-
Metal Master: The gameplay is interesting, the lane is strong, it can resist and fight, and the continuous damage is off the charts.
Teemo: Sitting on the ground and taking heads, blinding and despising all ADCs, disgusting, obscene, and disgusting.
Disadvantages: Fire man, requires a certain amount of prediction, and the CD is long, but due to its passive and skill cooperation with the characteristics of enough damage, a mask in the early stage is enough to deter the opposite.
Metal Master: Although I mentioned earlier that he is strong in the lane, this hero is quite difficult to play, because he has short hands and his skills consume health, so if he doesn't dare to work hard in close quarters, he will suffer a lot. And this is actually a test of the player's psychological quality (after all, personality is innate), so it is not recommended.
Teemo: In this era when team battles can be lost and Teemo must die, although Teemo has been weakened, due to the too large psychological shadow of players in the S3 season, it is inevitable that the hatred will be focused on Teemo, plus Teemo's range is also relatively short, although there is an acceleration run, but Timo's teamfight without displacement is still easy to be seconds, so it is not recommended.
-
Metal is actually the tears of the times.
Farming is very fast, though.
Now there are no fewer people who are fast and mainstream than him.
The only advantage is that it does not consume blue.
A vampire gun is basically harmless.
But if you don't grasp the degree well in a group, you won't be able to stand it.
Huo Nan said that there are many people who use this rank below the hero diamond, and the output is also very high.
3 AOE skills.
It's a top hero.
But because 3 out of 4 skills are directive.
If you are a novice, it is difficult to master.
The advantage is that the damage is really high.
Especially after level 3, the 3 skills are all learned after the jungler comes to gank, and if you don't handle it well, you may be replaced or even double killed.
Ruiz is good, whether it's on or on.
The biggest drawback is the need for development, but he is not afraid of gank
said that he is not afraid of gank because he doesn't care how headwinds he is in the early stage, as long as you are out of the goddess + law to wear shoes + time.
These 3 sets will come up after the damage, but if you encounter some teammates with a poor mentality, you may not be able to hold on.
So it's rare to see someone playing Ruiz in the lower segments.
Please. I typed more than the rest of them combined
-
Metal: 3150 Push Line Flow (Skills have not exploded and have been consumed) The current version is weak (because the current version is fast-paced, and it does not allow the development of metal farms.) It is not recommended to buy it.
Q can be used with other skills to stun people.,EQWR doesn't have to be a mindset.,Sometimes the opponent won't move the position.,You can try EWQR (W attack enemies with passive effects +25% damage).。
Cons: Skill prediction, high consumption.
Mention millions: Obscene before level 6, full of mushrooms after level 6. Somehow there will be a head.
Disadvantages: Comes with a mocking face, According to legend: team battles can be lost, and Teemo must die.
Pure hand-played.
-
The fire man is better, the fire man's outfit is biased towards half meat, which is relatively stable, and his hands are long, and he can fight against some assassins with EQ, and the aoe damage is not bad.
The metal master has short legs, and does not have control skills, and the burst is not as high as the mainstream midlaner.
Teemo, team battles are not easy to fight, and it is difficult to meet some heroes with high explosiveness in the lane, and it is not very stable.
-
Fire Man. Metal no one plays. Leg short team fights the first target to be rushed fire.
Teemo, although the line is not bad, but the team battle is relatively poor.
-
Now it's a fire man.,Iron Man's current version is relatively weak.,Speaking of the line,Iron Man's top single and middle laner basically can't play now.,One is short legs.,No displacement and no control.,It's easy to be gank to death.,If you're in the middle of the laner, now Giggs,Sindra, etc. are all hand lengths.,There's no play to the line.。
-
Fire man, violence doesn't need a reason In addition to no displacement, no group control, if you choose a fire man, you have to have psychological pressure on the opposite midlaner.
The metal, the flesh is not obvious, the output is not bursting, and the mixing ability is first-class, compared to Ruiz is better, and it is simple.
-
Metal is actually the tears of the times Brushing soldiers is very fast, but now the brushing is fast and the mainstream is not less than him The only advantage is that it does not consume blue A vampire gun is basically harmless and has skills But if you don't master it well in a group, you can't stand it if you don't master that degree.
