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Haha, I don't agree with what I said downstairs, I can only say, It's not an rmb player, what kind of magic is played, magic equipment is extremely important, otherwise how to output? Brushing? Hehe!
I said directly that the value is good The physical defense and magic defense requirements of any mage profession are not high There are 9000 It's okay Because the mage is originally crispy No matter how to make up for it or crispy The physical attack is the second There is a 5000 enough Because it is a magician, there is basically no physical attack Then, the most important thing is the magic attack My task magic attack is less than 1w The magician is not a magician The last time PK encountered two fire dances Two fireballs smashed at the same time Hehe, it may be that the equipment is not good A merciless blow ( @全部状态) opened Then Lightning storm Thunderstorm Kill one There is also a hp left 1/5 , Don't say that I met a garbage mage If you listen downstairs Sooner or later you will be like these two Fireballs hit me I have a bird with a ** blood is back Whether you brush the map or pk The equipment must be good The equipment requirements of the magician are quite high If you are not a magician player, it is recommended to play Scholar. Northeast Netcom 3 Dragon Tour World Pure Thunder God passes by.
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It is recommended that the fire dance,,The ice spirit is harmonious in T4,The probability of stacking ice has been reduced,Stacking ice has also been reduced from the previous 4 layers to 2 layers,,Fire dance can also stack ice,It can also output,,The most important fire dance output is to give force,And it can stack ice,
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Hungry Ice Spirit has high requirements for equipment, suitable for RMB players, and is also more suitable for PK
Fire Dance High Damage Suitable for Brushing As long as the equipment is A or B.
Your situation is better to turn the fire dance.
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1. Brief Analysis of Professions Although the two professions of Fire Dance and Frozen are both output positioning and have good long-range ability, they are different in terms of expression, namely:
1. Ice Spirit. Ice Spirit, a class that focuses on control and output, has certain auxiliary characteristics for both individuals.
In the combat phase, the Ice Spirit can impose various restrictions on the target through its various ice abilities, and with the control effects such as slow freezing, if the target does not have a certain operation and positioning, it is really easy to be played to death by the Ice Spirit. Again, this also indicates that the profession can play a very good output in the PK competitive stage. After all, the Ice Spirit class may not have the best output, but with the help of control, it can often deal more damage than the burst class.
Of course, the disadvantage of the class is that it is crispy and requires the player to have a considerable sense of operation and skill.
2. Fire Dance. Fundamentally different from the Ice Spirit, Fire Dance specializes in the fire element. And we know that the fire elemental represents the ultimate in output and damage.
In the combat phase, Fire Dance can easily hit the corresponding range collapse and harvest amount, and can often play eye-catching bursts in the team battle and brush phase, which is a standard violent party. Of course, its output is higher than that of the Ice Spirit, but as a counterbalance, the Smock Fire Dance is not strong in terms of control, which means that the class is more suitable for teamfights and has a more average performance in the arena.
2. Career recommendation.
Through the above, we have learned the difference between Ice Spirit and Fire Dance, so which class is better for players to choose? Here it is recommended:
If the player takes the PK competitive route, then it is recommended to give priority to the Ice Spirit, after all, its individual control is there, and the overall error tolerance rate is higher, and it is not easy to be killed directly by the enemy. On the other hand, if the player is going for pure output and wants to get the sense of blow of the mechanic, then you might as well choose Fire Dance, which will perform well in both dungeons and group battles.
Of course, the above is just a personal opinion, and specific partners can choose the configuration according to their needs.
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Pile up attribute attacks,Dragon breath or something is used to restore blood.,And it's the era of the national sea dragon.,Plus it's not necessarily the world of attribute attacks now.,So the attack of the fire dance after the fire is quite considerable.,So the fire dance is still very suitable for brushing....Little local tyrant, and it is said that only 2 layers of ice can be stacked in the future, and the small sea dragon field team can pass, and the fire dance is the first dps will also stack about 2 layers of ice, and the pile will be good in the end....Who else said that no one wants the fire dance, go and see the best fire dance in the inside.
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Fire Dance has a high output and low requirements for Ice Spirit equipment.
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The ice is good, the PK brushes are powerful, and there are many controls.
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Accurate news,Specifically, my guild's transient magic guide is mysteriously pitiful to the output bonus egg.。 I specifically looked at a lot of experiments about the second turn of the magic guide and the guild mice.,It's better to turn the dark queen.,The same can be accelerated.,The skills are also good-looking.,There's also that I want to take my magic guide to pk.,So decisively turn the dark queen.,And the output of the dark magic guide is higher than the light.,This is personal experience.,I was the first to be a light magic guide.,After playing for a while, I found that there are a lot of drawbacks.,It's a fatal flaw.,The skill release can't be broken halfway.,So weigh the pros and cons.,Decided to turn the dark queen.,I hope it will help the landlord., Give me some points, I typed so many words, thank you.
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