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The element of no PK I guess you won't be strong in FB either.
The positioning of the element is dps, and as a dps, it requires precise positioning and good awareness to ensure the output.
You can get a lot of exercise when you go to the PK field, and the double shield is full and turns in the FB to ensure a higher survival rate, to be honest, my large magic guide is now practicing the element, and the element has a higher output of the double shield in the FB, and the magic guide is just an accelerator, sad.
Turn the fire and dance out the fireball EX coat of arms plus damage If there is also a little fire dance, the fire and ice explosion will not come out.
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The brush fire dance is very powerful, and the skills are also very dazzling, which is worth playing.
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Brush the map and even the fireball, because the ice system is PK, and the fire system is brushed.
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Only brush the picture to recommend fire dance, fireball EX damage is scary.
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That's right, the output of brushing the Archbishop's Fire Dance is much higher than that of the Ice Spirit
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Pure personal like, I personally think the fire dance is good.
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Personally, I like it. I'll turn the ice spirit.
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You can do whatever you want to equip yourself.
This is the truth ...
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1. Brief Analysis of Professions Although the two professions of Fire Dance and Frozen are both output positioning and have good long-range ability, they are different in terms of expression, namely:
1. Ice Spirit. Ice Spirit, a class that focuses on control and output, has certain auxiliary characteristics for both individuals.
In the combat phase, the Ice Spirit can impose various restrictions on the target through its various ice abilities, and with the control effects such as slow freezing, if the target does not have a certain operation and positioning, it is really easy to be played to death by the Ice Spirit. Again, this also indicates that the profession can play a very good output in the PK competitive stage. After all, the Ice Spirit class may not have the best output, but with the help of control, it can often deal more damage than the burst class.
Of course, the disadvantage of the class is that it is crispy and requires the player to have a considerable sense of operation and skill.
2. Fire Dance. Fundamentally different from the Ice Spirit, Fire Dance specializes in the fire element. And we know that the fire elemental represents the ultimate in output and damage.
In the combat phase, Fire Dance can easily hit the corresponding range collapse and harvest amount, and can often play eye-catching bursts in the team battle and brush phase, which is a standard violent party. Of course, its output is higher than that of the Ice Spirit, but as a counterbalance, the Smock Fire Dance is not strong in terms of control, which means that the class is more suitable for teamfights and has a more average performance in the arena.
2. Career recommendation.
Through the above, we have learned the difference between Ice Spirit and Fire Dance, so which class is better for players to choose? Here it is recommended:
If the player takes the PK competitive route, then it is recommended to give priority to the Ice Spirit, after all, its individual control is there, and the overall error tolerance rate is higher, and it is not easy to be killed directly by the enemy. On the other hand, if the player is going for pure output and wants to get the sense of blow of the mechanic, then you might as well choose Fire Dance, which will perform well in both dungeons and group battles.
Of course, the above is just a personal opinion, and specific partners can choose the configuration according to their needs.
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As far as Fire Dance and Ice Spirit are concerned, the positioning of these two professions is different, Fire Dance is the first output profession, and Ice Spirit is equivalent to a semi-auxiliary class, and now the Ice Spirit who can stack ice is very sought-after, and it is also quite a good profession in the PK field, but the output is lower than Fire Dance.
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Ice Spirits are easier to survive than Fire Dance, and if you have a handicapp, you can play Ice Spirit, and if you have a technology flow, you can play Fire Dance.
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Ice spirits are auxiliary.
In particular, the ice fog slows down in a large area.
Very useful. But just speaking of output, Fire Dance is definitely strong, but although Fire Dance's fire has continuous damage, it is still useful for Ice Spirit in actual combat, after all, teaming up is king.
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Fire Dance has a high output and low requirements for Ice Spirit equipment.
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The ice is good, the PK brushes are powerful, and there are many controls.
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Pile up attribute attacks,Dragon breath or something is used to restore blood.,And it's the era of the national sea dragon.,Plus it's not necessarily the world of attribute attacks now.,So the attack of the fire dance after the fire is quite considerable.,So the fire dance is still very suitable for brushing....Little local tyrant, and it is said that only 2 layers of ice can be stacked in the future, and the small sea dragon field team can pass, and the fire dance is the first dps will also stack about 2 layers of ice, and the pile will be good in the end....Who else said that no one wants the fire dance, go and see the best fire dance in the inside.
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