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If the proficiency is about the same, I recommend the ranking with the wandering Although the fire man is powerful, but the ranking is not very stable If the teammates are more pitiful, it is not good for you to crush the opposite AP group in the early stage But the wanderer can bring a teleportation to support the situation to help the teammates up, and the wanderer can also save the world alone If you have other questions, please leave a message.
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The wandering is called a mobile turret, and the CD is very short. But the cast range has just been cut.
The fire man has a longer hand, and he can be stunned with ignition, and his burst is very high, making him a good hero.
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In fact, they are all very good heroes.,It's all very good.,The key is to look at the operation.,Wandering skills are all pointed.,It's easier.,Skill machine gun.,Stable control.,Weak in the early stage.,Fire man's skill is still very high in a set of damage.,But survivability is not as good as wandering.。
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It should be a wandering, even if the wandering is beaten down in the early stage, there is still damage in the team battle, the fire man has a strong instability factor, and he is suppressed in the early stage and basically can't get up in the later stage.
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Personally, I don't play Ruici much.,Playing with the fire man himself's general abuse of the opposite side.。
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Fire man, the output of team battles is terrifying, and he also has control skills, especially when the enemy has more residual blood in team battles.
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It's not very good, the wanderer is cut, and the fire man's skills are extremely high.
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The fire man was violent in the early stage, and the wandering was suppressed in the later stage.
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If you have a good time playing with wandering, I recommend wandering!
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Play Wandering Belt Moving Runes.
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It's all good, and it's good to rely on your own skills.
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All good! The output of the fire man in lol can be said to be top-notch! The late meat is afraid! Wandering erupts high. The amount of blood is also high. You hit the dead. People can't beat you!
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Personally, I think that the fire man is better The fire man can develop a set of seconds, although the wandering is also good, but the explosiveness is still not as good as the fire man.
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Seeking to adopt the fire man's outburst can be a set of seconds people wandering to get out of time, this kind of equipment that can support blood The short cd of the skill allows him to play more than one set of skills in team battles When it comes to the outburst alone, there is no fire man who insists on adopting.
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As far as the current version is concerned, Fire Man is much stronger. Some time ago, the wanderer's normal attack distance and skill cast distance were one-size-fits-all, making the current wanderer short and weak, so now some people use him to play orders. The advantage of wandering is that there is meat and output after the mana is stacked in the later stage, and the CD is short, and the ultimate has area damage, but the early development is the premise, so development is a problem.
The fire man's skill explosion is high, and he also has a skill stun, and the big move team battle damage is enough, and it is not easy to be suppressed, even if he is suppressed in a team battle, he can have a good output with his teammates, and pick up a handful of heads. So the fire man is better than wandering, these two heroes are what I often play, and I have a deep experience. The wandering was cut, and it was a great pity.
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Personally recommend the fire man.,Since you want to ask this question.,It means that you don't play much with the mage.,Find a simpler one to play first.。。。 And the fire man is not weak.
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Of course it's glorious! The shortest ultimate in the late stage is 24 seconds, and you can put an ultimate before the team battle, which can drop one-third of the opponent's crispy blood. After a while, it cooled down again. One of my roommates is really invincible with this! Team battles are the biggest contributors.
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Wandering in S3 is the existence of God, and high-end non-ban is a must. The main thing is that all his damage is increased by the amount of blue, and the spell strength bonus is also good,
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In fact, it's great to play well. Anne group control + outbreak high fire boy team battle rw group injury is also good snake girl continues to damage r who is pregnant wandering spell machine gun skill order can not be messed up if i choose one of these five definitely choose brilliance in the late stage out of the minus cd + BLUE BUFF 24 SECONDS A R TEAM BATTLE CAN BE PUT TWICE PLAY WELL CAN SAVE THE WORLD.
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If it's me who picks the hero, priority Anne Radiance wanders. The talent is 21 0 9 Standard Mage Talent Rune Words Purification Method Strong Red Method Wear Yellow Back Blue Blue Growth Method Strong (Magic Resistance). Annie Seconds, Team Control Mage, Radiance Cost, High Mana, Ryze Resistance In team battles, the Mage's machine gun output is continuously high.
Outfit You go to the next multi-play box There's a master outfit in it. No need to ask. It's up to you to see what you like to use
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It's okay to play well It's not the hero's problem That's your problem The talent is the universal mage 2109 on the line You can see the box Now the store also has a recommended outfit.
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One: Fire Man.
Two: Fire Man belongs to the burst output, the long range and AOE of the skill make the fire man will not be suppressed by any hero during the lane period, and the four offensive skills allow Brand to have an extremely powerful burst.
