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Warrior can be T can DPS, and the sense of blow is strong! Charge domineering! But PvP is weaker (current version).
Stalker is a must-have for obscene pvp, the dps is not bad, and the ability to save lives is strong.
Hunter has a long-range physical output, can bring pets, and the PvP ability is also good.
Paladin Melee can t be milk can dps, strong milk, dps and t are good, and there are invincible skills.
Death Knight Melee can be T can be DPS, DPS is strong, T is also strong, DKT focuses on blood regeneration, and it is very adaptable.
Pastor, professional, dps is also very good.
Shaman, melee dps, ranged dps,. The enhanced S (melee DPS) PVP is relatively strong, the PVE is not weak, and the elemental S (ranged DPS) is also relatively powerful.
Warlock, long-range legal dps, weaker at this stage, not much to say, novices still don't play, the output is more complicated.
Druid, can t milk can dps (far and near), all-round profession, the current version of t is strong, dps and milk are not weak!
Attention, Mage! So far, the profession has never been weakened, Blizzard's own son, the same skill of fs to play zs, zs win rate is almost 0. In terms of pvp, it is a fighter in Niu X, the operation is simple and brainless, the skills are strong, and the damage is just right! Highly recommended.
Totally hand-hit, look!
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Melee, slash. Ranged, cast.
Hunters, archery.
**, add blood.
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Generally, new professions will be at the beginning of the year.
That's why I recommend the warrior monk.
Just look at the DK in the early days of WLK.
Very bug dk and punishment of black and white riding hit jjc is basically 22 invincible uld copy tank ability dk hardness far exceeds other three tan toc in the wilderness of the evil dk infection dps is very terrifying and against the sky in the dk tank of the completion period of both hatred and survival at the top of the rum at the time the words that circulated at the time were that the three ice touches were absolutely impossible ot
And the Panda Man Warrior Monk, as a profession that does not have a flat chop hand-to-hand combat and uses kung fu as a selling point, must have very good mobility and terrifying skill damage No hand-to-hand combat damage Then the hand-to-hand combat damage will be weighted into the skill damage The positioning of the warrior monk should be a leather armor profession A high-skill explosive profession The so-called ten steps to kill a person Thousands of miles do not stay.
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Knight: (Anti-Cavalry) It's good to be a tank, but you have to wait for the skill CD often. (Milk Ride) is mainly responsible for the tank's HP in the team dungeon, explosive**, and requires a lot of reading. (Punishment Rider) melee output, this version is not good, unless it is equipped.
Mage: Traditional output class, high damage, ice method has a good performance in PK, fire law arcane law is generally used as damage output, early arcane law, late fire law.
Stalker: A profession that is quite in demand for operation, DPS is very powerful, PK depends on the personal level.
Priest: (Commandment) Mainly responsible for increasing the tank's health, with a strong shield to protect the target. (Shen Mu) is mainly responsible for the blood volume of other members of the team, and the auxiliary tank at special moments has a strong group ** ability.
Darkherd) is output with a shadow spell, with dot and channeling skills as the main focus.
Hunter: You can bring pets, and if you're lucky, you can catch soul beasts.
Warlock: You can bring pets, Demon Warlocks can transform, and Pain Warlocks use DOT as their main skill.
Death Knight: Can be used as a tank to deal damage, through rune energy and rune value.
Shaman: A unique totemic skill. (elemental) ranged legal system. (**) Have a strong single plus group plus skill. (Enhanced) melee output class, mainly agility.
Druid: Can transform into trees, birds, bears, leopards, and the like. (Balanced De) quail form, remote legal system. (Wild) can be output as a Bear, Tank, or Leopard. (**) Tree morphology, which is mainly responsible for group blood.
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World of Warcraft has two opposing camps, the Alliance and the Horde, and players from different camps can't team up to play together, can't chat, and generally have a fight in the wild. To play Warcraft, you must first choose a faction, and then choose a race and class. There are 6 races in each faction.
The alliance is humans, night elves, dwarves, gnomes, draenei, werewolves; The tribe is orcs, trolls, minotaurs, undead, blood elves, goblins. There are ten classes: Warrior, Paladin, Mage, Priest, Warlock, Hunter, Shaman, Death Knight, Stalker (Rogue), Druid.
The character you are referring to should be said output tank ** such a division of tasks. Classes that can be tanked are: Paladin, Death Knight, Warrior, Druid (Bear form). Classes that can be ** are Paladin, Shaman, Priest, Druid (Tree Form).
And all professions can be output. Mage, Warlock, Rogue and Hunter are export-only classes.
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There are 12 races, the alliance side is human, night elf, dwarf, gnome, draenei, and werewolf, and the tribal side is orcs, trolls, minotaurs, undead, blood elves, and goblins; Top 10 professional warriors, paladins, mages, priests, warlocks, hunters, shamans, death knights, stalkers (thieves), druids.
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== What are those characters?
12 races. Occupation.. several.
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Two camps: the Alliance Tribes, a total of 12 races, 10 classes.
There are 10 classes to choose from in each faction, 6 races.
LM: Human, Night Elf, Dwarf, Gnome, Deleni, Werewolf BL: Orc, Troll, Minotaur, Undead, Blood Elf, Goblin Class: Warrior, Paladin, Mage, Priest, Warlock, Hunter, Shaman, Death Knight, Rogue, De.
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Why do you play SS like this?。。。 If you're afraid, you're not afraid of causing a strange thing??? The level is low to engage in blue fat, add pain, wash the blood after the dot, and change the bb after the high point.
Other occupations... That's a lot, so I won't talk about it. Are you still upgrading?
Don't go to the battlefield or JJC just yet. When you hit the full level, the equipment is OK, and you'll die at once. Not to scare you, really.
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Group beating, practice a ms, use the precepts ms to fight the most.
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Warlock play invincible have fun landlord.
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Warrior Pros: FB is a better group, PK is better (the operation is about the same) Disadvantages: Great requirements for equipment.
Mage Pros: For now, PVE PVP is more powerful. FB is also in high demand.
Disadvantages: There are too many mages, not many good ones. FB is not very good group of thieves Pros:
PVP Strength Disadvantages: The requirements for equipment are relatively high. FB is not a very good group.
Hunter Advantages: It's very good to practice alone, and the ability to survive in the wild is also good. Cons:
Similarly, FB is not a very good group, a paladin in JJC who is easy to be set on fire I can't say, now it's a more bullish profession Shaman, Priest: FB is in great demand, this is a good group. I rarely pk ...... pkXiaode: 3 Talents, 3 Different Ways.
**、t、dps I won't play until I play to 68.,I don't have a big say.。 SS hasn't played ......Excuse me. To say that the easy to get started are warriors, mages, hunters.
In the same way, it is easy to get started, but it is not easy to become a master ......
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