something.
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At present, the E skill of robbery has been cut again and again, and if Q's accuracy is preferred, it is best to master Q Master E at present, which is only suitable for Q's not too inaccurate.
Of course, the line angel straw is the best main Q's angel and straw is still very restrained.
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When dealing with heroes with strong online abilities in the early stage, you can use the main Q, which can be used to consume and grind blood remotely, and replenish troops by the way.
Then go to the 6th level and go to the end after the ultimate.
Shadow stream infi
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Shadow Ninja! Soul Slayer
Raid's basic attacks deal additional magic damage to targets below 50% health, equal to 6-10% of the target's max health. This modifier can only be applied once to the same target within 10 seconds.
Increases damage dealt to monsters by 100%.
Max damage dealt to creeps: 200 350 500 (at levels 1, 7, 17).
Rob combo skills
Commonly used combos ae, qe: the e of the robbery does not have a reading bar, and then cancels their backswing in the basic attack and q.
Commonly used combo WEQ: Quickly press WEQ, and hit EQ as quickly as possible after the shadow preparation is completed, which is generally consumed during the alignment period.
Commonly used single kill combo raewq: The most commonly used second man combo, after the target hands over control or important skills, open R, quickly hit AEW after landing, Q stays a little, and hits after the opponent hands over the displacement skill.
Three Shadows Killing Array WRWEQ (RA): When the target has a control skill, we can be charged directly with R, first move close to the side and then put W to the side at the same time to open R, change the position with W a few more times before R lands, and then quickly hand over EQ to hit burst damage, and finally give RA depending on the situation
Second Crispy Combo WWQRAE: A long-range second crispy combo that directly marks the target at the distance that WQ can hit, and kills it after AE lands.
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Shadow Ninja! Soul Slayer
When raiding an enemy with less than 50% health, it deals an additional 8% of the target's maximum health as magic damage, which can only be triggered once every 10 seconds for the same target.
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Passive skills are passive skills that you don't need to use them, and they will take effect on their own, for example, there is a skill that increases your attack power after learning it, but you don't need to use it yourself.
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Passive skills are that you don't have to use them for you.
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This version is not the strongest, but it is very elegant to play, and it is not easy to die in the back row of team battles.
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If you play well, you are a god, and if you don't play well, you are a dog.
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It's a show that there is a big set of seconds to limit the kill.
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The one that can challenge Tyrone?
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As a professional second-row hero, the output of Zai relies heavily on ultimate, especially in the mid-to-late game.
After casting a magnified move on an enemy, the Doom will enter invincibility for a second and a half, after which the Doom will be attached to the enemy's eyes, and a shadow of the Doom will appear behind the enemy. At the same time, the enemy will also leave a mark on them.
At this point, please go crazy on the enemy, q, w, a, and hit the enemy hard. Because the more damage you deal to the enemy within three seconds, the higher the damage formed by the enemy's imprint** after three seconds. With equipment with an Action Skill (Blade of Destruction), you can easily take away enemies.
To note that:1The shadow left by the ultimate does not move, it stays behind the enemy during the event. Press the R key again and you'll switch positions with the shadow, so don't do something stupid like the enemy running a few steps away and you didn't chase but went back.
You can choose to press the R button again quickly after the ultimate is cast to take a step forward to further block the enemy trying to retreat, or you can choose to press the R button to escape quickly after the enemy is finished in seconds.
2.The two shadows won't do more damage, so if you don't need to rush in with W to perform your ultimate, leave W behind you in the back row. After cutting through the back row, W can help you escape or further deal out to other enemies.
3.The output of the ultimate will be easily limited by the enemy's dash skill. So let's say you want to second ez, wait for him to release it and then amplify the move.
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I've just played for a short time.,I feel like this hero is still very fun.,If the following is not right, don't spray the gods.,Generally I'm the first w q e consumes a wave.,Wait for the recovery of the energy value and then feel whether to use w transposition according to the distance.,Then open big., w transposition to open the conference and leave two afterimages.,But you can't press w back.,You can only r again.,The robbery will completely make the other hero crazy.,I can't touch you at all.,Even if it's multiple heroes opposite, you can also collect people's heads and then easily flash people.,Play a few more rounds., It's good to think about it yourself.
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It's directly R to go up and open the big and then press W and then EQ+ is broken.
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Direct r and then q e rundown maximum damage ignite if there is ignition.
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w past an afterimage, and then press w body and the afterimage to swap positions. The ultimate is also,R past,Automatically leave an afterimage behind the enemy.,As long as it's 8 seconds.,And within the range of 2200 yards.,Press R to swap positions with the afterimage.,Kill invisibly.。 This is the calamity.
The combo is simple, and if you are ahead of the opposite side of a large piece, seconds are not a problem. If you don't have a second, you will consume QWE first, and E should pay attention to it, if E goes to one person, W's CD will be reduced by two seconds. Combos such as WW in the past, open big, QE two-stage damage, ruin suck a sip (rundown is calculated within the follow-up damage of the ultimate, but the actual damage is not high, as long as it is still the active effect of ruin 15 instant damage), this set of combos to calculate whether the opposite side has used flash or displacement skills.
If the other party stays, we also keep w, and we don't need to save w before the combo, and we will follow w when the opposite side hands over the displacement or flash.
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R up, W out, Q down 3 darts, AEA rundown, it's over.
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Robbery is a terrible character.
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That is true. The shadow clone left by the ultimate of the robbery will not imitate any of the skills of the robbery, only the shadow of W will imitate the skills of the robbery. The Grand Shadow Clone of Tribulation is only used to get Tribulation back to its original place.
W skills should not be used easily in the process of casting ultimate, simply put, the W skills at this time are used to chase or escape. Because when trying to start attacking with ultimate, you need to deal a wave of damage, and the general order is r-e- (use ruin if you are broken here)-q-a-a. Then look at the target's movement, and if the second R skill guarantees to kill the target, you don't need to chase it.
If the second stage R target can't die, the target will run away, and W will go up to chase and kill. If the target teammate comes to support, run away.
It's the same when fighting in a team, see the timing, be sure to see the timing of the ADC or AP on the opposite side of the r, hit a wave of damage and then R comes back, if the opposite firepower is not concentrated on you, W continues to pursue, and then R comes back, so that the enemy can't figure out your true escape direction.
It is recommended to practice more, it is really good to rob this hero.
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