Three: You can use skill Ignite on creeps near enemy heroes, and then use Blaze Burn to splash at enemy heroes. You can freely combine Brand's skills and attack in combos.
Firestorm is randomly placed among nearby enemies**, and if you want to do more than one action on the same target, it's best to cast this ability on a small group of enemies.
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Each has its own advantages and disadvantages, the snake girl and the wandering are both APC, that is, late mages, if the position is good, it is recommended to use these two, because the characteristics that distinguish them from other mages are: they can continue to cast spells, and if they play well to the late stage, they are more cool than ADC killing.
And Radiance is also good, because his control skills are really powerful, and his survivability and line pressing ability are particularly strong.
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I think the hero of Radiance is good, he is a good support, and his killing ability is not weak! Commonly used mage talents, skills are on the line!
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I like the brilliance more well, the kite is too good, the damage is not low, and there is control.
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Kyaukyue and the fox, level 6 Qian Anxin's skills to collect troops, try to rely on your own position not to be consumed by the opponent's skills, after level 6, play consumption, basically with the ignition rune is also correct in the case of half blood or so at will; Of course, for the line fire man and fire woman, the outfit is basically an abyss. It is recommended not to be impulsive, you must be steady, especially the fire man, try to kill on your own, there are too many possibilities that your teammates have sold you, and it is recommended to try to kill these two heroes first, especially the fox. Kyaukyue may play more obscenely, so generally online is not a special advantage will not consider a single kill, personal opinion is for reference only.
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In fact, as long as you are proficient in playing, Fox, Bright Moon, Fireman and Anne are all very relaxed. I'm mainly in the middle lane, and Fire Man and Annie are also heroes I'm good at, but it's hard to play with Kyaukyue and Fox, so I recommend that you become more proficient in these two heroes.
I am **4th rank in Zu'an District, with a combat power of 6700
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If you are a fire man, it is still relatively simple, and the position is better.
Fire Man's skills are all small-range, or directive, as long as you dodge the skills, there is nothing to be afraid of.
The fire girl has a single egg pain, not only a high explosion, but also control, the skill is not directive, and the effect of the position is not large, it mainly depends on the line hero, and the moon and the fox don't seem to be very suitable.
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Fire man is a very predictable thing, and QW2 even has great requirements for prediction. It's best to use a strong mobility.,AP mage with strong consumption.,Or you pay more attention to the position.,Go to the side immediately after using the skill sass.,It's still very easy.,I'm the first to play crows.,It's basically explosive to fire men and women.。 The fire girl has short hands and short legs, and the mage with long hands pays attention to her controlled skills and sixth-level violent killing, which can basically be suppressed.
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An ap mage with a high explosive explosion like the Fire Girl, and a fox are not suitable for him, so you choose a meaty one, such as a bald head, a crow, or something like that. In the line period, it was obscene, and it exploded after the lunch box. Or simply pick someone who is higher than him to be explosive. For example, small fishmen and praying mantises.
For the fire man, try to be one with the creeps when you are in the lane, which is similar to the EZ pair. The main thing is not to get fainted.
Both heroes keep their health at 3 4 or above.
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With the progress of the rush can be seconds for both of them.
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The Fire Man is better with some of the more Tan and the ones that have a breakthrough.
Anne with the Burning Man Calis Ball Girl.
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Get close... The fox and the moon are abusing them... Anyway, the fox's hands are longer...
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Simple, the wave method develops in the early stage and erupts in the late stage.
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It's similar to Annie, but it's mostly directional skills, so you have to predict. The key to the fire man is the length of the hand, and he does not suffer losses online. The same type of assassin-type mage, such as the Fishman and Tyrone, is melee combat, and the reinforcement is very pressed.
And the fire man broke out high, and the damage was not covered after the fire pillar was ignited, but there was a set of moves during the team battle, and you could leave after the fight, and the head was mainly in the line period, and sometimes the team battle in the later stage could collect a few heads. It's okay, you can try it out. If you like Anne, you can like him, and if you like the strategist or the wanderer, forget it...
Pure hand-played, without a word copy, hope.
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The mage of the second man, the damage is very high, even if he is accidentally pressed, the damage will still not be low, and the team battle is also very powerful, but he is very brittle.
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CD long is a hard wound Now most of the mid-laner AP is a sustained output The outbreak is very high, but playing a set has to rest
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The fire man is easier to use than the snake woman It is not easy to be pressed on the line Even if it is pressed, it doesn't matter 3 Dolan rings can play a good output The main thing is that you want w+q or e+q to be able to stun people The other party is hit w or e can not q chase after him to see his position and then q to faint The idea of team battles is that you finish a set of skills and basically complete the task If you can control the opposite ADC AP first, it must be a set of seconds.
