How should PVP FS add points, senior FS

Updated on Game 2024-05-12
7 answers
  1. Anonymous users2024-02-10

    I have 9 options for adding points. Choose for yourself.

    One: Aohuo 28 23 Heavy Attack Type.

    This talent is mainly Heavy Attack and needs to be combined with Heavy Attack equipment.

    It used to be the most offensive talent of the wind and the moment.

    It's not quite suitable for the current version of wow

    Arcane Talent (28 points).

    Enhanced Arcane Missile - 5 5 points.

    Arcane Focus - 5 5 points.

    Wake up - 1 1 point.

    Enhanced Magic Explosion - 5 5 points.

    Enhanced Magic Inhibition - 2 2 points.

    Enhanced Spell Counter - 2 2 points.

    Calm and relaxed - 1 1 point.

    Arcane Mind - 4 4 points.

    Arcane Booster - 3 3 points.

    Fire Talent (23 points).

    Shock - 5 5 points.

    Ignite - 5 5 points.

    Flame Throw - 2 2 points.

    Burning Soul - 2 3 points.

    Burnout - 2 2 points.

    Enhanced Burn - 4 5 points.

    Fire Bash - 3 3 points.

    Two: Austrian fire 31 20 explosive type.

    This talent came out to the end of the Austrian system.

  2. Anonymous users2024-02-09

    There is only one suggestion here, the main and secondary fire, the arcane is out to the air, and the instant explosion must be full. However, in view of the current state of people's general improvement in fire resistance, ice mages can also consider that the instant explosion must come out, which is a very practical skill.

  3. Anonymous users2024-02-08

    Ice method.,It's the most suitable.,PK,Copies are suitable.,Main ice and vice-Olympics.。

    The specific addition depends on what you like, and you need to experience it yourself.

  4. Anonymous users2024-02-07

    In TBC.

    The HP of each class has become very high.

    It's also very explosive.

    And the survivability of fire and arcane law is significantly inferior to that of ice.

    Replicas are also dominated by control.

    Fire method. Arcan's control skills are also limited.

    And it doesn't matter if it's PVP or PVE

    To be alive is the king.

    So I recommend the main with ice.

    If you focus on PvP, it's the main ice and the secondary fire.

    If you focus on PVE, you will be the main ice and the sub-Olympics.

    Mage talent. talents

    Minimum level requirement: 70

    Required Skill Points: 61

    Arcane. Talent.

    Dot. Arcane is subtle. Grade.

    Arcane Focus. Grade.

    Arcane Focus. Grade.

    Austerity. Talent.

    Dot. Strengthens Ice Arrows. Grade.

    elemental precision. Grade.

    Ice shards. Grade.

    Strengthens the Frost Nova. Grade.

    Extremely cold and frosty. Grade.

    3 Zhenhuai 3 is piercing ice. Grade.

    Rapid cooling. Grade.

    Enhanced Blizzard. Grade.

    Extreme cold extensive. Grade.

    Frost conduction. Grade.

    Crushed ice. Grade.

    Ice Barrier. Grade.

    Intensive icicle technique. Grade.

    Pack ice. Grade.

    Ice Protector. Grade.

    Extremely cold winds. Grade.

    Ice Arrow boosts efficiency. Grade.

    Summons the water elemental. Grade.

    This one is a vice-Olympics.

    Explain. The reason for adding arcane concentration is that turning sheep is also an arcane spell.

    The reason for this is that this talent is a probabilistic talent.

    Instability. There is an impact on control.

    The reason why the enhanced BLZ is only added a little bit is.

    Adding two points to reduce the speed of the hail brigade will exceed the effect of the icicle.

    As a result, the blz debuff will not blow the icicle.

    The Dubeff time of BLZ is relatively short.

    The talent of the secondary fire puts the impact.

    Flame Throws and Boosted Fire Charges are full.

    Shock, you may ask, is also a probabilistic talent.

    Why point.

    Because the main ice's FS mainly uses ice-based spells.

    The fire-type ones are only used as supports.

    If you are afraid that the other party will be stunned, you can not use it.

    And the fire skill is mainly used to strengthen the fire rush.

    Increasing the cast range increases the ability to draw the opponent into battle.

    Many skills cannot be unleashed in battle.

  5. Anonymous users2024-02-06

    Be the same as doing fs, don't kneel and beg, spend 500g and wash it, wash it, and you will get what you like.

  6. Anonymous users2024-02-05

    Deep Ice or Fire Ice ·· Deep Ice Talent is not introduced... The basic ice talent is all right.

    If you don't like the deep ice finch pants, you can use it.

    50 fire, 11 ice bar.

    Because the talent tree is tied to the level·· The higher the level, the more you can move backward in the sock talent, and now the level up experience is one-third less than before, so the order is not a problem, and you decide for yourself. By the time of 70·· 80 and then wash again.

  7. Anonymous users2024-02-04

    Flame. Dot.

    Enhanced Fire Impact.

    Burn out. Ignite. Austerity.

    point) strengthens the Ice Arrow.

    Ice shards. elemental precision.

    Piercing ice.

    Cold blood. Enhanced Blizzard.

    Extreme cold extensive. Frost conduction. Crushed ice.

    Rapid cooling. The cold of deep winter.

    Ice Protector. Extremely cold winds.

    Ice arrows with cavities increase efficiency.

    Ice refers to stupidity.

    Mind cooling. Summons the water elemental.

    Strengthens the water element.

    Bone-piercing cold.

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