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The top laner Rambo, relatively speaking, the suppression ability of the top lane is much stronger than that of the middle lane. Rambo's strong period is in the early and middle stages, and the damage in the late stage is enough to DPS in seconds, but it is a bit difficult to kill the half-flesh physics of the opposite meat, but the suppression ability in the early stage is understandable. Skill main q and vice e, there is a big point big.
The strength of the mid-laner clockwork spirit lies in the continuous output and control of team battles. Therefore, ensuring one's own survival comes first. It is still more important to pay attention to the position of the person than the position of the ball, the distance controlled by the ball is actually not far, only 825 yards, but the distance between the person and the ball can be very far.
When the team is controlled, it is Q+R+W, Q selects the position, R pulls the surrounding place to the vicinity of the ball, and W slows down. Or e+r+w, which is to give the ball to a teammate, let him rush in, and when he is set on fire, open up and slow down the opponent. The latter is relatively safe, but the former is more flexible in choosing the location.
Blue buff can be the best, it's really not very accustomed, in addition to the wind out of the killing book, the first thing can choose the tears of the goddess to support the demon, to solve the blue problem. When the level is low, try to harass the opponent with a basic attack, and at level 4, you can use Q or Q+W to harass it.
Clockwork is a very interesting hero, and it is also very strong in combat, especially in team fights, but Clockwork is fragile, so it is important to know how to protect yourself, and the highest priority is to master how to protect yourself. The jungler is recommended to use the prince.,With this bullet system, you can blow up the opposite side.,I don't need to say much about the prince.,And then it's an auxiliary.,Personally, I don't recommend using the captain.,Team battles consider using the Q skills of the piano girl and the Q skills of the EZ are far away You can consume blood online In addition to the piano girl, there is a reply and control The words of the robot are violent points That is, he pulls you e up to QW Ping A to ignite the basic play,Or restrain the robot,You can use the bear or the goddess of dawn are very good! Hope it helps!
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Find someone on the road who can resist and fight.,Crocodile is recommended.,The best thing in the middle is the group control AP.,Fire girl,Clockwork,Jungle prince,Blind,Zhao Xin can be.,ADC should be matched with the auxiliary.,And it's very tacit.,Generally speaking, the piano girl,Gems with VN,Captain's assistance,I think,Your lower road is basically stable.,Pi Cheng and the piano girl.,Gems.,Robots are also good.。 If the ADC has to be EZ, the star mother is good, but the ADC also needs to be powerful.
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Hit the wild wood, the top single is cautious, and the middle single clockwork.
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Solo means personal, you should call it teamfight
The bounty machine is very fierce, don't assist the captain, you will be violated.
You can be a policewoman hammering stone, and the opposite side of the line period is finished.
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The top lane can be a mage, such as the top laner Kenan, the top laner AP leopard girl. It's mainly about tactics and team needs. Such as the classic single GG's AP leopard girl was crushed by our Captain We, if it was an AD leopard girl, the captain would definitely have no play.
There is also a barbarian king in the middle of the lane to press kass.
If there is no jungler on the opposite side, they lose the experience and money in the jungle, and they are under a lot of pressure online, and they are afraid of being gangked by the jungler.
Mid Lane Mage, 1There are clear soldier skills, 2Support fast, 3It's better to have outbreaks, 4The team has made a big contribution to the development. It is best to meet more than 2 requirements.
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The early line is stronger than which heroes without blue bars, such as Raven Galen, or vampire, captain, it still depends on the operation, the main reason for the game to assign a jungler hero is to give a hero the experience of a road, so that he can develop quickly, and at the same time the jungler hero can roam freely, through gank (sneak attack, outflanking) tactics, you can better grasp the rhythm of the early stage, if you meet two heroes on the opposite road, just wait for the jungler hero to come under the tower, The main reason for assigning mages in the middle lane is because the mages have strong explosive ability, and they can take out heads well with jungler heroes!
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--- well, the normal ranking configuration is just that. --
An uplaner A midlaner Mage An adc bottom lane A secondary support adc in the bottom lane A jungler Jungler's meat Jungler's meat is not necessarily meat, and the support can also be meat, such as a bull's head.
Three-core dual-game, visible in high-end qualifying. Ordinary below 1600 segmented burial tremor is not seen much. This configuration, upper, middle and lower will be safe to replenish troops under the tower, and it is not easy to be ganked. The wanderers of their own homes cooperate with the arrest of people.