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Consumption blue high burst high a set of skills to take away team battles to give a bit brittle.
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Burning Man Combo is the Key Anyway, if you want to use Q, you have to use God Trigger Effect Most of them are E,Q Double Consecutive W After Level 6, it's E,Q Double Consecutive W,R Most of them can be taken away Runes are fully fixed ap Violence is simple Talent 21 0 9 Summoner Skills Ignite and Flash The most common are more able to take people away Equipment: Law Shoes, Little Red Riding Hood, Ice Staff, Void Staff, Hourglass, Time Law Wear Shoes and Little Red Riding Hood do not explain Ice Staff increases survival rate The Staff of Void method is more painful to wear and hit people Time increases the persistence of the lane and magic consumption The role of Burning Man can be rolled after a later set Most of them are taken down by the fire, and they rarely survive and then put skills, so you should also pay attention to your position.
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Fire man is a little better. Both heroes are very powerful, but the fire man is easier to get started, it is relatively simple, the only thing to pay attention to is the use of Q, and the ultimate, which is where he is powerful, and the use of the fire girl's ultimate, which determines the victory or loss of a team battle, is not as simple as the fire man.
The fire girl is the dark daughter Annie, she is a little Lori who loves to play with fire, don't look at her appearance is very cute and cute, but she is very yellow and violent in seconds. RQW+ ignites, it can really be said to kill everything in seconds. When Anne is passive, it's better to stay away from her.
In team battles, a flash of Annie is often the beginning of the opponent's annihilation. Either kill or be seconded, this is Annie.
Fire man refers to the revenge of the flame soul brand,Fire man is very strong on the line,The ultra-long casting range can consume the opponent from a distance.,Once Q halo is connected to a w,The opponent's half blood is gone.。 At the same time, in the wild and when Gank, Fire Man's ultimate is very terrifying, and he can often be seen using his ultimate to counterkill 2 people. Avoiding the ultimate bouncing between heroes is the key to dealing with him.
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There is no absolute good or bad, only the difference in your skills... The fire man and the snake woman can be invincible in the world... It mainly depends on how you use it, I think from the perspective of the team, the snake girl has control, deceleration and output, and the fire man and the dead brother are all existences that can reverse the overall situation in the late stage.
However, Brother Dead is generally banned in qualifying matches with a relatively small appearance rate, so relatively speaking, Fire Boy Monkey Island: 2013.
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Fire Girl. Both of them are explosive streams and can be dizzy, but I personally think that the fire girl is a little simpler to operate, like a brainless violent type, but with short hands. The fire man still has to be a little skillful.
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It depends on your personal hobbies, and I personally think that the fire man is better, and he relies on remote skills in the early stage.
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Hello, I'm a diamond from Net Two :
The actual outbursts of the fire man and the fire girl are similar, the fire man has a passive burner, and the fire woman has a bear burner. The total damage of the two is about the same. But the mobility of the fire man is higher than that of Annie, but the difficulty of Annie's operation is simpler than that of the fire man, thinking that Annie's stun can be directed, and the stun skill of the fire man must first put a skill to hit the opponent, and then release Q, and also need to hit the opponent.
So if you have confidence in yourself, play with the fire man. The pursuit of safety is the fire girl. In the middle of the high segment, the fire man is more likely to have a rhythm.
Pure hand-played, begging to adopt.
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Personally, I feel okay.,Move to stun the opponent and hit a set of damage.,It's still very fierce in the early stage, but it's not very advantageous to hit those heroes who displace NB.
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Very good hero, controlled and damaged, able to push the line, the flaw is that there is no displacement, if you need to consult the outfit, you can ask.
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This version of Fire Man is not particularly strong, and the operation is more difficult.
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Use good combos,Good positioning,Fire man basically has no solution,In addition to the opposite jungler don't face desperately catch you,Combo early line e---q---w consumption,Find a chance to kill,Hit the group first q a (ordinary q is not dizzy),Then E strives to hit more people,Then w (or has been w consumption) to pick up the big move,In the middle of the day, you must go out of Central Asia to save your life,If you don't catch you on the opposite side, you don't have escape skills and can't run,Do as I say,Your fire man is very sharp,Fire man is still a very powerful hero,It's worth starting。
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Cards, mechanical pioneers are too rubbish ps: you can all low-end innings on Victor, card teammates don't give you a chance to fly.
Akali is definitely magical for newbies, easy to pick up, Scarlet. If your battlefield positioning is not accurate, it is easy to pit, so I still recommend Akali, please!