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re:xieyifei252 classmate ......
You can't be fatal if you seek a high attack.
dex to 100 (ar, can't do without......)
vit to 100
All power remains.
Non-mainstream practice methods undoubtedly need to be equipped.
Invisible Titan Blade does Death Breath (undoubtedly, the highest damage) Skill: Revenge, Fire Resistance, Ice Resistance, Electricity Resistance Max
The rest of the judgment aura.
The damage is absolutely high.
Security is absolutely none.
Other Equipment: Helmet: Age, IN30
A: Fortitude (make ...... with the heaviest foundation)
Necklace: Marat.
Shoes: Nataya.
Belt: Thor's Force.
Rings: Double wedding rings.
Gloves: Chogula's Grip.
Deputy CTA + Mental ......
Pile of 20Life 5 4R SC on the body, as well as 45Life Combat Skills Skill Board Mercenaries: ACT1 Archer, Ice Arrow, Hand Hold**: Confidence Bow (Hydra Bottom) Paladin's attack speed comes from this: Fanatic!!
A: Chain of Glory or Enigma, or JP Ancient Dragon Skin.
Helmet: Military cap.
The attack speed is a little worse than white hot, but the damage is extremely high, and the accuracy is high......Almost every shot ...... hit
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Then this is a pure non-mainstream practice.
Skill: It must be white-hot Otherwise, where does the attack speed come from Fanatic is actually similar to double heat It's just that there is no shield, the security is extremely poor, there is no blocking, and there is no resistance.
Attribute points Since you want the strongest output, then there is no doubt that the full strength, the higher the strength, the greater the damage, the mercenary uses the ACT2 offensive spearman to add a strength aura to you, and send him a pride to give you more focus.
Equip the jewels on the Ann Head in9 Power 30FR.
Clothes The fortitude of the divine armor is not lacking in strength anyway.
Belt 110 thing free belt.
** The Invisible Titan Blade makes the most powerful breath of death.
Talisman: Mara bar still.
Gloves crushed steel.
Shoes Knight.
Body USC ULC then 45Life 132AR GC some deputies CTA+ spirit Needless to say.
That's pretty much it.
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The main strength after 1000 lives is enough, and the agility is enough to demand.
The one with the main skill white hot or the one that adds elemental damage, the aura of the right hand is arbitrary, and you can add attack and blood or something.
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If you want to have high heavy attack damage, you must complete the Fanatic skill, otherwise the damage will definitely not work.
Each shield has a base damage, and this damage + the damage percentage of the shield boost + shield skill boost is the final damage. Shield Paladin's practice: Heavy Attack 20, Holy Shield 20, Fanatic 20, Resistance 20
The strength is enough equipment, the agility is added to the block to 75% after the holy shield is opened, and the rest is added to the blood, and the mana is not added.
Melee Type: **: Remorse.
Shield: Exile Phoenix.
Helmet: Age.
Armor: Fortitude.
Gloves: Chogula.
Belt: Verdon Vampire Fangs.
Shoes: Flesh Eater Knight.
Necklace: Wrath of the Maharaja Mara.
Ring: Raven plus wedding ring.
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The damage of the shield strike is indeed ** compared to the damage of the shield ** is useless, but the attributes can be added to the shield strike, such as tearing wounds, ignoring defense, cb ds, etc., remorse or the "damage +x" on the dark gold scepter is also to be calculated 3Shield Strike Holy Shield Fanaticism These three must be max The rest of the way a little resist and charge as needed to cast points on the inlay ** should increase the attack speed.
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1. It is related to the damage of the shield, in addition to the bonus of your shield skill to the shield, as well as the aura, armor ed, and special attributes other than **ed, which has nothing to do with **damage, there is an exception to one attribute, that is, the damage on ** + xx
There are a total of three with this attribute, and the remorse of the steel protection of the Savior of Astron is the same.
2. Same as question 1, in fact, shield strikes are inherited except for **ed, **max min, including elemental damage, CB, OW, DS, etc.
3. Holy shield, shield strike, fanaticism, and contempt are filled, and the rest can be appropriately added with revenge and judgment to deal with physical immunity.
Because the shield strike is a sure hit, the agility requirement is not high, generally speaking, the strength is added to be able to wear equipment, and the agility is added to open the shield 75 block. All the physical strength left.
The main thing is the attack range, accuracy, equipment, and the demand for equipment with double heat is quite high. >>>More
Your understanding of Diablo 2 is too shallow, if you really want to understand, go here to see more of the top essence posts. >>>More
Introduce more to the Ranger network.
After brushing, you can exit the game and re-enter. Still have questions?
I'm also playing the Paladin of the Hammer of Blessing I think I should use the normal difficulty ACT2 to defend against the Spearman Rebellion Aura plus defense followed by the Nightmare difficulty ACT2 Spearman Ice Aura with the Hammer of Blessing works very well.