The disadvantages are: it is not easy to place an order, but it is difficult to be strong on the opposite side. The adc is not good to replenish the troops. 2 wandering away is a waste of resources. This configuration, which requires early play momentum, is best to let them make 20 throws in one go.
Addendum: The lineup is just what you say.
The point is that the rhythm of the ranking is completely different from that of the Horse Bend Match. You have to get used to the rhythm.
The first time I played the ranking, it was the 1200 segment. this subparagraph. There may be configurations that don't have a jungler's hole and no professional assistance.
That is, the 212 formation is more common. There is no professional aid. Because people don't realize it.
You don't want to say that if you see that there is no jungler, choose an unfamiliar one to go to the jungle, the jungler has a rhythm, and if the belt is messed up, it will be broken. 212 is okay. In this way, there is no order, and it is safer to be on the road.
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Fixed positions, low divisions, and non-jungler teams, just ranked points.
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If you encounter the kind of wild team in the match, what are the advantages of this formation? The lower road is for the small dragon and assists in protecting the search for vulnerable adc to play money, and the upper road generally requires a lot of economic and very fleshy team battles also .
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Generally speaking. Bit 1: ADC
Position 2: APC
No. 3 position: top order.
Position 4: Jungler.
Position 5: Auxiliary.
ADC as an ADC must have a good patch knife 10 minutes 80 knives is the standard.
Don't see the remnants of blood, the head is red, the eyes are red, and the hand flashes before it is killed, and it is counter-killed.
Fifteen mending knives are equal to each of the knives that a human head mends himself.
Don't push the line blindly, and don't push the line on the other side, you're indifferent.
APC is just as important as the knife is not repeated.
Around level 6, you have to cooperate with yourself to fight the jungle up and down the road and catch more people.
Don't bare the big pieces, it's best to get out of the two chambers first, and there is an output of blood.
You don't have to bring ignition, you can bring timely support to teleport, pay attention to your position in team battles, and you must consume more blood on the opposite side during a war of attrition.
Order. If it's a rush type (Raven, blind, etc.), please make a half-meat outfit Don't blindly pursue damage and ignore resistance and health.
The top laner is the main tan, and the jungler is the secondary tan (except for special heroes).
If it is an AP order, you must first ensure your ability to save your life in the team battle, and then consider the output.
There must be runes on the top order For example: AD on the top of the single big essence fixed attack red protection or fixed attack yellow fixed armor blue into the forest before the long magic resistance (ap is almost the same big essence for fixed law strong red for fixed law pass).
Jungler. It's not clear for a while, anyway, wander more and arrest more people.
Auxiliary. When you go out, you must bring more than two eyes, and don't be reluctant to insert your eyes, which is very important.
When you fight with the opposite side, block in front of the adc and absorb damage, it doesn't matter if you die, if you die, you will earn a double kill by changing your own adc, and you also have assists.
Be sure to pay for the salary One is definitely not enough Two is the foundation Three can also be But there is no grid to put things.
Regardless of the advantages and disadvantages, you must do a good job, especially when it comes to the rhythm of the dragon.
Don't be reluctant to 400 to row your eyes in time.
Good luck with LZ qualifying.
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Meat is essential, AD, AP, ADC, support (can be jungler).
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Well, almost, there is also a special formation that is a three-core dual-game, the three cores are three-way, and the two tours are basically strong control.
It's better to be a policewoman. Of course, in terms of output, VN is more tiger in the later stage. But after all, if you just play AD, it is not recommended to play VN in the first place. >>>More
1. First of all, understand the restraint of heroes on the road, level suppression, understand the opponent's hero skills and CD, and consider whether to cross the line. >>>More
Matches are originally randomly assigned, the strength of both sides is different, and winning or losing can only depend on luck, unless you are very strong enough to bring 3 ways. >>>More
Physics should be counted as VN.,Magic should be regarded as Cassadine (when the 10-layer buff),Physical defense and magic defense can't be subdivided.,Tank has to come out.,If the attack speed is just the fastest outbreak for a while, plus the equipment should be Ruwes.,The attack distance is, of course, Ezreal.,The difficulty of getting started personally thinks ice birds and Leflan it....But I don't think this can be counted like this, there are no heroes in the most, only the most players. Rookie opinion, the great god sprayed by mistake.
EZ hitting people is very painful.,You may be out of the wrong outfit.,And in the late stage, EZ killing is a variety of kites.,Don't jump to the front in team battles.,Just hit in the back.,Consciousness needs to be quite demanding.。