Huo Nan said that there are a lot of people who use this hero below the rank of diamond, and the output is also very high 3 aoe skills are a hero with a high score But because 3 of the 4 skills are directed, if it is difficult for novices to master, the advantage is that the damage is really high Especially after level 3, the 3 skills are all learned after the jungler gank is not handled well, it is possible to be replaced or even double killed.
Ruiz is good, whether it is hitting or hitting The biggest disadvantage is that it needs to develop, but he is not afraid of gank and said that he is not afraid of gank because he doesn't care how headwind he is in the early stage, as long as you are out of the goddess + law to wear shoes + time These 3 sets will come up after the damage, but if you meet some teammates with poor mentality, you may not be able to hold it So it is rare to see someone playing Ruiz in the low segment.
I typed more words than the rest of them combined
-
I recommend Ryz.
Ruiz is a hero suitable for beginners, who is quick to pick up, has relatively high damage and is meaty. The operation requirements are not high, and even the scrolling keyboard can be played well.
-
Ruiz is good, the damage is high and meaty, the operation requirements are not high, and the brainless rolling keyboard.
-
The newbie recommends Ryze, for the same reason.
-
Fire Man is a pointing skill that requires a lineup. Metal? I haven't seen the rankings before. Wandering, higher attendance rate.
-
Ruiz has practiced well, and the fire man will naturally know it, but I feel that the fire man is more suitable for abusing vegetables.
-
It can only be said that among these 3 heroes, Ruiz's playing rate is higher.
-
The first choice is to wander in the top laner, and the first choice is to fire man in the middle laner.
-
I recommend Ryz.
Ruiz is a hero for newbies.
-
I really like the hero of the metal master.,But there's a lot of play now.。。
-
Forehead... Although Wo is a veteran Teemo player, I really don't recommend novices to play Teemo (although I pit for 3 days when I first practiced...).
-
Question: It's much cheaper to buy it with RMB.
-
The metal master's hands are too short, and heroes with short hands need the cooperation of their teammates even more. Metal Master is a brush-type hero, and the advantage is that it is easier to suppress the average mid-laner hero, and it is not false to the top-laner hero.
However, the metal master push line is easy to be gangked by the opponent's jungler, and once you can't brush up your own equipment, the role of team battles will be significantly smaller. And when brushing the line, I will also grab a few waves of our jungler F4。。。 It's also not good to support teammates, and if things don't go well, it's easy to cause disharmony within the team.
Zhao Xin is different, the wild area is very strong, gank ruthless, and it is a good way to cooperate with teammates to grab one more point and then invade the wild area in the early stage.
The disadvantage is that there is no escape skill, only in and out.
-
Zhao Xin. Shinye jungler is efficient. Heads-up output is high. Once a single tyrant. Now you can only jungle. Teamfights are very useful.
-
Metal legs are short but well developed and can be 1v3 4 5. Zhao Xin was strong in the early stage, and if he didn't have meat, he would easily be set on fire to death.
-
None of them are highly recommended.
The disadvantage of the metal master is that the line ability is too poor, the skills of the metal master are all consuming health, the lack of burst before the equipment is formed, and the ability to repeatedly use the skill to clear the troops. The advantage is that the explosive strength of the advantageous game is enough, and the reasonable control of the ultimate can be one against two, one against three, and the team battle has a great effect.
Zhao Xin is the same as the metal master, basically no one uses it, Zhao Xin's biggest disadvantage is the lack of forced displacement skills, he is afraid of being caught, the advantage is that the early damage is high, the explosion is enough, and the control is enough, but the premise is to be able to e to the head.
-
Overall, vampires are stronger......The metal master is awesome at brushing the line, but he doesn't have the ability to save the world in the later stage, and when he doesn't drop the line in the early stage, he is not much stronger than the vampire.
-
Buy metal The vampire in the early stage is too weak It's too weak Level 9 is his strong period.
Metal has no shortcomings except for short legs and no control, and as long as the low-end game is brushed, it is a boss-like existence.
-
Vampire's ability to consume lines is not ordinarily strong.,It can be said that you don't have to go home before level six.,Q can grind blood and can return blood.,W escape artifact.,E low CD can be continuously output.,R is equivalent to an open flame in the range.。 Out of the meat costume to use passive vampire is very violent.
Metal is almost unused.
