How to play DOTA is popular and ask for expert guidance

Updated on technology 2024-05-29
14 answers
  1. Anonymous users2024-02-11

    Fengxing is relatively comprehensive and can play the 12345 position.

    12 Builds: Because she's an Intelligence Hero, it's different from the average Min Hou loadout.

    Generally, I choose a cane, sheep knife, dragon, heart electrocardiogram, cannon, golden hoop stick, but it is not recommended, it is too much of a waste of team resources, and after adding a point to the main r, w level e has a big point.

    The No. 3 position play is the first Macon and then the Aster Receiving Sheep Knife, the early rhythm is good, you can come out of the wind cane to push the war drums, this kind of beating has the greatest effect on the team, it is recommended to add points e r to the point W1-2 level after the 11th level.

    There's nothing to say about the support bit, pack the chicken, wrap the eye, pack the powder, let the line let the wild make the head, and the equipment goes in the direction of the Macon flute, but this style of play wastes this hero It's not recommended to add a little w e r full and then a little bigger.

    E is difficult to put it in good practice more The power of r is related to the cast time If you want to r and release it immediately, then r will move immediately after s The damage is not 0 It's still very considerable.

  2. Anonymous users2024-02-10

    Early Equipment: Sanctuary. Phase. Macon. Skill; Powerful Strike (Main Plus) Level 1 Wind Run, Level 1 Bondage Strike. Level 6 Point Ultimate (Tower Demolition is very useful).

    Mid-term Equipment: Replenish an Aster (increase Fengxing's return to blue and attack) Skill: Full of powerful one-hit points. Then the main ascent shackles the blow. If you have an ultimate, add it.

    Later equipment: Replenish a sheep knife; Lincoln. Skills are basically full.

    Alignment period. If you can order someone, click it. Watch out for creep aggro. The wind has a long range. It hurts to point people too.

    Pay attention to the position when you put a strong blow. Cast a bondage strike and pay attention to your position. It is best to have the heroes you face with the woods behind them. Or some other hero. The ultimate can be crispy during team fights. Basically, one ultimate can be done in seconds.

    In team battles, you should also pay attention to your position. That's basically it. The main thing is to be proficient. Look at the operation, please give me a share. Thank you. Hit with all hands

  3. Anonymous users2024-02-09

    The two heroes of Fengxing and White Tiger are the two heroes with the best growth model in Dota, and I will tell you about some of my own experience of playing. The wind is controlled.,Although it's not fully stable.,There's AOE.,There's an escape skill.,In fact, this w can also reduce the opponent's movement speed when you run over when you're chasing and killing others.,You can cooperate with teammates to counter-kill.,There's DPS (ultimate).

    This hero is more versatile. It is also possible to play several positions.

    It seems that it's a little difficult to play C in the wind.,Generally speaking, it's at most the No. 2 position.,When your teammates are in the late stage.,Fengxing can make a cameo.,Initial outfit.,Phase,Aster,Cannon,BKB,Sheep knife。 Regarding BKB, I feel that any hero is applicable. The premise is that the basic skills of the infantry are solid.

    This way, you'll be able to play a little faster. However, the popular cloud-piercing arrow replenishment is also very sharp.

    Auxiliary position,Auxiliary words,Phase,Macon,Flute,And the war drums are also good.,The main thing is to get some team equipment.,Ensure that you don't die.,Let your teammates carry a round of skills.。。 Your task is complete, all that is left is the binding attack, the cloud piercing arrow, drive a w in and run a lap, slow them down, and then the output is ok.

    I usually go out with two intellectual cloaks, one for purification, one for medicine, and one for eating trees, but you can also choose the temple and speed up the pace of pushing the tower.

    If the skill is added, I'll just tell you by playing.,Advantage road,Main R,After the point of a level W,After the ER point,After the R point is full,Point a big move,After EW to the point,There is a big rise。

    Martyr Road,Click a w first,Then point R,If the other party is very suppressive,Just Lord W,And R,Far away from the army plus grinding blood,Upgrade a level E,At this time, I want to tell you a little.,The other side wants to kill you.,Skills you can't dodge.,Don't wait for their first round of control skills to let go of W.,Don't open W first.。

    The middle lane is the main solo, the main R, E and W depending on the situation.

    In short, Fengxing this hero depends on basic skills and consciousness, and it is recommended to practice more, (bondage and cloud-piercing arrows are definitely consciousness, judge in advance which direction he is running, and then put skills). After equipping it, it's a little bit empty in the late stage.,I'm afraid of getting close.,After all, it's not the traditional late agile stage.,Pay attention to the booth when you play the group.,Don't be controlled by the first hand.,After the first round of skills.,Happy output.。。

    If you are a support position, remember to open the Macon, open the flute, open the war drums, open all kinds of team equipment, control if you can, and then pierce the cloud arrow.

