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Select the model that needs to be lit on the gas stove.
In Dymanics, the --effects Creat Fire default setting is OK. If you are familiar with the properties inside, you can also set it up a little. This is the easiest way to do it.
Or you can use the Create Ion Emitter to emit ions (the emitter type is as it may be, the Ion Render type is sprites), use a sequence map that uses a fire, and use an expression to do a loop. This one is a bit complicated.
Another thing is to give the model a ramp map with the color of fire, and then give the ramp k frame. Select the emitter, ctrl a to open the properties, and under the emitter there is a texture emission att to drag the texture directly onto the particle color and texture rate, check inherit color and enable texture rate (allow texture to control speed).
Note: In this method, the ions must be created with a single ion color (goalpp).
Here are a few ways to make fire.
If you don't already know what I'm looking for.
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It is recommended that you use phantom particles for ......The particle library inside comes with its own gas flame. Very easy to use. If you have to do it with Maya, you can use particles. There are preset fire effects in the dynamics module, just adjust the parameters.
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The next stage may be developed, and the whole is okay, just waiting for the icing on the cake.
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If you use motion, it's pretty easy to do Comes with special effects such as snow and rain Maya's particles are emitted downward, face emitted, random emitted, random shape and size, random number of particles, and the health value can be determined by the distance between the emitting surface and the ground.
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There are two ways to do this:
First: k frames on the number of emissions from the particle emitter;
Second, set the start frame under the Time property under the particle properties;
time attributes——>start frame
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Use the object model as a particle emitter, adjust the emission frequency, death frequency, etc., adjust the particles to fire, diverge, render, and you're done.
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It feels like Max's fumfx is made, and it's currently a plug-in that makes fire more bullish.
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This is not possible because the engine does not recognize the Maya dynamics system and cannot be exported to third-party software, so you can try to solve this problem directly using the engine-specific effect plugins.
The tempering of the gas stove, also known as "discharge", is the combustion phenomenon of the flame retracting into the inner cavity of the stove and the "deflagration" of the stove spray. >>>More
Teach you why the gas stove won't catch fire.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
Build the stove foot (i.e. the air inlet duct). When laying about five layers of bricks, it can be convex 4 cm outward, and then you can try to put the stove grate. The height and width of the air inlet duct can be taken as a quarter of the diameter of the pot, and the depth is level with the inner end of the grate, so as to facilitate the air intake. That. >>>More