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If there is nothing special to pay attention to, just listen to the RL arrangement.
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Now there are no bugs in the sixth except for the loss spine, and this bug is none of your business, you can't play normally if you don't want to.
The main thing to pay attention to is that the pin seepage should not be ot
The second child just remember to gather in time.
The fourth listens to the team's arrangement, and the small one is still big.
The fifth child pays attention to the interruption.
The sixth child dodged the wind and Bi Xuhuo, and cleared the hatred when changing stages.
There's nothing else to pay attention to, so pay attention to the arrangement.
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Pay attention not ot, when you are seen by the old 6, you should hide or, pay attention to the dodge point when the whirlwind is chopped.
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DZ hits zam is a slash behind the boss to ensure the output Don't ot it.
DZ to know the bug If you count it, then the old 5 old 5 is generally an LR or LR and SS cooperate You can put the boss side of the monster card is not But sometimes there is no bull BLR in the team If you need DZ to help the card monster Other bugs Either the whole team will know that you just follow or someone else wants to use it You just look at it.
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Interrupt the ** of the monster, especially the boss, and fight the totem.
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TT and interrupting ** are your main responsibilities, followed by output.
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Hit TT at the first time, interrupt skills, and control monsters.
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zam now no bugs. Very simple. Just look at what skills the boss has.
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Hit TT A lot of monsters will put totems in the stun monster Some are not JY monsters want you to stun and then interrupt the magic Boss and mobs have to interrupt and stun a lot.
I went in and learned it from beginning to end
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Now zam doesn't need bugs, and he can be crushed by talent directly.
dz, the eagle uses a triangular tactic to coincide with t.
On the Dragon Eagle Road, the 110 and Flame Mages who called the police mostly used to stun and interrupt the bobcat to knock out the totem as soon as possible.
Nothing else.
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If the thief is a thief, it is a poke, and the third child should pay attention to dodging fire bombs. Now zam is all crushed.
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You can go to the group enough.
Wild Regiment: Gear Requirements: High Point 1800AP 180, Hit (Required) 28 Critical Hits. As for the bugs, there are a lot of updates. Now there is no problem with the normal point team without bugs3 chests.
Seeing that everyone is not moving by the wall, it is a bug in the card, destroy the Hearthstone, get out of the stuck, and just die.
However, some of the DZ needs of ZAM to be one, and some don't depend on the situation.
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We went to zam to play with 1 group of dz, as long as you can enter the dungeon, you can go.
If you go to the wasteland, we used to have only one group of dz, and the ap needed 1800+ 8k blood to hit 150+ combat talents, and there was no requirement for critical hits, and your equipment could go to the wasteland (if there is no dz that is better than you, it is basically qualified) or go to the farm (that copy can be 5 with 5, that is, 5 cow b players with 5 novices) It feels like it's not for the box, it's simple.
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There is no demand, because zam does not want thieves.
If it's not a deep sensitivity talent, it must have at least 15xx or more strength, 9k blood, and no buff 27 bursts.
Deep Keen Talent 2000 AP, Blood, 27 Burst.
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Wild Regiment: Equipment Requirements: High Point 1800AP 180 Hit (Required).
28 crit hits are about the same as zam and klz than one in the sky and one in the bottom.
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Look at you**, the talent must be combat, and the battle dagger talent output is high!
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After that thing comes out, it's still a thing, wait for another 2 days, and like the brand more.
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There are mobs, Amani soothsayers, who will group fireballs, pay attention to kicking and breaking. There are also doctors who know totems, especially invincible totems, which must be defeated as soon as possible.
The first, the second, and the third are nothing, and the fourth will put a lightning totem, 9000 blood, which needs to be defeated at the speed of thieves.
There are several monsters in the old 5, and now all the Huai mold potatoes are directly A, and there is no difficulty. Sometimes there will be a humanoid monster that can add blood to the lead, and it will be kicked off.
Old 6,That is, each transformation stage will clear the hatred.,Pay attention to wait for T to stabilize before output.。
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All brainless output.。。 There is nothing to pay attention to ... Hit once and you'll get it all right.
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