  4. Anonymous users2024-02-08

    If the bundle is good, the popularity is a big control

  5. Anonymous users2024-02-07

    Prosthetic legs plus asters, and then it's dps.

  6. Anonymous users2024-02-06

    I can't tell you here... Go to U9 to see the guide yourself. LEARN TO FIND FOR YOURSELVES ... Questions that can be answered everywhere don't wait for someone to deliver them to you.

  7. Anonymous users2024-02-05

    Fengxing is a hero who needs a lot of level.,But because her limiting skills have certain flaws.,So it's recognized as the worst rhythm of the mid-laner hero.。。。 But it's very level-oriented, and there's a w to save your life, so it's generally placed on the disadvantaged road list.

    Bad start single,It's best to buy a group of eyes.,Seal the opposite field.,Let the line close to your own tower.,Although the wind has w to save your life.,But I'm still more afraid of AOE law injury.,And it's more crispy.,If someone wanders away,It's likely to be killed.。 If the pressure on the line is high, you can learn a few more levels of W (wind step), and R (strong strike) must be the main point. It's a big deal when it's 7J and 4R2W1E (bondage strike) is fine.

    I don't recommend increasing the popularity of 6J, because his own attack power is low, and he has to reduce his attack power by another 40%, and Fei Lan is also more, so it's not as cost-effective as a cloud-piercing arrow. The first one must be a phase shoe. That's pretty much it for the alignment.

    If you play well in the early stage, basically the phase, Aster (Macon + Tuitui) can be available. If it's decent, it's in parentheses (panacea. Anyway, it's absolutely right to come out with this.

    If there are a lot of heroes with blink (flashing skills, such as enemy law, queen), stealth (such as bone bow, bounty), you can start with asters, asters are now cheaper, and the cost performance is also good. It's better to cooperate with teammates to catch people and wander around in this way.

    If you want to push the main push line, Macon + push push, Macon is the first artifact of the four artifacts of the mid-term team battle promoted by the group. There is an aura of regeneration, which has an advantage in terms of attrition, and has a vitality that can save teammates and enhance the team's combat effectiveness. Push is mainly used to chase people and save teammates, which can only be seen in specific situations.

    For example, when the clockwork frames a person, the push can be pushed. That's it.

    Fengxing is generally used as a 2-position mage core, and should exert force in the mid-term, leading the other 3 teammates to push the line, or fighting against the opponent to consume (in the case of Macon, it is completely consumed). is your own No. 1 main core (i.e. your poster. Try to get as much time as possible to make money, so that the other party can't interfere with your later stage.

    The popular R is a divine skill.,Not only can you open your horizons.。。 And it's very far, 1200 yards. In the middle of the lane, a cloud-piercing arrow is very good in clearing soldiers and opening up vision.

    According to the specific situation, the outfit is the key, the other party has more restrictions, the aster will come out, and the other party has less restrictions, so the sheep knife will be released. There is a range AOE on the opposite side, just Macon, and there are more deceleration skills, so push and push. It's important to come up with the first piece of equipment according to the situation!

    This piece of equipment is related to mid-term team fights. (In contrast, Macon's team had the highest value for money in the medium term.) )

    In the later stage, it is a sheep knife, and according to the situation of the team, you can also make a war drum. Then, the popular ultimate will reflect the value, you can make a cane, a cannon or MKB. Open a w to stare at a person and hit hard, and the output is also very high.

    Hope it helps.

  8. Anonymous users2024-02-04

    Fengxing is a relatively well-rounded hero with skills such as control, aoe push and escape.

    The general equipment is phase shoes + Macon + big magic wand + war drums + challenge The phase follows the popular w skills together, and the movement speed is very fast Escape and chase are first-class As for the Macon team equipment, not only add all attributes, teammates also love you, but also strengthen the survivability and anti-killing ability The big magic wand and war drums are all equipment that supports all attributes The movement speed of the war drums + is also very objective The active buff is also good As for the big magic wand Anti-killing artifact The importance of recovering magic in the early stage**! Challenge the headscarf Because the wind w has 100% miss, there are basically more than 4s ignoring physical attacks Hold up the magic resistance You will find that your popularity is very resistant!

    To the latter point of the fight for combat power can be addicted to the knife thunder hammer a account depends on the situation Aster is also OK The synthetic field is relatively smooth The opposite mage is out of it Generally speaking, the general equipment ** is out of the wind and it is very powerful + sheep or asters are basically over If there is really no dps in the team, the big thunder hammer will be out of the dps on their own DPS The opposite side control is more bkb wild out It depends on the situation

  9. Anonymous users2024-02-03

    If you want to play Fengxing well, the main reason is that the use of bondage strikes is relatively high. This requires a lot of practice, mainly by good positioning and rich experience. Regarding the build, the phase is suitable for passers-by, Macon is a good choice, push push can ensure your survival and cooperate with the use of bondage strikes, and Shion and Cheng Pinghua are the most popular.