Put one on the opposite side of the ultimate.,And then everyone will kill him in seconds.,There are more than one person in your family.,His head is yours.。。
The Bunsen output is too low, there is no displacement, no rush, and the hand is still short. Now it's okay to be a meat law, out of pure AP, I can't see the output or close to the rhythm of being seconds.
Vampires are recommended.
-
Buy a vampire.,Metal is almost out of the stage of s4.,Short legs.,No control.,No displacement is a hard injury.,Ice staff is the core.,Vampire level 9 is a strong period.,If you can kill the opposite side at level 9 1 time and snowball, it's easy to get up.,Vampires in the later stage.,The existence of can't be killed.。
-
Vampires are characterized by no blue.,Q skill can suck blood w can't be selected and move speed.,Very powerful escape chase god skill E is to deal damage to multiple enemies The ultimate makes the damage taken by the enemy increase the damage is also high Heads-up is very good It takes 5 seconds for the damage to appear.。
The metal master is also no blue, but he must always put skills to accumulate gray bars, and when the gray bar is full, he can play two and push the line very quickly, and the ultimate damage steals life, and if you kill, you will get the enemy hero dummy (only basic attack), and if you use the ultimate to kill the opposite ADC, basically you will kill 5, but the metal runs slowly, and it is very fragile if there is no gray bar.
Now the vampires are very badly weakened, and I personally think that metal is better.
-
Almost! I'm good at continuous consumption.,Personally, I'm more inclined to the iron man.,It turns out that I've been playing in any position.,Stuck in**1 in** just can't get in! Listen to your friends' advice and only play all the way to a hero.
I chose Iron Man and quickly advanced from **1 to Platinum 2! The personal level is limited, and it is estimated that it is only this position, and it is difficult to get a diamond! Iron man beating crocodiles or something is simply complete abuse!
The victory and defeat against the vampire is 55.
-
Fatan, afraid of ignition, no displacement, there is meat and output in the later stage.
Fox, wandering type of raider, playing a group is more dependent on ultimate.
Big head, the king of positional warfare, but afraid of the long time of the group control with the outbreak of seconds, like monkeys, wine barrels, and afraid of the long ADC point battery, small cannon, policewoman, Jinx, big mouth, if there is no protection ability, survival is poor.
Timo, the team attack is weak, he can only backhand, he can only go to the single, the middle laner is targeted, and the life of being killed by the single is infinite, and the team battle is a hard injury.
-
See what you like to play?
Big head wants technology!
Crows? OK!
Timo looks at the development!
The fox is too brittle, but it is powerful, the explosion is high, there is displacement, real damage!
Metal Master Rune Recommendation: Great Essence Strong, Red Double Piercing, Yellow Armor, Blue 6 minus CD3 Magic Resistance. With minus CD, you can make better use of skill output, and if you wear it double, you can help the metal master better output After all, he is taking the double cultivation route, and his talent is also double cultivation:
As a tank, the most important thing is to be able to resist the enemy's strong physical or skill output, attract the enemy's damage to the greatest extent, and can effectively cover the key heroes of the friendly side from being killed by the enemy, so in terms of talents, we recommend you the main defense talents (HP, physical armor, magic resistance, damage reduction) and general talents. >>>More
【Metal Master】
Hero advantage: A road fighter, with a strong ability to consume the hegemony line, team battles can cause a lot of aoe damage, and after getting the soul, it is an anti-heaven level existence that can determine the outcome of team battles. The energy brought by the skill to itself can withstand a lot of damage, and its own survivability is also very strong while outputting power. >>>More
Anne outfit Naked time Wear shoes Hat Wear staff Hourglass Flame Outfit Crystal bottle One red One glance If the opposite side is AD, cloth armor 5 red. >>>More
I feel that KT Akali should be very afraid of long-range A There is no chance to replenish the troops That is to say, the common characteristic of AP heroes is crispy This is all recognized I believe you have been playing for a long time and also have AP on the line My personal experience is that Don't be cowardly, you will be solo very stressed, you have to overpower the other party, the other party will not easily come forward to fight with you, fire w Don't always think about burning soldiers, but judge the opponent's position to place w So that the opposite side is very stressful The technique is that he stepped forward You just stepped forward and put w behind him Generally, he looks at you and you come forward He's going to back off, basically the same.