    The other outfits depend on how many positions you play, and the auxiliary position of the flute and war drums has a good effect, and the DPS is insufficient, and the golden hoop stick cannon can deal good damage with the ultimate. Regarding the line, now regardless of passers-by or CW, the inferior road or the inferior single, is your fate, the novice can mix the experience is not bad, the master does the line 3 people, do not die to eat experience. I can suppress it to two people.

    I can push it to one person. In short, the disadvantage is road-to-line, do a good job of vision, make use of w, and generally mix it will not be too miserable. The above are all theories, and you still have to play more to play well.

    If you still have questions, please add Q291053706

  10. Anonymous users2024-02-02

    Fengxing belongs to the all-round hero, gank and late game are very tiger, depending on the specific lineup to determine the position of Fengxing. Phased shoes are essential, push and push sticks, thunder hammers, to the later sheep knives and electric hammers, and even DPS outfits such as cannons can be considered, these equipment with popular moves... The effect is terrifying, and if you are on the line, you mainly rely on arrows to collect troops, and try to hit the opponent's heroes; It is important to remember that the Windswept Charged Arrow can be manually interrupted and released immediately during the charging time, although the power is reduced, but it can be a good way to avoid the opponent's move to dodge when chasing and killing.

  11. Anonymous users2024-02-01

    Heroes with a high playing rate, AOE online pressure people grow very well, can dominate the line, and upgrade the initial installation in a single way.

  12. Anonymous users2024-01-31

    Upstairs, you don't know why Fengxing is really out of phase! He is out of phase for the good to play w, because using phase in w is just as effective! Accelerate, exempt, pierce the troops, how domineering this is!

    Pay attention to the middle of the wind, that is, crush the opponent, and your task is completed.

    The shoes must be phased, and the popularity of prosthetic legs does not lack that bit of acceleration and attributes, let alone secret methods. Aster Sheep Knife Blue has the ability to walk a temple of physical dps flow.

    If you play money quickly, you can go straight to asters. But asters are not necessarily standard, it depends on the opposite hero, and the outfit should be flexible.

    Salou might as well get a push stick, which is easy to use and affordable. If you wear a meat outfit, there will be a Lincoln at most, and the rest will look at the opposite hero. If you want to be a mage, you have to make a challenge, and if it's all DPS, you don't want to be a vanguard shield, just go green.

    Again, the outfit must be flexible!

  13. Anonymous users2024-01-30

    Turn on the wind and then open the phase, pass through the opponent, point him at 1 position in front of the enemy, because there is a wind run, ignore the tower for 1-2 seconds (of which 1-2 seconds are consumed during the walking process), and forcibly cut in, especially when the opposite side has a small amount of blood, the wind can slow down at close range, etc. The effect is very good, A2-3 can find a position to set people, because it is very close to the other party, and the location is easy to find.

    The artifact of the wind is the phase It can't be replaced by any shoes If it is with the lineup of advancement, you can occasionally come out of the secret shoes If you go to the middle lane, at least it is the existence of the core Speed phase The opposite side of the pressure is the same as the dog Once the yellow opponent is opened, the wind is open, the phase is opened, and the single kill is so easy

    To be honest, there is no special need, there is no need for asters, the value is very average, unless there are players on the opposite side, you are very tricky (there are water people, df ants, etc.) You can save up empty staffs.

    The general popular route is (Core) Phase (Magic Wand, Big Magic Wand), Macon, Electric Hammer, Ice Eye, Semi-Assist, Prosthetic Leg (Arcane Shoes), Big Magic Wand, Eye (Half Pack), Macon, and Flute are almost there.

    The meat doesn't need to be very meaty, it just needs to be targeted. The one that is out of the vanguard is even less worth it.

    The operation can be out of the ejection can also be.

  14. Anonymous users2024-01-29

    1.I'm popular with prosthetic legs. The latter goes directly out of the flying shoes.,The phase is for 1 some gank line heroes.,Do you think he still has to speed up the range of that skill?,2 Wind walking is useless.。。。

    But if you say it, then I can only say that the wind is more important than the positive 3, and I have already said 4 in my first questionPersonally, I think it's better to come out of asters than to come out of Satan. His ultimate plus his 3 skills are immune to damage, plus Satan, you said that it takes a few seconds for 1 red blood to become half blood, and the gold hoop stick is also very good.

    The ultimate with the golden hoop stick is not explained, the DPS in the early stage of the popularity of Aster is not high, even if you ban him, you can't kill him, and Aster is not suitable for popularity. If you play support, you can assist in the installation.,If you play in the late stage, you will install the dps.,DPS won't explain it.,It's the golden hoop stick Satan or something.。

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